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Turn Discussion Thread

Sorry about my absence in posting and such. This has just been a crazy week, and things will be even crazier for the next week or so. The next few days my fiance and I will be looking at venues for our wedding and doing other planning and such, and this will be out of state with us staying at her parents house while we do this. Then she'll be at my place from Wed-Fri, with us then going back to her parents for more venue appointments the following weekend, and her flying home that Sunday (the 7th). So until then, I'll be very distracted.


Anyway, things are looking good for us in the game. As for the Warrior/Spearman question...if we don't make the warrior, how many turns would it be for the spear? Basically, how much would that delay our first Axe? If it's only a single turn, I think we should probably just make the spear? But anything more than that, I agree with doing the warrior and then cranking out those axes.
That is pretty crazy how TEAM has attacked just about everyone.
Not sure if I'll have time to come up with a message to any of the teams, since I gotta pack right now, do some cleaning around my condo, and then get to bed because I gotta get up at the crack of dawn to get my fiance from the airport.
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[SIZE="4"]Turn 43:[/SIZE]

News:
1. Pirate's capital is undefended, unfortunately it will be guarded before we can reach it with our warrior.
2. Pirates have built a settler (with a whip), and it means they only have one worker and 3 quechuas total + size 1 capital smoke It should be easy to disrupt their Copper connection.
3. We have built a fifth warrior to guard Opportunity. I named it Gallus Gallus ([SIZE="1"]chicken[/SIZE])
3. Stonehenge should land at the end of next turn.

[Image: Turn043A.jpg]
W1 - Bos (warrior), W2 - Sus (warrior), W3 - Equus (warrior) W4 - Ovis (warrior), W1 - first worker, W2 - second worker, W3 - third worker, Q1 & Q2 - Pirate's quechuas, S - Troll's scout

[Image: Turn043B.jpg]
S - Capra (scout)

[Image: Turn043C.jpg]
W2 - Sus (warrior), W4 - Ovis (warrior), Q1 & Q2 - Pirate's quechuas, S - Troll's scout

[SIZE="3"]Units Movement proposal:[/SIZE]
Capra (scout) - NW, W???
Bos (warrior) - NE, I have moved him towards Tortuga to have vision on it.
Sus (warrior) - it depends on Pirate's movement. If they move their both quechuas towards Barbados (their capital) IMO he should go SE, and then the same path as his brother Ovis.
Equus (warrior) - fortify in place and Guard Animal Farm
Ovis (warrior) - NE into the plain forest
Gallus (warrior) - fortify in place and guard Opportunity
Worker1 - SW and road the tile
Worker2 - will finish road connecting Copper with Opportunity.
Worker3 - NW and road the tile


[SIZE="3"]Animal Farm Production:[/SIZE]
Stonehenge - will land at the end of next turn.

[SIZE="3"]Opportunity Production:[/SIZE]
It shows that Opportunity is building a warrior, but when the worker finishes the road, Copper will be connected and the production will be changed to an axe ([SIZE="3"]don't forget to change the production before hitting end turn!!![/SIZE])

[SIZE="3"]Research:[/SIZE]
Fishing, for both Opportunity's sea foods. We are going 100% science again.
Reply

HitAnyKey Wrote:Sorry about my absence in posting and such. This has just been a crazy week, and things will be even crazier for the next week or so. The next few days my fiance and I will be looking at venues for our wedding and doing other planning and such, and this will be out of state with us staying at her parents house while we do this. Then she'll be at my place from Wed-Fri, with us then going back to her parents for more venue appointments the following weekend, and her flying home that Sunday (the 7th). So until then, I'll be very distracted.


Anyway, things are looking good for us in the game. As for the Warrior/Spearman question...if we don't make the warrior, how many turns would it be for the spear? Basically, how much would that delay our first Axe? If it's only a single turn, I think we should probably just make the spear? But anything more than that, I agree with doing the warrior and then cranking out those axes.
That is pretty crazy how TEAM has attacked just about everyone.
Not sure if I'll have time to come up with a message to any of the teams, since I gotta pack right now, do some cleaning around my condo, and then get to bed because I gotta get up at the crack of dawn to get my fiance from the airport.

For the time spending on that post you could write several greetings messages.
Reply

[SIZE="4"]Turn 44:[/SIZE]

News:
1. We have built Stonehenge jive
[Image: Turn044Stonehenge.jpg]
2. We are starting to build our army. The first axe was ordered in Opportunity, next will come from Animal Farm.
3. Pirates settled their third (Copper) city and started to amass quechuas. They have 5 already. It will be to late to save Tortuga, but it could be difficult to take their capital. We would see ...

