Thanks, CMF. 
Turn 142
Score tracking
Actually nothing this turn. In particular, the Aztecs have not spent their pile of gold.
Arctic theatre
As I suspected they might, the Aztec ships are sailing on past Perseus, heading for Geneva. That means my crossbows are mostly out of range to attack this turn, though one can do so if it seems sensible.
So, before I do anything else, the apostle is expended to grab Defender of the Faith. That means my unpromoted crossbow can attack at 55 v 45 against a frigate, dealing 35 to 54 damage. It would be the same odds for return fire, so it's extremely unlikely to die in response. I figure getting the damage in is going to be worthwhile. If they stop to return fire they will be vulnerable to field cannon attack next turn, and furthermore will take much longer to defeat Geneva.
More likely they will accept the damage and go on to take Geneva. I simply can't get forces up there quickly enough to defend the city (especially as field cannons aren't assisted by my general so are slow), but there's an excellent chance I can stop most of the Aztec ships leaving.
Losing Geneva would be fairly painful. The trade routes aren't a problem, they can go to Frikandel for similar value. But I would certainly notice the loss of approximately 14
4
12
/turn (from the envoy bonuses, Pericles' unique ability and Merchant Confederation).
Western theatre
Nothing has moved near Xenocrates.
Housekeeping
Ballistics and Mercantilism are complete. Research now goes to Mass Production (1 turn) and Diplomatic Service (3 turns).
So, first up I need a government. Newly unlocked are Logistics (+1 move when starting in friendly territory) and Triangular Trade (4
1
from trade routes).
Here are the currently interesting policies:
Gold:
I think I'll go with: Professional Army, Logistics, Merchant Confederation, Trade Confederation, Meritocracy, Triangular Trade and Serfdom. So that's all 3 of the utility policies I was considering, resulting in a loss of 6
2
/turn, though
goes up a little. The economic policies can return soon though, and it's not long until some are replaced by better versions.
Arctic theatre continued
Bad news: Logistics does not apply on this turn, as I suspected (units now say 2/3 moves, for example).
Good news: I have advanced to the Industrial era with Ballistics, so my roads are finally cheaper to move on and my crossbows can move three spaces and still attack.
So that means my twice-promoted crossbow will be able to attack at 62v45 and do 47 to 71 damage (average 59). I could then get another attack with an unpromoted crossbow, but it will be outside borders so would be even odds (before factoring in damage from the previous attack), and so unlikely to finish off the frigate. I suppose I could pay 145
to bring the (rubbish tundra) tile into borders. And if I roll poorly, I can also sacrifice my galley for the killing blow.
Maybe worth both of these if it results in the death of a frigate. Definitely well worth it if that causes the attack on Geneva to be aborted or delayed.
Upgrades
So let's look at what can be upgraded.
The arctic theatre has 5 crossbows (115
to upgrade); 2 are planning to attack this turn. Two of the others are probably too far back to be worth upgrading as a priority. It also has a galley (135
to upgrade), but that might be needed for combat.
The western theatre has 3 crossbows and an archer (205
to upgrade).
The south has a chariot (90
to upgrade), but I can't get it into Kongolese borders (to be able to upgrade) for 2 turns.
The east has an archer and a warrior (155
to upgrade).
I have 801
on hand.
So I think the plan has to be to launch the attacks in the north (possibly buying the tile in the process), then upgrade unused units in the arctic theatre, then units near Xenocrates.
Arctic theatre again
So here goes...
51 damage from the first attack, well below average. The second attack will be at 45v40 without the tile purchase, for 29 to 44 damage (average 37). With the tile purchase it would go to 55v40, for 43 to 66 damage (average 55). This makes it pretty good odds of a kill, and I'd prefer to preserve (and upgrade) my galley if possible.
Second attack then:
49 damage dealt, frigate sunk. I love it when obsessive planning comes together.
Will the Aztecs retreat now, or press the attack?
Really upgrades this time
First up the galley (now safely back in Perseus) becomes a caravel. 521
left.
Then a crossbow becomes a field cannon 1E of Perseus, as does the crossbow 1SE of Pythagoras (built recently in Aristaeus). Scorched Earth boosted, 291
left.
Finally, the double-promoted crossbow at Xenocrates also becomes a field cannon. I may be able to use it to snipe a catapult next turn. I'm going to save the remaining 176
for the moment for contingencies. Still have 3 turns to decide what else to upgrade.
And back to housekeeping
Time to found a city (wow, this is a big turn) at C12, which will be called Meton. It needs border expansions most urgently, so gets going on a monument.
Xenocrates starts work on its Commercial Hub (since the musket is no longer boosted). Lastly, Pythagoras has grown to size 9 and is now working an unimproved plains tile. In a few turns I'll be able to swap tiles around a bit and borrow a mine from Euclid. For now though, I'm going to hire a scientist specialist.

