Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] Team Reddit Must Die

cry
banghead
Ok, with The Calabim gone, we're left with Sidar... and what else?

Consider the Sheaim:
  • Pyre Zombies fit with our proposed tech lines, also gives us a possible horseman + PZ rush! yikes
  • Their palace mana is Fire, Death and Chaos, some of the most offensively inclined in the game! Our current mana types are a bit lacking... (Earth, Law, Air, Nature)
Given how easy it's going to be to find mana in this game (I assume), we should totally give the arcane line some thought. With that in mind....
Consider Amurites:
  • GOVANNON! jive Can he teach units on the same team as him? Or is it restricted to just
  • Wizards. They come earlier than the Sheaim's Eaters of Dreams and are arguably more useful (starts with spellstaff instead of being able to cast again by SACRIFICING POPULATION.)
  • Mana types: Fire, Metamagic, and Body Mana. Offensive power, recon without going into the recon line, and Haste.
Problem with Sidar is that DS's and Ghosts are all down the recon line, which we probably don't really need to dive into anyway - we can get Stirrups via Archery (assuming it's even necessary). Also, it appear TheBold was mistaken in his assumption of how the Sidar wane/ghost mechanic works.

Another thing: Ichabod tells the truth - Cottage econ's are massively buffed.

From the changelog:
  • Agrarianism upkeep moved to Medium from Low
  • Conquest gives +3 XP instead of +2 XP and is available at Education
  • Foreign Trade gives +1 Trade Routes, +1 Coastal Trade Routes, and +100% Improvement growth rate
  • Republic gives +1 Hammers and +1 Commerce from Enclaves and Towns, +3 Happy in the Largest Cities, +25% GPP, and +20% Culture
  • Mercantilism gives +2 Free Specialists per City, +1 Gold from Specialists, +1 Happy from Markets, and No Foreign Trade Routes
So Trade tech is massively beneficial now, not just for grabbing Empy. The Hippus will want to grab AH + HBR anyway - why not go that extra step?
We can get conquest that much earlier, which combined with Stables would give our mounted units quite the edge.

We should also give some formal description of the Plan, and analyse the teams as they're coming up.
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And but more silence from my teammates. It is Saturday here, so I suppose sid has an excuse by doing weekend things. I would have still preferred to talk this over a bit more anway.

On with the analysis, to completely refute my own points and arrive at our original plan. bang smoke

Hart Wrote:Consider the Sheaim:
  • Pyre Zombies fit with our proposed tech lines, also gives us a possible horseman + PZ rush! yikes
  • Their palace mana is Fire, Death and Chaos, some of the most offensively inclined in the game! Our current mana types are a bit lacking... (Earth, Law, Air, Nature)
Given how easy it's going to be to find mana in this game (I assume), we should totally give the arcane line some thought. With that in mind....

HART, Y U SO STUPID? bangheadbangheadbanghead

The reason you're not going to go down the arcane line is because you have one of the only Civs with specific bonuses to mounted units. PZ's are awesome for an early rush, but Horsemen with those Hippus bonuses are surely better.

Another thing is the Leaders: ARC/SUM or SPI/SUM are great for the arcane line, but anything else - not so much (this seems to be a bit of a problem with Sheaim in general...). Oh, and of course - effectively no worldspell thanks to the game settings. rolleye
Quote:Consider Amurites:
  • GOVANNON! jive Can he teach units on the same team as him? Or is it restricted to just his own civ?
  • Wizards. They come earlier than the Sheaim's Eaters of Dreams and are arguably more useful (starts with spellstaff instead of being able to cast again by SACRIFICING POPULATION.)
  • Mana types: Fire, Metamagic, and Body Mana. Offensive power, recon without going into the recon line, and Haste.
Thing is, Govannon isn't accessible until Sorcery. As stated previously, the arcane tree isn't really supposed to be on the books. Other UU's: Chanter - Assassins? Again, down the wrong path.
Leaders again: ORG/ARC/ING is interesting, but it's still geared towards the arcane line. Same with Dain's PHI/ARC.

Quote:Problem with Sidar is that DS's and Ghosts are all down the recon line, which we probably don't really need to dive into anyway - we can get Stirrups via Archery (assuming it's even necessary). Also, it appear TheBold was mistaken in his assumption of how the Sidar wane/ghost mechanic works.
Ah, but if we're not getting recon from the Amurite's metamagic mana (via Floating Eye), then we might have to go down this line for some recon and Divided Souls are pretty sweet recon units. Other than that, they don't seem to have any particular bias for units.
Other good points include their Worldspell, Into the Mist. (Do these spells work ALL team units, or just the Sidar?)
PHI/IND makes for some fantastic builder style play, which is just what we need. The proposed synergy with Arete's +20% to GPP also looks promising.

The Hippus are our early-to-mid game stomping force.
The Khazad are our mid-to-late game war machine.
The Sidar will be the economic heart that keeps it all running smoothly. I hope.

If my teammates don't respond, I'll just post this pick in the morning.

PS. Can I get a dedlurker? tongue I'd like someone's input other than my own.
I'm a bit amazed that most of the other spoiler threads are at 900+ page views, when ours is only 200~. I'll make an effort to post more often.
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Post post post nevah stop posting.
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It helps if you have your discussions in about the game in this thread or at least post a summary. I am really looking forward to seeing you play. What is your strategy, now that all teams have chosen their Civs?
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Recommendation: Play one or more EitB single player games to get a feel for the mod with your chosen civs.

Darrell
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Gentlemen: Here are your starts, or a rotation of them. Chose who goes in which:

[SIZE="7"]1:[/SIZE]
[Image: Civ4ScreenShot0109.JPG]

[SIZE="7"]2:[/SIZE]
[Image: Civ4ScreenShot0107.JPG]

[SIZE="7"]3:[/SIZE]
[Image: Civ4ScreenShot0108.JPG]

Note the river connects all three.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Commodore Wrote:Note the river connects all three.
I <3 This.

I guess I'll post when I get back from work tonight.

Edit: Nnng, posting is effort.
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Whens this shit starting?

We're hurting for hammers.
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[Image: PIyC2.jpg]
Sidar?

[Image: jz5hZ.jpg]
Khazad?

[Image: VEldp.jpg]
If you're saying conquest for hippus, then this should be theirs.
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So are those the final places?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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