Is that character a variant? (I just love getting asked that in channel.) - Charis

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[spoiler] Empire of the Chinese Twelve Foot Ninjas

Lots of good tiles there, two luxes and two oases, but all in second ring. Planning to buy any of them?
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I've already bought Uluru, and I picked up Legalism immediately before settling Mother Sky, so buying more tiles is a low priority. Annoyingly, even though it has 2 second ring resources, I already have both of them in my capital, and for both cities the sugar is under a bloody marsh.
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Overview of the happs. Founded a pantheon (One With The Gods, +4 faith on Natural Wonders), stole a worker (from Zanzibar, who I was "protecting"), getting harassed by barbs from all sides, Jowy appeared in the southwest after Meiz had appeared from the southeast.
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Demographics.

Also, Jowy has gone Liberty, while Meiz has gone Tradition.

Seems a tad odd that Austria would take Liberty, as buying city states pretty much makes the LHS of the tree irrelevant. I would've thought a 4 city Tradition, then buying city states to expand on that would've been superior, but Jowy clearly feels otherwise.
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Have a bit of time to update today.




Scout has uncovered the inland sea.




Upgraded Archer died after spotting Jowy's lands.




Barbarians are dicks. It's an absolute pain in the arse how many of these pricks are running around. Need a couple of Archers out so I can hook up my horses and get chariot archers out.




Demos are ok, nothing special. Jowy's demos are horrible right now, probably because he pushed ridiculously hard for the Pyramids.
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Should hopefully be more regular in updating again now.

Coming For You



Changed the build to a worker before I ended my turn since. The extra food from the caravan would be nice, but I need more improved tiles to work before it's actually useful.

Mother Sky



Once the Paper Maker is built here, I'll buy one in Shuriken and build the NC in my capital.

Shuriken



Hasn't been built yet, but secures Salt and has a decent food/production potential. Also gives me access to the ocean.

Demographics



I've had better. Not a huge concern right now though, I'm just about to build another city so that's a boost that's about to happen.
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Wow, haven't updated in ages. More comprehensive update soon, but right now, I'm using my Chu Ko Nus to tell Jowy's border city to piss off.
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Massive picture dump, so I'll split it into multiple posts.

City Screens.

Coming For You.




Notable buildings are the NC and the University which is about to generate the first GS.

Mother Sky.




Main thing of note is Petra. The caravan I got from it is my sole trade route, and is supplying food to Coming For You.

Shuriken.




Has better production than either of my other cities, so I got it to build Parthenon for the very handy culture boost.

Overview of my territory.




There's a real lack of unique luxuries in the immediate vicinity of my lands, so I've just gone tall. I'll be building a 4th city either my side of the mountain range near (the soon to be ruins of) Bregenz, or to the south west where there's some Ivory, Horses, and a couple of bonus resources.

Speaking of Bregenz...




I'm really not sure how to resolve this war after razing Bregenz. I might go for a solution that smashes Jowy's happiness into oblivion, requesting all his resources that I lack. I don't want his cities, holding them will be more effort than it's worth, and I want him to not be a hassle in the future.
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Tech Tree.




The intention was to research to PP to found World Congress, but I saw a glimpse after I ended turn indicating that someone else founded it. Presumably Meiz who's either running away with the game, or about to be running away with the game.

Espionage




Stealing from Jowy because he decided to screw with me. If/When I exhaust his techs that I lack, I'll move to spying on Meiz.

Demographics




Raw outputs unsurprisingly don't match the other civs who have more cities. This shows Meiz's dominance, which the large tech lead as well as having superior demographics in most categories.

Economic Overview




Half of my net GNP is coming from my religion, the other half is coming from city connections with roads.

Military Overview




Mostly Chu Ko Nus, no surprise. Ranged units are dominant enough as is, let alone ranged units that can shoot twice.

Religions Overview




Tithe is my default pick for founder, very consistent money generator. Pagodas seems obvious since I'm making a lot of faith thanks to Uluru and One With Nature, Cathedrals was for after all the Pagodas were built (at that point now), Itinerant Preachers because it seemed like a good idea at the time.




The advantage of founding early.

Social Policies




Finished Tradition, going to take the Landsknechts policy and the one below it for cheaper buying stuff, and then grab the important Rationalism policies.
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(February 26th, 2014, 03:40)Azza Wrote: Tithe is my default pick for founder, very consistent money generator. Pagodas seems obvious since I'm making a lot of faith thanks to Uluru and One With Nature, Cathedrals was for after all the Pagodas were built (at that point now), Itinerant Preachers because it seemed like a good idea at the time.

I made that middle mistake a few times. You don't need more than one faith spending belief. It takes a long time before you finish all of one type of building and want to start another. Better to have a passive belief that doesn't take extra spending to activate. I most often used the production-for-population one.

Itinerant Preachers is good. Religious Texts (+30% pressure) is slightly better in practice. They generate about the same amount of additional pressure overall, but RT is more concentrated so it converts cities to continue snowballing sooner.

All based on SP experience, no idea how well religious pressure works in MP.
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