[Image: Turn044A.jpg]
W1 - Bos (warrior), W2 - Sus (warrior), W1 - first worker, W2 - second worker, W3 - third worker, S - Troll's scout

[Image: Turn044B.jpg]
S - Capra (scout)

[Image: Turn044C.jpg]
W2 - Sus (warrior), W4 - Ovis (warrior), Q - Pirate's quechuas, S - Troll's scout

[SIZE="3"]Units Movement proposal:[/SIZE]
Capra (scout) - NW???
Bos (warrior) - it depends on Pirate's movement. If they don't move thier quechua on that forest, than N. If they do, than we should return Bos towards Animal Farm SW.
Sus (warrior) - it depends on Pirate's movement. If they don't move their both quechuas next to that hill (I don't think they will) than E.
Equus (warrior) - is guarding Animal Farm
Ovis (warrior) - it depends on Pirate's movement, I will check after their turn and write some proposals.
Gallus (warrior) - is guarding Opportunity
Worker1 - will finish road
Worker2 - SE, NE and start choping the forest for an axe.
Worker3 - will finish road


[SIZE="3"]Animal Farm Production:[/SIZE]
It shows that Animal Farm is building a warrior, but when the workers finish the road, Copper will be connected and the production should be changed to an axe ([SIZE="4"]don't forget to change the production before hitting end turn!!![/SIZE])

[SIZE="3"]Opportunity Production:[/SIZE]
Axe

[SIZE="3"]Research:[/SIZE]
Fishing
Reply

[SIZE="4"]Turn 45:[/SIZE]

News:
1. Copper is connected to Animal Farm. Last turn we prodeced an axe for one turn and we are ready for our first 2-pop whip, which will take place next turn. [SIZE="3"]Do not forget!!![/SIZE] smile

[Image: Turn045A.jpg]
W1 - Bos (warrior), W2 - Sus (warrior), W1 - first worker, W2 - second worker, W3 - third worker

[Image: Turn045B.jpg]
S - Capra (scout)

[Image: Turn045C.jpg]
W2 - Sus (warrior), W4 - Ovis (warrior), Q - Pirate's quechuas

[SIZE="3"]Units Movement proposal:[/SIZE]
Capra (scout) - NW, W???
Bos (warrior) - fortify in the forest. From there we would have vision on Tortuga, camping one of their forest, limiting Tortuga's production.
Sus (warrior) - it depends on Pirate's movement. If they don't move their both quechuas next to that hill (I don't think they will) than NE.
Equus (warrior) - is guarding Animal Farm
Ovis (warrior) - NE
Gallus (warrior) - is guarding Opportunity
Worker1 - E and road (the road will be finish that turn)
Worker2 - continue choping the forest for an axe.
Worker3 - E, E and road (the road will be finish that turn)

[SIZE="3"]Pirate's Campaign:[/SIZE]
Unfortunately, we wouldn't be able to harass their capital too much. That's because of the terrain features. We don't have any defensive terrain to go on the other side of Barbados, and without it our warriors would be an easy prey for quechuas. However, we can use the two warriors for scouting (a little) and for monitoring Pirate's capital. We have vision on both their biggest cities, and we are aware of what's going on. Later we can put the warriors on two hills and use them as an early warning system.


[SIZE="3"]Animal Farm Production:[/SIZE]
We have pre-build an axe for one turn and now we are ready for Barracks 2-pop whip ([SIZE="4"]don't forget to do it next turn!!![/SIZE])

[SIZE="3"]Opportunity Production:[/SIZE]
Axe

[SIZE="3"]Research:[/SIZE]
Fishing - I have changed the research to Agriculture last turn to time Fishing with our whip. That way it would look like one pop whip to everyone, because Animal Farm will instantly grow to 3 pop, and thanks to Fishing, it would be hard to tell how many pop did we whip just from score points. A small advantage, but it cost us nothing. The next tech would be Agriculture nontheless, and we don't need Fishing just now.
Reply

[SIZE="4"]Turn 46:[/SIZE]

News:
1. We have whipped 2 pops into Barracks, and Animal Farm instantly regrowth to size 3. It will reach the initial size 4 in just 2 turns smile
2. We will have 2 axes at the end of next turn.
3. We have discovered Fishing.

