August 18th, 2015, 18:04
(This post was last modified: August 18th, 2015, 18:04 by Bacchus.)
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Looks like we are in Wales, sarge!
August 18th, 2015, 18:26
(This post was last modified: August 18th, 2015, 18:33 by Bacchus.)
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So, GJ decided to be real nice to everyone, but especially to them Exp/Imp people, ok. I'm going to bet we have horses in that grassland gap in the forests.
Not sure what to get after Hunting, really. AH and BW both look viable, but we really need to scout the surrounding lands. Being coastal, GLH is an option and we are one of only three Industrious leaders, with Augustus of Sumeria will be shooting for the Oracle, I presume. Actually, Augustus of Sumeria is pretty yucky, especially in Dtay's hands.
With 8 base prod before even any mines, I am getting an itch to build a very early pair of skirms.
August 18th, 2015, 18:56
(This post was last modified: August 18th, 2015, 19:12 by Bacchus.)
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If we have the land to the right of the river to share that sheep, the capital can grow to 6 and stay there working the forest sugar, ivory, cow, and three grass mines for a +1 food surplus and 18 base hammers aka an axeman every 2 turns or 3 skirmishers in 5 turns. In fact so much production is almost a problem, what the hell do we put it into, if not skirms?
This sugar really makes the micro a bit weird. We can get a Settler out on turn 27, if we build directly after growing to 2, or we can grow to 3, and the Settler will come out T29. In the latter case, we get a skirm out whilst growing to 3, he comes out T20, and another comes out straight after the Settler at T32 whilst growing to 4. Second worker is then built in just 4 turns. Because all the techs are so cheap, we don't damage our improvement prospects at all, ivory still comes online in time for the 4th pop and BW still gets done just as the Worker gets some free time to start chopping.
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(August 18th, 2015, 18:26)Bacchus Wrote: So, GJ decided to be real nice to everyone, but especially to them Exp/Imp people, ok. I'm going to bet we have horses in that grassland gap in the forests.
Not sure what to get after Hunting, really. AH and BW both look viable, but we really need to scout the surrounding lands. Being coastal, GLH is an option and we are one of only three Industrious leaders, with Augustus of Sumeria will be shooting for the Oracle, I presume. Actually, Augustus of Sumeria is pretty yucky, especially in Dtay's hands.
With 8 base prod before even any mines, I am getting an itch to build a very early pair of skirms.
I hear that trees can be pretty useful for Ind too!
August 19th, 2015, 02:26
(This post was last modified: August 19th, 2015, 02:27 by Gavagai.)
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Well, I see two options.
1) Go Pottery after Hunting and lay down some really early cottages.
2) Go BW -> Mysticism and chop Stonehendge.
I think, I currently like second one option more...
(AH seems week compared to both of those. Ivory tile will be 1-3-1, just as strong as riverside mine of which we have two. Definitely not a priority and we won't need happiness immediately. Of course, we may have Horses in BFC but it can be Copper as well - more likely, in fact.)
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Final roster - for reference purposes.
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And guys - thank you very much for making a sandbox for a us. Much appreciated.
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The main issue with Stonehenge option is that it may be too soon. Before Stonehendge we will need to build a settler and three workers and have both hills mined and at least two forests pre-chopped. Getting Mysticism earlier than this moment is useless.
August 19th, 2015, 03:48
(This post was last modified: August 19th, 2015, 04:07 by Bacchus.)
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Whether forests go into the Henge or GLH surely has to depend on the surrounding lands. Also, GLH gives a Currency bulb, whilst the prophet would probably have to be settled. In any case, researching Mysticism takes as long as moving onto a forest and chopping it, so certainly no reason to take it as the third tech.
The problem with Pottery is that Agri and Fishing are completely useless to us as it stands, so Pottery is effectively a 10T tech, and we only have two river grass cottages.
Also, Ivory is already 1-3, with AH it will be 1-4-1.
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Chances are pretty high that our second city would have Agri or Fishing resource. Also, plains riverside cottages are actually OK. But generally, these decision will depend on surrounding land. I think, we will need to research Hunting and reevaluate.
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