Is that character a variant? (I just love getting asked that in channel.) - Charis

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[PB66 Mjmd] I HAVE NOT YET BEGUN TO FIGHT!!!

Oh and can someone tell me when we started fixing war miss clicks? Because I would like to go and get a couple back then...........
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(June 22nd, 2023, 15:11)Mjmd Wrote: popcorn I'm super curious on what Plemo is did this turn as I thought only maybe 1 city was vulnerable.

Anyways, mistakes during war stay. Haven't gotten there in thread yet, but I recently miss clicked two guided missiles. Thought I had loaded, but evidently I only loaded 1 of the 3. Added a lot of tenseness let me tell you. I almost delayed my plan a turn because of it. (and I deleted the two unloaded missiles)


I really can't say too much here for obvious reasons, but the consensus was wide and unanimous that this was an OK situation to fix. We purposely waited awhile to give time for others to object, and instead the consensus grew. I can't comment more until post-game.


I can talk generally how I personally view these things totally divorced from any specifics here or how anyone else feels things should be adjudicated. Purely my own opinion. I don't totally agree with a blanket "mistakes during war stay," and I don't think that's a common opinion around here. That said, I do think some things can and should be corrected and others shouldn't. I think of two basic principles.


1) It must be a genuine mechanical misclick where you clearly and provably intended to execute X action, and instead you executed Y action. So, the infamous PB2 Praetorian dropoff without declaring war obviously does not qualify because it's a game mistake, not a misclick.


2) It must have a serious impact on 1 or more player's game position. So, you shouldn't reload if you lost a worker turn by pressing cottage instead of farm, but if you misclicked a settler escort which causes your settler to get eaten by a bear, that's fine. This one is inherently hazy and is sort of a "know it when I see it" thing I guess which is why it's hard.


edit: crossposted
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I would like two guided missiles back please.
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(June 22nd, 2023, 23:55)Gavagai Wrote: I am not fine with a draw.

I kind of want to make peace with Plemo and go to war with him over his complete lack of compassion. The word is "prefer" Gav. I understand this is taking a large part of your life Mjmd and you have no chance of winning but have been playing for fun, but I would PREFER not to end in a draw. Lord knows he has done very little to earn first place.
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How do you rate everyone's position / chance of winning?

One thing I think we've not had is that kind of overall game state reporting, which makes it tough to judge where everything's at.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I didn't do a % thingy, but my 250 report has a lot of things, but there are some pretty big reports to go even though I'm now caught up to T246. I thought I had taken a prod graph for T250 but evidently I didn't; shoot. That is prob one of the key indicators as will be essential for spaceship.

But basically everyone but me has some sort of chance and yet I'm spending the most time playing the game. 

Here is an excerpt from my 250 report

Quote:So who will win? Well if NO ONE jumps in against Plemo I may actually give Plemo peace after I get Captain Morgan back and let them figure that out. I'm starting to get pissed at the other two just sitting back. I re-offered my deal of they help and they get to win spaceship deal. We will see who takes it first...... and the one who doesn't..........


I may change that to if no one reoffers in 1 turn I just peace out and sit around. From pbspy it looks like retaking Captain Morgan is too far down the road.
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(June 22nd, 2023, 22:30)Mjmd Wrote: I would like two guided missiles back please.

I was more than half serious about this. Mainly because I'm feeling salty. I honestly didn't even consider asking for a Ramk fix when I did this because a mistake is a mistake in my mind. Doesn't matter if you click a wrong button or forget to declare war (which I've also done this game).

For the record I'm more lenient in greens games and early game reloads I'm usually always fine with early game worker / settler stuff.
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Goin Down



T246

So first, I have a mystery of how T/C birthed a great general while not being at war. Let me know; very curious.

Last turn I had noticed PP had no naval stack west of Tarentum so as part of my deployment I made sure I had a stack in range of that tile (as well as the meager stacks I left in range of all). PP did move a small blocking stack there, but without the junk the other stacks had.

[Image: G0kF0q2.png]

Naval Battle

[Image: UNZ5yZz.png]

Forgot to take demo screenshot before naval battle, but here is power before.

[Image: image.png?width=393&height=41]

AND NUKES!!!!

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It only took 3 to degrade forces down to 4 remaining units. Could I have foreseen this and loaded rifles instead of good units. YES. Could I have used my 1 cruise missile instead of a tank to save 100h. Also probably yes. Ah well, it is done! The city that I wanted to raze WAY back when 1 prat stopped me is finally gone.

