America - Agri, Grocer w/free Merchant, Marine w/March & 1-2 First Strikes
Pro: Accelerated UB
Meh: does free Merchant make Grocer & auto-build (25t payoff at h = c)?
Con: ultra-late UU, cheap starting tech
Carthage - Mining, expensive Harbour w/ +1 TR, HA w/ +50% vs Melee, Flank I
Pro: Unchanged Numids
Meh: decent tech, how many Harbours at 100h with no acceleration will be built?
The Netherlands - Agri, Galleon w/+2Str & bonus powers, Levee also = Moai
Pro: East Indiamen on a water map
Meh: situational payback on Dike - also late-ish
Con: East Indiamen on a non-water map, cheap starting tech
England - Mining, Rifle w/bonus vs. Gunpowder, Bank w/+15% Gold
Pro: Redcoat in a no-AGG/PRO environment?
Meh: Decent starting tech, unaccelerated UB
Con: just not excited about it.
Greece - Hunting, Axe w/ bonus vs. Chariots, Colosseum w/ extra Happy
Pro: Phalanx are nice
Meh: cheap starting tech - immediately useful
Con: UB, played recently
Japan
Native America - Agri, Axe w/-1Str, +50% vs. Melee, Monument give XP to Archery units
Pro:
Meh: Dog Soldier I guess, Totem pole if building Stonehenge
Con: not building Stonehenge, cheap start tech
Portugal - Mining, Caravel can carry troops, Customs House w/ Wharf effect
Pro: Carrack on a water map
Meh: expensive UB, decent start tech
Con: played recently
Rome - Mining, Swordsman w/+1Str, Market w/+25% GPP
Pro: Praets
Meh: decent starting tech, Forum effect only likely to apply in 2-3 cities
Con:
Spain - Mysticism, Cuirassier w/defensive bonuses & +50% vs. Melee, Castle gives XP to Siege
Pro: Conquistador, expensive starting tech
Meh: Mysticism off useful research path plus no real opportunity for early religion
Con: Limited window for Citadel, also expensive
Viking - Hunting, Maceman w/ Amphib, Lighthouse gives Ships NavI
Pro: Berserker (Amphib useful on land maps also), Trading Post (Lighthouse is build everywhere)
Meh: cheap starting tech - immediately useful
Con: have played recently
Not sure that helped.
Oh well, on to the next meeting and I'll think some more afterwards.
Pro: Accelerated UB
Meh: does free Merchant make Grocer & auto-build (25t payoff at h = c)?
Con: ultra-late UU, cheap starting tech
Carthage - Mining, expensive Harbour w/ +1 TR, HA w/ +50% vs Melee, Flank I
Pro: Unchanged Numids
Meh: decent tech, how many Harbours at 100h with no acceleration will be built?
The Netherlands - Agri, Galleon w/+2Str & bonus powers, Levee also = Moai
Pro: East Indiamen on a water map
Meh: situational payback on Dike - also late-ish
Con: East Indiamen on a non-water map, cheap starting tech
England - Mining, Rifle w/bonus vs. Gunpowder, Bank w/+15% Gold
Pro: Redcoat in a no-AGG/PRO environment?
Meh: Decent starting tech, unaccelerated UB
Con: just not excited about it.
Greece - Hunting, Axe w/ bonus vs. Chariots, Colosseum w/ extra Happy
Pro: Phalanx are nice
Meh: cheap starting tech - immediately useful
Con: UB, played recently
Japan
Native America - Agri, Axe w/-1Str, +50% vs. Melee, Monument give XP to Archery units
Pro:
Meh: Dog Soldier I guess, Totem pole if building Stonehenge
Con: not building Stonehenge, cheap start tech
Portugal - Mining, Caravel can carry troops, Customs House w/ Wharf effect
Pro: Carrack on a water map
Meh: expensive UB, decent start tech
Con: played recently
Rome - Mining, Swordsman w/+1Str, Market w/+25% GPP
Pro: Praets
Meh: decent starting tech, Forum effect only likely to apply in 2-3 cities
Con:
Spain - Mysticism, Cuirassier w/defensive bonuses & +50% vs. Melee, Castle gives XP to Siege
Pro: Conquistador, expensive starting tech
Meh: Mysticism off useful research path plus no real opportunity for early religion
Con: Limited window for Citadel, also expensive
Viking - Hunting, Maceman w/ Amphib, Lighthouse gives Ships NavI
Pro: Berserker (Amphib useful on land maps also), Trading Post (Lighthouse is build everywhere)
Meh: cheap starting tech - immediately useful
Con: have played recently
Not sure that helped.
Oh well, on to the next meeting and I'll think some more afterwards.

