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Turn Discussion Thread

[SIZE="4"]Turn 34:[/SIZE]

News:
1. We are on the brink of war with Pirates. If they pink dot us, we have no other option as to raze the city. Fortunately we are in a position to do this.
2. We have built a Settler.
3. We revolted to Slavery.

[Image: Turn34A.jpg]
W1 - Bos (warrior), W2 - Sus (warrior), W3 - Equus (warrior) W4 - Ovis (warrior), W1 - first worker, W2 - second worker, S - settler, S - Pirate's scout, Pirate's settler and quechua are under Sus (W2) now.

[Image: Turn34B.jpg]
S - Capra (scout)

[SIZE="3"]Units Movement:?[/SIZE]
Capra (scout) - will return to scouting the south coast.
Bos (warrior) - should go NE, NE next turn (after the workers will finish the road!!!), and be in a position to raze Pirate's city.
Sus (warrior) - if Pirate's plant a city he will be teleported on the tile, where Ovis is now, what will he do will depend on Pirate's actions. But he shouldn't attack next turn, we need to wait one turn for Bos. He will stay close to Pirate's borders, but don't cross it.
Equus (warrior) - return to Animal Farm or try to hunt Pirate's scout.
Ovis (warrior) - what will he do will depend on Pirate's actions. But he should attack next turn, we need to wait one turn for Bos. He will stay close to Pirate's borders, but don't cross it.
Workers - will road the tile SW of Ivory. The road will speed up Bos and a Settler.
Settler - it depends what Pirate's do. If they plant a city, the Settler should go on the NE, NE, NE on the tile SW of Ivory. He will be invisible to Pirates on this tile.
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They done did it...
[Image: Civ4ScreenShot0030.JPG]

So now we need to figure out how to raze it. That Quechua has a promo on it. I think we are going to have a lot of difficulty killing it. I think it could probably easily kill 2 of our warriors before we can kill it. And still have a good chance of killing a 3rd warrior.

Mortius, I know your plan has for us making a Worker next, but I'm starting to think we may need to do another Warrior first. It's going to be tough to capture that city.
Not only that, but once we do, and then plant our own city....they're gonna churn out Quechua's to send at us.
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/unlurk.

3/4 warriors should be able to take that C1 Quecha at 74%/92% when it has full fortify.

3/4 x Str. 2 v. 1 Str. 2 with (25% fort, 25% hill, 25% city, 10% combat)

It will have less than that, so slightly (1's of % points) better odds for us.

Go big or go home? Will we ever have a better chance to take this city cleanly?
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Yeah, the Quechas get Combat I automatically, so that will make things a bit tougher. What are the odds for 2 Warriors attacking it with 10% fortification (which is I think the earliest possibility)? I could check it myself but don't have Advanced Combat Odds on currently.

We could still settle 1S of the Ivory. Could even culture them out of the Gold with Stonehenge, at least before they get their Terrace up and running. Though the time difference might be so small as to be irrelevant (especially if we raze their city soon).

Or are we intending on waiting with the Settler? Bear in mind it's probably better to cut our losses and settle in a suboptimal place than to hang on for many turns without Settling.

Also bear in mind that once they get a second Quecha there (could be as early as 2-3 turns?), our options are basically out until Axemen.
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Lord Parkin Wrote:Yeah, the Quechas get Combat I automatically, so that will make things a bit tougher. What are the odds for 2 Warriors attacking it with 10% fortification (which is I think the earliest possibility)? I could check it myself but don't have Advanced Combat Odds on currently.

We could still settle 1S of the Ivory. Could even culture them out of the Gold with Stonehenge, at least before they get their Terrace up and running. Though the time difference might be so small as to be irrelevant (especially if we raze their city soon).

Or are we intending on waiting with the Settler? Bear in mind it's probably better to cut our losses and settle in a suboptimal place than to hang on for many turns without Settling.

Also bear in mind that once they get a second Quecha there (could be as early as 2-3 turns?), our options are basically out until Axemen.

2 warriors against 10% fort is pretty bad ~44% or so.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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EDIT: Nevermind wink
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After a deep consiederation, I think the best solution is to be patient, and don't attack Pirates now smile

We can plant the copper city turn 38. Connect copper and chop/whip 4/5 axes and conquer Pirates then. We can even sneak Stonehenge before or even after axes. Gillettes, the only competitior to Henge are thinking we are building it now, so they will not even try to chase it.

At the time of attack Tortuga will be size 2 and we would capture the city instead of razing it (saving our settler smile ), then we would go streigth for their capital. The outcome will be even better then our starting plan smile The Pirates are in no position to connect their copper in any time soon. They stretched their opening to the max to make a very fast settler and wasted it to plant Tortuga. It would ba awhile before they produce a second settler (their capital is still size 2), road to the city, imroprove their copper, and all of this with only one worker, who still needs to road to Tortuga smile
Even more, they are affraid of our retaliation (seeing 2 warriors) and they will probably build quechuas instead of workers or settlers.
It would be a 100% win. The Pirates would donate their cities to us.

Yup, this situation is an opportunity, not an obstacle jive
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[SIZE="4"]Proposed plan for the next turn:[/SIZE]

[Image: Turn34Tortuga.jpg]
W1 - Bos (warrior), W2 - Sus (warrior), W3 - Equus (warrior) W4 - Ovis (warrior), W1 - first worker, W2 - second worker, S - settler, S - Pirate's scout

[SIZE="3"]Units Movement:[/SIZE]
Bos (warrior) - SW and set a trap for Pirate's scout.
Sus (warrior) - W and set a trap for Pirate's scout.
Equus (warrior) - NE and then head to our copper city.
Ovis (warrior) - fortify. He has a very good vision on Tortuga and is in a good position to spot any incoming Pirates units.
Worker1 - SW, W, NW and then road the tile NE of the future copper city. The road on that tile is enough to connect the city with our capital (thanks to the river).
Worker2 - SW and prechop the forest.
Settler - W, NW and then go to the copper city site.

[SIZE="3"]Animal Farm production:[/SIZE]
Worker - we need it to connect copper and quickly chop Stonehenge and axes, besides we have nothing better to produce now.

[SIZE="3"]Research:[/SIZE]
Mysticism - we don't need Agriculture now, and Fishing will be needed only after the borders of the copper city pop. So Mysticism is IMO the best option now. Fortunately I have changed to Mysticism before revolution so we have 1 turn into it already.

I'll try to make a long term plan, but it may take some time. But I am certain we can both produce/whip/chop 4/5 axes and Stonehenge.
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[SIZE="3"]Small update:[/SIZE]

[Image: turn35update.jpg]

We need some intel on Pirates actions, so it would be wise to have a vision on Pirates backyard. Moreover with this warriors we are forcing Pirates to cover their capital and every worker instead of focusing on Tortuga only.
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[SIZE="5"]Turn 35:[/SIZE]

I mixed up your changed path for Sus slightly and thought he was still supposed to go West first before going north. Not a big deal, since he'll just continue north after this and he only sorta loses one turn for getting to the north side of Tortuga.
I also looked at it and the Settler will get there on the same 3rd turn by taking the southern route. I did this so that if they actually decide to send their south SW to explore that way, it'll be one additional turn before they notice our settler over there. Better to keep them in the dark about our city plan for as long as possible.

[Image: Civ4ScreenShot0038.JPG]

Capra is continuing on his way, next turn I'm thinking he'll head SW-SE and continue along the shoreline.
[Image: Civ4ScreenShot0039.JPG]
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