Is that character a variant? (I just love getting asked that in channel.) - Charis

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SHAEF

I have three for four.
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I have 5 right now, and will be able to have 2 more within 2 turns.
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Good to see we're getting more workers soon! Great job, guys.
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Over in my Civ, everything went as previously discussed with whipping the Aqueduct and the two cities to workers. After ending turn I whipped them.

Over in THH-land, the two settlers completed. We didn't discuss what to have as the next two builds. This is what I put the cities to for next turn, but nothing has been put into either of them so they can be changed:

[Image: Civ4ScreenShot0328.JPG]

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And I send THH's scout into LAM territory. Took a chance and so far he seems safe for this upcoming turn. Should I just suicide him and send him further in, or should I back him back out and see if he can escape? I think it was worth it to get a better look.
[Image: Civ4ScreenShot0331.JPG]
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If Verriers isn't going to complete any of those improvements in the next two turns I'd put the overflow into a settler, then grow (building the chariot) onto an improved tile to keep Nakor happy (ideally the plains hill mine, but I'm not keeping track of where the workers are) before whipping again once it grows to six and whip unhappy wears off.

Scout could be useful as a medic unit much later, but more useful now to get visibility on as many cities as possible!
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The first 3 chops are done, and the next 2 will happen next turn. So that'll bring us close to finishing the HG, giving enough time for THH to settle that desert city for me and the city south of his capital for himself.
I also changed Mt Loon to another worker for the overflow to go into. Otherwise it would just grow into unhappy and there's no point in that. Especially with a good amount of overflow.
My whip of Big Foot ended up being super timely, as with the whip I still ended up with 16/16 food in the box. So when I ended turn the city both produced a worker & grew. smile And the Furs will be hooked up in 3 turns, so that'll allow me to grow bigger.
Over by Loony Bin, I'll have that Copper hooked up in I believe 2 more turns. I'll send the Copper over to THH, since I don't need it yet. And with that desert city, I'll have the second copper hooked up in no time.

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I sent that chariot up to check on Warrior Knight and maybe harrass him a little, and look what I see....a Worker/Settler heading to that peninsula to their SE. I'm sure there's a unit there somewhere so I won't be able to chase them down for an easy kill, but with any luck even if they do have a warrior (or even an axe) over there, the chariot should hopefully be able to kill it easy. Only issue I'll have is if they for some reason build a spear to send with it.

[Image: Civ4ScreenShot0334.JPG]

They also got themselves a Great Engineer, which I'm betting they'll be using on the Pyramids. How worried do we need to be with them having it?

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I haven't logged in to THH's civ yet (gonna wait a few hours to see if he's able to do so tonight), but it looks like Commodore had a fastmover (ie. chariot) close enough by that they were able to send it over to kill the scout. Sad. frown At least we got a glimpse of their interior.
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Wow, two turns today. I'll be able to play this second one, thanks, HAK.
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(May 3rd, 2013, 08:00)Old Harry Wrote: If Verriers isn't going to complete any of those improvements in the next two turns I'd put the overflow into a settler, then grow (building the chariot) onto an improved tile to keep Nakor happy (ideally the plains hill mine, but I'm not keeping track of where the workers are) before whipping again once it grows to six and whip unhappy wears off.

Scout could be useful as a medic unit much later, but more useful now to get visibility on as many cities as possible!

Sounds like a good plan to me! Got to get those tiles improved... that's what I learned from all my games here...
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Guys, I'd love to take a look ingame. Can someone PM me the passwords?

Regarding Pyramids: we can't do a thing about it, leave it to the bigger dogs.
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They are Adanac and HAK4H - you have to figure out which is which though...

More input on the dotmap would be good right now.
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