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Turn Discussion Thread

Ok, got the turn played. No time for any detailed post or screenies since pizza just arrived and friends are showing up in a moment for us to hang out and stuff here.
Quick report is...nothing new and exciting. We grew to Pop 4, and everything else looks like it's going according to plan. smile
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HitAnyKey Wrote:Ok, got the turn played. No time for any detailed post or screenies since pizza just arrived and friends are showing up in a moment for us to hang out and stuff here.
Quick report is...nothing new and exciting. We grew to Pop 4, and everything else looks like it's going according to plan. smile

Sorry HAK, but you have just screwed up the entire plan.
You have changed the production to both hills before hiting size 4 and now we can throw out the plan to the trash can.
Go and ask for reload.

PS: Not to mention that you have queued the settler after the barrack not before.
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On the settler queue thing, I guess I misunderstood that line of the spreadsheet. When I was looking at it last night, I figured that part meant that the barracks was going to be getting finished and then the settler was going to be started next. I'm not sure how anything is screwed up though. When I was looking at the city trying to make sure if anything needed to be updated before ending the turn, the city got a couple extra hammers of production while still also growing. How does that mess with the overall plan? Looking at the spreadsheet, where does anything not come out on time?
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I told you so many times, that the plan is here:

http://realmsbeyond.net/forums/showthread.php?t=5937

You can't do whatever you want, or we can forget about Stonehenge or Oracle, .... or about anything in this game.

HitAnyKey Wrote:I figured that part meant that the barracks was going to be getting finished and then the settler was going to be started next.

Are you kidding huh

HitAnyKey Wrote:I'm not sure how anything is screwed up though. When I was looking at the city trying to make sure if anything needed to be updated before ending the turn, the city got a couple extra hammers of production while still also growing. How does that mess with the overall plan? Looking at the spreadsheet, where does anything not come out on time?

Sorry to say this HAK, but it's not your first mistake.
First, you didn't notice that we met Gillette, then through two turns you didn't notice TEAM's scout, who touched the border of our capital, now you have proved that you don't even know our plan ...

We can't play the game this way.
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Yes, I've made another mistake. Sorry. The last time I played a team game like this, there was a lot more discussion from turn to turn and not just having to rely on looking at some post displaying the screenshot of a complex spreadsheet. It's taking me a bit to get used to not seeing anyone talking about what we're doing next turn.
I've looked at the plan thing post a few times. How does the fact that this turn we got 1F & 3H change much of anything compared to the 3F we would have gotten? We would have grown to size 4 either way this turn and this got us some extra hammers. That's the main part I don't understand.
Looking at it we still get the Stonehenge on turn 45 and then the rest is just Barracks and Granary stuffs. The only difference because of the turn I see is that we got a couple extra hammers into the Barracks.
In any case, if you're all that pissed at me for something that I don't see really changed much, then I can just quit and go back to not really playing Civ again. Just say the word, and I'll step out.
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HitAnyKey Wrote:In any case, if you're all that pissed at me for something that I don't see really changed much, then I can just quit and go back to not really playing Civ again. Just say the word, and I'll step out.

HAK - I am not pissed at you. We (me, you and Elkad) are the last persons left in our team. I only want we understand each other, and do not make such mistakes in the future.
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so since I haven't logged in and looked.

Did the chops go into the barracks? Or is that next turn?
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The chops haven't happened yet. The only thing that happened was we got 1F & 3H instead of 3F. I'm still not sure where this is such a critical mistake that we need a reload. What exactly did this change?
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[SIZE="4"]Turn 30:[/SIZE]

News:
1. Animal Farm has reached size 4 as the first city and start building a Settler (ETA 35 turn).
2. Two workers will finish choping (towards a Settler) next turn and will road to the second city site after that.

[Image: Turn030A.jpg]
S - Capra (scout), W1 - Bos (warrior), W3 - Equus (warrior)

[Image: Turn030B-1.jpg]
W2 - Sus (warrior), W4 - Ovis (warrior), W1 - first worker, W2 - second worker

[SIZE="3"]Units Movement:[/SIZE]

Capra (scout) - S, SE? (I don't see any other good move)
Bos (warrior) - has finished his long scouting trip and now is heading to Animal Farm, and will guard the capital
Sus (warrior) - is going north to scout the northern peninsula, and then will make contact with Pirates, and help cover our second city.
Equus (warrior) - will map the missing water tiles
Ovis (warrior) - is guarding Animal Farm now, next turn should go NE to guard the roading workers
Workers - will finish choping next turn


We are first yet another time, not bad smile
[Image: Turn030-Top5cities.jpg]

[SIZE="3"]Animal Farm:[/SIZE]
[Image: Turn030-Capital.jpg]

We will work that tiles for quite some time, until we whip Stonehenge, so there is no need to change anything here.

[SIZE="3"]Long term plan:[/SIZE]
[Image: HuaynaCapac2.jpg]
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Do you think you could put that spreadsheet in the team Dropbox? That would actually make things a lot easier for me. Also, that way whenever you make edits to it, then it is automatically available to any of us.
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