[Image: Turn046A.jpg]
W1 - Bos (warrior), W2 - Sus (warrior), W1 - first worker, W2 - second worker, W3 - third worker

[Image: Turn046B.jpg]
S - Capra (scout)

[Image: Turn046C.jpg]
W1 - Bos (warrior), W2 - Sus (warrior), W4 - Ovis (warrior), Q - Pirate's quechuas

[SIZE="3"]Units Movement proposal:[/SIZE]
Capra (scout) - N, N???
Bos (warrior) - fortify in the forest. From there we would have vision on Tortuga, camping one of their forest, limiting Tortuga's production.
Sus (warrior) - it depends on Pirate's movement. If there is only one quechua on the nearby tiles we are safe. If there would be more, we need to move N.
Equus (warrior) - is guarding Animal Farm
Ovis (warrior) - N. We would have good vision from that forested hill.
Gallus (warrior) - is guarding Opportunity
Worker1 - NE on the plain forest
Worker2 - finish choping the forest for an axe.
Worker3 - SE, NE and chop the forest


[SIZE="3"]Animal Farm Production:[/SIZE]
We have whipped Baracks and we will build 3 Axes in 3 turns.

[SIZE="3"]Opportunity Production:[/SIZE]
Axe and next we would build 2 Work Boats for Fish and Crab.

[SIZE="3"]Research:[/SIZE]
Agriculture - we invested in it previosly before Pirates planted Tortuga, and now it's only two turns to finish it. We would need it for Tortuga's Corn, Horse city Wheat, and for an additional prerequisite for Pottery, which IMO should be the next tech.
Reply

I see you are playing the turn right now, and since I'm sitting here at work (and not really working too hard LOL) I figured I would make a quick post. Sorry for being quiet the past week or so. This weekend, we just put down the deposit for our wedding venue after making the final decision. So it's been a whirlwind week. Drove my fiance back to the airport last night, so I'll have more time available now for participating here.

Just wanted to make a quick note to say that I've been agreeing with all of the above so far. And with the screenshot you just put in the dropbox, it's nice to see we are back on top in Soldiers. smile
I'll wait for your next turn report before I add more specific comments.
Reply

[SIZE="4"]Turn 47:[/SIZE]

News:
1. We have built our first axes. I named them Canis Lupus ([SIZE="1"]wolf[/SIZE]) and Canis Aureus ([SIZE="1"]jackal[/SIZE])
2. Gillettes aren't as boxed as they said rolleye They still have an access to the middle, east of the lake.

[Image: Turn047A.jpg]
W1 - Bos (warrior), A1 - Canis Lupus (axeman),A2 - Canis Aureus (axeman), W1 - first worker, W2 - second worker, W3 - third worker, Q - Pirate's quechuas

[Image: Turn047B.jpg]
S - Capra (scout)

[Image: Turn047C.jpg]
W1 - Bos (warrior), W2 - Sus (warrior), W4 - Ovis (warrior), Q - Pirate's quechuas


[SIZE="3"]Units Movement proposal:[/SIZE]
Canis Lupus (axeman) - NE, NE and than towards Tortuga
Canis Aureus (axeman) - NE, NE and than towards Tortuga
Capra (scout) - NE, SE??? There seems to be too much forests to the North, which would slow down Capra considerably.
Bos (warrior) - fortify in the forest. From there we would have vision on Tortuga, camping one of their forest, limiting Tortuga's production.
Sus (warrior) - it depends on Pirate's movement. If there is only one quechua on the nearby tiles we are safe. If there would be more, we need to move N.
Equus (warrior) - is guarding Animal Farm
Ovis (warrior) - it depends on Pirate's movement. If they move any of the visible quechuas out of vision, than N. If they don't NW. We need to be sure there will be no Pirate's units next to a tile Ovis is going to.
Gallus (warrior) - is guarding Opportunity
Worker1 - NE and chop the forest
Worker2 - mine the riverside grassland hill
Worker3 - chop the forest


[SIZE="3"]Animal Farm Production:[/SIZE]
Two or three more Axes.

[SIZE="3"]Opportunity Production:[/SIZE]
Two Work Boats.

[SIZE="3"]Research:[/SIZE]
Agriculture - I have decreased the research rate to just enough to finish Agriculture next turn. There is no benefit of the overflow from a tech we have no prerequisite, and no research bonus. Additionaly we would gather gold to have enough of it for 6 turns of max research which should be enough to finish Pottery next. We have a 40% discount researchig Pottery.
Reply

[SIZE="4"]Turn 48:[/SIZE]

News:
1. Pirates started to road towards Tortuga with 2 workers. I thought they has only 1 worker and that we have more time. That's why we need C&D.
2. Third axe was named Canis Latrens ([SIZE="1"]coyote[/SIZE])
3. We have discovered Agriculture, and there is a question, what should we go next Pottery or Sailing?
3. I become tired plaing this game alone. The game become more complex, and one person is not enough to cover everything.

