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I'll write up the full micro on it later, (I ended up getting an extra cottage turn worked over noble's sim by working the cottage one turn longer before swapping the cap to the PHmine). I'm just a bit tired right now. Just build the worker until the deer is camped then we'll build the warrior.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Turn 18:
More deer.
Here's a pic of that sim, I don't have the update box with the horse, but the settler has enough movement to make it to the PH, settle on t42 and the worker can begin farming the corn. The other corn in city 2 is finished farming t42 as well.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
April 24th, 2014, 10:22
(This post was last modified: April 24th, 2014, 10:26 by NobleHelium.)
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(April 24th, 2014, 09:25)Lewwyn Wrote: The thing is that when the deer gets camped it takes our surplus to 8 food and if you build a worker from t17 to t20 then build a warrior in 3t with the 8f it perfectly gets us to size 3. Then complete the worker t26 (1h short of finsihing it a turn faster) and overflow heavily into a settler.
So I assume that's what noble did, because when I went back to it I notice the food surplus thing and yeah, I think thats most efficent. It is sort of half 2 half size 3 worker. Gaspar we were complaining about how two workers seemed like too much and 1 seemed like too little and 3 adn 4 were the same. Well this is right in between those, which is what we were looking for.
Yeah, that's what I did.
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Clearly this scenario makes Noble's card:
I've got some dirt on my shoulder, can you brush it off for me?
April 24th, 2014, 20:45
(This post was last modified: April 24th, 2014, 20:58 by Gaspar.)
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Played t19...
Good news: Sheep makes the proposed Horse city better.
Bad news: Planting on the tile the warrior is on now would get Corn, Sheep and 4 LH lakes making it a pretty solid GP farm, but would orphan the horse.
The yellow arrow is proposed warrior movement. We need to get eyes on the coast there to make sure we're not orphaning any food with any potential Horse plant. Then I suppose the option is to either loop back to scout NE of the pig city or keep going NE from current position. I prefer the former but that is a lot of turns of wasted movement.
Also, haven't yet seen a pre-calendar happy besides jungled ivory which is probably not in our sphere of influence. If only Hammams weren't 100h.
Here's the demos. Sandbox is updated to current terrain and the current turn. Link in 2nd post is accurate. Additional link here.
I've got some dirt on my shoulder, can you brush it off for me?
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Early Monarchy here we come.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(April 24th, 2014, 20:45)Gaspar Wrote: The yellow arrow is proposed warrior movement. We need to get eyes on the coast there to make sure we're not orphaning any food with any potential Horse plant. Then I suppose the option is to either loop back to scout NE of the pig city or keep going NE from current position. I prefer the former but that is a lot of turns of wasted movement.
Pretty sure the new warrior is going to scout NE of the pig.
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Turn 20 is in the books. The Deer camp completed and so I swapped back to the warrior as prescribed. Growth and Warrior completion in 3, resolving all of the one-off issues of the past.  Warrior moved to the Sheep, which only revealed the grassland tile N-NW of his current position. Next turns step to the desert hill should give us a better idea - we'll need to resolve city placement there before we start roading and such.
Demos and score indicate TBS, Pindicator and Oxy have all grown to size 3. C'est la vie.
I've got some dirt on my shoulder, can you brush it off for me?
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Fuck me I hate the Wines resource. It requires a random non-resource tech which once you've researched, reduces the dependence on happiness sources anyway; not to mention its only a mediocre yield for a resource and mapmakers freaking love putting them close to home to taunt you with. Which is prelude to say, more plains Wines...
Worker is heading to the Cow resource. Everyone but us, Thoth and Commodore is size 3.
The blue question marks represent possible city locations. There certainly is an argument to be made for planting the horse city on the desert hill instead of the grass one because 1. It keeps a better yield in play 2. Saves a forest and 3. Provides a canal. Counterpoint is the GH plant 1. Gets up faster 2. Gets horse in play sooner 3. Allows us to lighthouse a lake that will be missed by clam city. Anyway, food for thought.
I've got some dirt on my shoulder, can you brush it off for me?
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There's no beer resource or I'd have given you one of those. Cheers!
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