[Image: 21NpKRG.png]

Now I had 1 nuke left over. 2 nukes pretty much wipes a naval stack in the open, but there were no gaurentees such a juicy target would be there next turn.... Also, if he retreats I don't have a good way to get at. Also, while I do have more nukes coming  none of the subs can't reach the fort or Captain Morgan (as I thought I would lose Away Rio and rest of front line were building bomb shelters). HMMM actually typing this and thinking WAY too much I figured out I do have spare GGs just lying around...... Anyways, LETS NUKE. Its just a lot of his remaining battleship strength.

[Image: H3QJio7.png]

AND it went well. Moved up my fleet making sure nothing is worth a nuke. I outnumber in terms of battleships and destroyers about 2 to 1, but nukes are one hell of an evener. I'm kind of honestly tempting him as I don't know how if I can ever break the straight if I don't kill more ships.

[Image: wyEpOF4.png]

Soldiers after

[Image: image.png?width=369&height=33]

Disposition of forces. Again, kind of baiting.

[Image: qcIyKJu.png]

Used the gg on a stack of 10 units to give sub more movement. Actually upgraded an axe to sam infantry. I want a couple of them but I kind of hate putting them in queues.

If I don't use the nukes on fleet I'm VERY curious if Plemo anticipated the culture flipping at Out on Holiday. I think I had noticed it was getting tight 3 or so turns back, but I've been forgetting to check. I literally need 1 more turn so its super bad I didn't notice. PP wouldn't even need to use a nuke if they just have a stack of siege.

T247

Lol everyone but Gav voted for religious victory. Says it requires all votes, but I don't even know if it did anything, but voted yes anyways.

Anyways, OUCH OUCH OUCH. So I knew with collateral he could destroy some of the mini stacks risk free, BUT he had no where to retreat if he did ASSUMING*** my sub with 3 nukes on it lived......... Plemo left sentry destroyer alive ship alive as if to say "see here is how I did it"; I find that interesting. Ironically giving my sub extra movement AND using that movement doomed it. If it was still alive 1 tile farther west I could hit the stack in Plemos fort he built over the city site. For how for those curious Plemo softened up with fighters first and then hit with a nuke so traded 3 nukes for 1 and he got great naval trades.

[Image: neXcHtr.png]

I'm too lazy to go through combat log and PP deleted some stuff, but ROUGHLY I lost 20+ battleships and 40+ destroyers and PP lost half of that plus some junk I'm not counting. Man he would be SOOO screwed if he had done that and I just still had 2 nukes leftover to hit his fleet. It was SOOOOO risky and it ONLY paid off because he got that sub...... He has been playing so cautiously and then he goes for a stupid hail Mary that actually worked. Might have been one of those "I'm screwed so I may as well try moments". GRRRR.

Oh that sentry destroyer won an 89% vs a battleship........

I still roughly have almost double what Plemo has (that I can see at least), but it certainly evened up what I did to him last turn (technically same turn so next turn I'll take a pic of shark fin).

[Image: 7oHcKuD.png]

Current count is Plemo 12 battleship, 34 destroyers, and 4 carriers. I have 22 battleships, 49 destroyers, and 6 carriers. Now obviously this is seen vs empire, but I still have AN advantage even if it isn't as big.......

He only has I believe* 6 drydocks vs my 18! But mind a lot of those cities are perfect candidates for building tacticial nukes so I'm maybe using only 12 of them, but still.

A mystery is that Plemo lost 18 points at end of last turn, but I can't see any evidence of civics change for slavery whip so ?????

Anyways, fact I only have 1 regular sub is actually really bad right now. I want it to have A nuke just in case, but really don't want to lose it as I need it up north for a different plan assuming I don't use nuke. The fact that attack subs can't carry missiles is actually relevant oddly. I built 1 for funsies as I didn't figure I would lose 3 of my regular ones...... I did dry whip 2 regular subs this turn, so the 2 nukes I whipped this turn will have a home next turn.

Analyzed the air defenses this turn and found a random tile only covered by part of the air force. Even though none were damaged so I didn't get to actually get to exploit damaged ones I went 3-1. I'm not sure how many fighters are still healing in carriers, but at least starts re-evening those odds.
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Can you check the K/D stats in the units tab? And perhaps show sharkfins?

Really appreciate the reporting!
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I think I have a power graph T248? and I definitely have one T250 (although still mad the prod graph didn't save, I'll fix that T251). Its more even than I would have imagined. T250 I also took a K/D stat screenshot.
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