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Turn Discussion Thread

Lord Parkin Wrote:Yeah, nice work Herandar. smile


Have you noticed that you can hit "Quote" to get the exact content + formatting of the original post for copying over (just delete the quote marks at the start and end)? smile

In my experience, other quotes don't show up in quotes. But otherwise, yes, thank you.
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Herandar Wrote:My next 'project' will probably be a unit list. I cannot believe we haven't even discussed naming our units yet. How flavor-less. I'd be embarassed for the other teams to met our scout named 'Scout'.

I see that our warrior is named Bos Taurus. I assume the scout is similarly named. I apologize for my outburst.
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[SIZE="4"]Turn 13:[/SIZE]

News:
- a forest grew in the capital. (To be honest, it grew a turn ago, but as there is no notification about this, I've just realized that now).

[Image: Turn013.jpg]

[SIZE="3"]Units Movement:?

Scout - SW, SW?[/SIZE]


I changed our research back to Animal Husbandry. At the end of the next turn we will know where our horses are smile
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Mortius Wrote:Scout - SW, SW?

Hug the coast, unless there is a hill SW, S.
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Are both lakes freshwater?
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Herandar Wrote:Hug the coast, unless there is a hill SW, S.

Nope. No hills this time.


kjn Wrote:Are both lakes freshwater?

Yup, otherwise wouldn't be lakes smile
Every water area less than 10 tiles is a freshwater lake.
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Yeah, it's just that I'm so used to these things mentioned as "fresh water" or not.
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Assuming this map is somewhat mirrored, we might expect to find two more lakes roughly E and S of where the Scout is.

Anyway, to unit movements - I say go exploring with the Warrior along the proposed path, and probably send the Scout 2SW. Definitely 1SW, then the turnplayer could make a judgment call depending on what they see - if unsure, continue 1SW.

Looking like a nice city spot in the marble region would be 1NE or 1E of the Wheat, to grab the Deer as well.

Will be interesting to see where the Horses are. I'd expect a similar radius to Ivory, but maybe they'll be closer.
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Lord Parkin Wrote:Anyway, to unit movements - I say go exploring with the Warrior along the proposed path, and probably send the Scout 2SW. Definitely 1SW, then the turnplayer could make a judgment call depending on what they see - if unsure, continue 1SW.

Scout move decision:
[Image: Turn014-scoutmove.jpg]

I have just moved the scout 1 SW, and we need to decide what should be the second part of his move this turn.

[SIZE="3"]Options:[/SIZE]

[SIZE="3"]- continue 1 SW -[/SIZE] but it would not uncover any additional tiles and if we want to keep moving the scout two tiles/turn as we up to now did, we would still move him 1 SE next turn.

[SIZE="3"]- move the scout 1SE -[/SIZE] that way we uncover at least two additional tiles (more if there are hills in the fog) and at the start of the next turn we would still move him on the same tile we would do in the previous variant.

Overall I am in favor of the second variant - we uncover more tiles that way and still land on the same tile the turn after.
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1SE seems better.
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