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RB Pitboss #1 SPOILER - Catherine of Sumeria

Sullla Wrote:Huts are off, FYI. smile

Thanks and welcome Sullla. Also I wanted to thank you again for making the map. I hope it wasn't a lot of work?

Kalin
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It was a lot of work, but I'm happy to do it because everyone seems to be enjoying the game so much, even before it starts! jive
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Well things are moving, and the League of Lin have started their inland empire.
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Dreylin Wrote:Well things are moving, and the League of Lin have started their inland empire.
As discussed by kalin & I, I started by moving the Warrior NW onto the Sugar. That revealed coast under the fog bleed to the West which made me pause for a moment, but in our conversations we had come to the conclusion that speading 2t moving to the coast would probably not aid us.

So I founded Lin in place on the river, revealing a second Sugar tile in the BFC to the SE, and a Rice outside BFC to South.

Borders will pop in 3t, so I suggest moving the Warrior NE since the land definitely continues to the East.
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Dreylin Wrote:Borders will pop in 3t, so I suggest moving the Warrior NE since the land definitely continues to the East.

I agree. My initial reaction would have been NW to see if there is seafood, but we may lose an exploration turn or two if we get "stuck" in a corner, so NE is definitely safer given that our target is to meet the other civs.

K
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A few more thoughts going forward after having logged in the game (in random order):

* I noticed that the map settings are: huge, high sea level. Judging by the tile bleeding there's quite a bit of coast around our capital. I don't have much experience with high sea level, I'd love if anybody would comment. Also, based on a comment by Sullla earlier that the map is very unusual, a thought popped into my mind: what if all the tiles are green, that is only grasslands? smile Another suspicion I have is that everybody got elephants. We'll see in a bit if these conjectures are true, just wanted to make a note of them here.

* Both bodies of water are salt water as somehow expected.

* I looked at the demos and noticed there's a civ that has 3 gold in GNP... maybe Mansa of Spain is working a lake or oasis or some riverside calendar resource... Anyway I expect the early religions to fall ... early smile

* Our capital will not have a very large food surplus for a while (until IW). We only have non-irrigated corn for a +5F at most, hence I don't expect a lot of whipping at the capital. We also have a lot of grasslands hills which are nice for IMP settlers. Note: a mined riverside hill is better for IMP settlers than the camped elephant. We also have 3 non-forested tiles at the capital... I am hoping for copper/horses smile

* I did quite a few computations about the timing of getting our first scout then warrior out and came up with turns 12 and 17. Here was my reasoning: we can run at most +3F at the capital and we need 22F and 24F to grow to sizes 2 and 3, hence we need at least 16 turns to grow to size 3. We need 30H for scout and settler. Assuming max growth we can get at most 10H in the 8 turns it will take to grow to size 2 with no food overflow. Then in the next 8 turns to grow to size 3 we can get 16H (working corn + 2F/1H forest). That's 4H less than 30 so we need an extra turn. At size 3 a worker will take 10 turns exactly with no overflow. Hunting takes 6 turns, so the scout can be started on turn 7. Here's the MM plan:

- turns 1-6 warrior, work 3F corn -> warrior 6/15H
- turns 7-8 scount, work 2F/1H forest, grow to 2 on turn 8, scout 4/15H on turn 9
- turn 9-11 work 2 2F/1H forest tiles, scout 13/15H on turn 12
- turn 12 work corn 3F + forest 2F/1H, finish scout on turn 13
- turns 13-17 work corn 3F + forest 2F/1H finish warrior on turn 17

* Corn and rice are 4 health with granaries, although non-irrigated rice is only 4F, not great.

EDIT: Forgot short-medium-long term research plans

* Research plan:

- short term: hunting -> mining -> BW (as stated by Dreylin)
- medium term: pottery -> writing -> AH (optional) -> mysticism -> meditation -> priesthood
- long term: alphabet (try to lightbulb philo) *or* monarchy

I think that's all for now, looking forward to hearing some comments.

Kalin
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kalin Wrote:- turns 1-6 warrior, work 3F corn -> warrior 6/15H
- turns 7-8 scout, work 2F/1H forest, grow to 2 on turn 8, scout 4/15H on turn 9
- turn 9-11 work 2 2F/1H forest tiles, scout 13/15H on turn 12
- turn 12 work corn 3F + forest 2F/1H, finish scout on turn 13
- turns 13-17 work corn 3F + forest 2F/1H finish warrior on turn 17

OK, I did it a slightly different way with the same result. smile

Note that 2x forest grass = Corn + forest grasshill

Corn - until size2
Corn + grass forest hill - 5turns
Corn + grass forest - until size3

iirc, that has growth & unit production on the same turns.

I noticed High Sea Levels as well, though that may be less important depending on how much Sullla has conditioned the map. (In my experience with WB, it's easier to add land without it being noticable than it is to turn land into coast)
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Dreylin Wrote:OK, I did it a slightly different way with the same result. smile

Note that 2x forest grass = Corn + forest grasshill

Corn - until size2
Corn + grass forest hill - 5turns
Corn + grass forest - until size3

iirc, that has growth & unit production on the same turns.

That's very good. Your plan is better because it's simpler, fewer changes... There is of course more than one way to do it as one can convert from food to hammers within certain limits. As long as we get the scout out on T13 and 2nd warrior on T17 it doesn't really matter how we do it smile

EDIT: Small obvious observation: It looks like everyone founded on the first turn except for TBRmh and Imhotep.

Kalin
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kalin Wrote:EDIT: Small obvious observation: It looks like everyone founded on the first turn except for TBRmh and Imhotep.

Probably moving to Plains Hills if they have them....
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Thanks for posting your thoughts on your civ/leader choice, and your initial plans. Helps us readers/lurkers to know what you are thinking and planning. (Plotting? Scheming? smile )

Good luck!
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