Turn 142
Score tracking
Actually nothing this turn. In particular, the Aztecs have not spent their pile of gold.
Arctic theatre
As I suspected they might, the Aztec ships are sailing on past Perseus, heading for Geneva. That means my crossbows are mostly out of range to attack this turn, though one can do so if it seems sensible.
So, before I do anything else, the apostle is expended to grab Defender of the Faith. That means my unpromoted crossbow can attack at 55 v 45 against a frigate, dealing 35 to 54 damage. It would be the same odds for return fire, so it's extremely unlikely to die in response. I figure getting the damage in is going to be worthwhile. If they stop to return fire they will be vulnerable to field cannon attack next turn, and furthermore will take much longer to defeat Geneva.
More likely they will accept the damage and go on to take Geneva. I simply can't get forces up there quickly enough to defend the city (especially as field cannons aren't assisted by my general so are slow), but there's an excellent chance I can stop most of the Aztec ships leaving.
Losing Geneva would be fairly painful. The trade routes aren't a problem, they can go to Frikandel for similar value. But I would certainly notice the loss of approximately 14
Western theatre
Nothing has moved near Xenocrates.
Housekeeping
Ballistics and Mercantilism are complete. Research now goes to Mass Production (1 turn) and Diplomatic Service (3 turns).
So, first up I need a government. Newly unlocked are Logistics (+1 move when starting in friendly territory) and Triangular Trade (4
Here are the currently interesting policies:
Gold:
- Conscription: 22
/turn.
- Triangular Trade: 28
7
/turn.
- Merchant Confederation: 12
/turn. This will go away if Geneva falls, with nothing worth filling the diplomatic slot with until the late Modern era. In suppose I could build a spy and use the policy for those.
- Press Gangs: I could really use some ships, though there are only 2 cities that can build them.
- Feudal Contract: I have one musket in production still.
- Manoeuvre: not quite yet, my second horses will be connected in 2 turns.
- Colonization: still 46
to go on Euclid's settler. Dropping this policy will cost a turn.
- Natural Philosophy: 13
/turn
- Meritocracy: 13
/turn
- Aesthetics: 9
/turn
- Trade Confederation: 7
7
/turn
- Professional Army: quite a short government, so best time for it.
- Serfdom: good time for this too. Both current builders will be done within 3 turns.
- Logistics: well worth it if it will let the field cannons move fast enough to save Geneva. Will it apply to units this turn too? If so, I might get two shots off at a frigate.
- Bastions: no sign of Aztec units getting in range of my defences just yet.
- Retainers: not right now, but my amenities situation is bad enough that it might be worth considering building scouts to garrison cities just for the amenities.
I think I'll go with: Professional Army, Logistics, Merchant Confederation, Trade Confederation, Meritocracy, Triangular Trade and Serfdom. So that's all 3 of the utility policies I was considering, resulting in a loss of 6
Arctic theatre continued
Bad news: Logistics does not apply on this turn, as I suspected (units now say 2/3 moves, for example).
Good news: I have advanced to the Industrial era with Ballistics, so my roads are finally cheaper to move on and my crossbows can move three spaces and still attack.
So that means my twice-promoted crossbow will be able to attack at 62v45 and do 47 to 71 damage (average 59). I could then get another attack with an unpromoted crossbow, but it will be outside borders so would be even odds (before factoring in damage from the previous attack), and so unlikely to finish off the frigate. I suppose I could pay 145
Maybe worth both of these if it results in the death of a frigate. Definitely well worth it if that causes the attack on Geneva to be aborted or delayed.
Upgrades
So let's look at what can be upgraded.
The arctic theatre has 5 crossbows (115
The western theatre has 3 crossbows and an archer (205
The south has a chariot (90
The east has an archer and a warrior (155
I have 801
So I think the plan has to be to launch the attacks in the north (possibly buying the tile in the process), then upgrade unused units in the arctic theatre, then units near Xenocrates.
Arctic theatre again
So here goes...
51 damage from the first attack, well below average. The second attack will be at 45v40 without the tile purchase, for 29 to 44 damage (average 37). With the tile purchase it would go to 55v40, for 43 to 66 damage (average 55). This makes it pretty good odds of a kill, and I'd prefer to preserve (and upgrade) my galley if possible.
Second attack then:
49 damage dealt, frigate sunk. I love it when obsessive planning comes together.

Will the Aztecs retreat now, or press the attack?
Really upgrades this time
First up the galley (now safely back in Perseus) becomes a caravel. 521
Then a crossbow becomes a field cannon 1E of Perseus, as does the crossbow 1SE of Pythagoras (built recently in Aristaeus). Scorched Earth boosted, 291
Finally, the double-promoted crossbow at Xenocrates also becomes a field cannon. I may be able to use it to snipe a catapult next turn. I'm going to save the remaining 176
And back to housekeeping
Time to found a city (wow, this is a big turn) at C12, which will be called Meton. It needs border expansions most urgently, so gets going on a monument.
Xenocrates starts work on its Commercial Hub (since the musket is no longer boosted). Lastly, Pythagoras has grown to size 9 and is now working an unimproved plains tile. In a few turns I'll be able to swap tiles around a bit and borrow a mine from Euclid. For now though, I'm going to hire a scientist specialist.

![[Image: T142-first.png]](http://rho21.aqxs.net/rb/PBEM10/T142-first.png)
![[Image: T142-second.png]](http://rho21.aqxs.net/rb/PBEM10/T142-second.png)
![[Image: T142-end.png]](http://rho21.aqxs.net/rb/PBEM10/T142-end.png)
), allowing the caravels to redline the city even though the frigate was unable to remove the walls (fortification 18/50, city 79/200).![[Image: T144-arctic.png]](http://rho21.aqxs.net/rb/PBEM10/T144-arctic.png)
![[Image: T144-west.png]](http://rho21.aqxs.net/rb/PBEM10/T144-west.png)
![[Image: T144-end.png]](http://rho21.aqxs.net/rb/PBEM10/T144-end.png)
![[Image: T145-end.png]](http://rho21.aqxs.net/rb/PBEM10/T145-end.png)