[Image: Turn048A.jpg]
A1 - Canis Lupus (axeman),A2 - Canis Aureus (axeman), A3 - Canis Latrans (axeman), W1 - Bos (warrior), W3 - Equus (warrior), W5 - Gallus (warrior), W1 - first worker, W2 - second worker, W3 - third worker, Q - Pirate's quechuas.

[Image: Turn048B.jpg]
S - Capra (scout).

[Image: Turn048C.jpg]
W1 - Bos (warrior), W2 - Sus (warrior), W4 - Ovis (warrior), Q - Pirate's quechuas, W - Pirate's workers.

[SIZE="3"]Units Movement proposal:[/SIZE]
Canis Lupus (axeman) - NE and than towards Tortuga
Canis Aureus (axeman) - W, W and than towards Tortuga
Canis Latrans (axeman) - NE, NE and than towards Tortuga
Capra (scout) - SE, E???
Bos (warrior) - I moved him N last turn, and IMO he should go NE next turn to have a chance to disrupt the road to Tortuga.
Sus (warrior) - everything depends on Pirate's movement.
Equus (warrior) - IMO he should go towards Tortuga too. We could need every unit there.
Ovis (warrior) - it depends on Pirate's movement. It could be W, or SW.
Gallus (warrior) - NE, NE and act as a zone defence for both cities. Opportunity and Animal Farm.
Worker1 - chop.
Worker2 - mine the riverside grassland hill.
Worker3 - SE, NE and chop.

[SIZE="3"]Pirate's Campaign:[/SIZE]
The situation is a little complicate now. Pirates start to road to Tortuga and they will finish in 3 turns. We need more time, so I would move every warrior closer to them. If they attack we would delay them, which is critical now. If they don't we can have a shot on disrupting the road network.


[SIZE="3"]Animal Farm Production:[/SIZE]
Two more Axes.

[SIZE="3"]Opportunity Production:[/SIZE]
Two Work Boats. It's to weak to produce axes.

[SIZE="3"]Research:[/SIZE]
Now we have a big question, what path do we go next?

Pottery? - it gives us Grenaries and cottages, but we could have not much time to build any of this now. We need hammers now.

Sailing? - With it we can have a shot on Great Lighthouse, the most overpower Wonder in the game. Oportunity has enough hammers (forests, and mines) to do it quickly. In this global situation we would have only one competitor - Gillettes, and they don't have a coastal city yet.

What do you think?
Reply

(October 9th, 2012, 14:11)Mortius Wrote: News:
3. We have discovered Agriculture, and there is a question, what should we go next Pottery or Sailing?
3. I become tired plaing this game alone. The game become more complex, and one person is not enough to cover everything.

I'll be logging in shortly to start to play the turn since I'm up early this morning. I say we go with Pottery since I want us to start getting cottages up as soon as possible. That will be key to a quick research economy.
Also I'm going to make myself more active, hopefully, especially since my fiance is back home again. The last three weeks were a whirlwind of busy for us. I'll be visiting her next weekend, but then after that I won't see her until Thanksgiving. Also, we just got a new member (THH) who can hopefully add some additional commentary and even by asking questions and talking stuff out with us will help make the game more interesting for our small group.

Mortius Wrote:Capra (scout) - SE, E???
Bos (warrior) - I moved him N last turn, and IMO he should go NE next turn to have a chance to disrupt the road to Tortuga.
Sus (warrior) - everything depends on Pirate's movement.
Equus (warrior) - IMO he should go towards Tortuga too. We could need every unit there.
Ovis (warrior) - it depends on Pirate's movement. It could be W, or SW.
Gallus (warrior) - NE, NE and act as a zone defence for both cities. Opportunity and Animal Farm.
I agree with Capra, and will move him when I log in. I just hope that they don't have a warrior in position on their southern border and decide to take advantage and kill the scout.
I'm not going to move Bos yet. Do we really want to move him to that spot? They have two quechua's in that city, and they can easily kill Bos if we move him there. It will be plenty of turns before we have enough axes in range to attack, so if they kill the warrior, they can get their Q's back into the city and healed with a promotion. I think.

To reiterate, I do think we should go Pottery first. We want Opportunity to make the two workboats first no matter what. They will do that while we research Pottery. Then while we research Sailing the workers can make a cottage or two somewhere useful. Then when Sailing is done, we start GL and the workers chop it out.

I'll log in now, do the moves that we know need to be done and then take some screenshots to post for anything that is questionable that we need to decide on.
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