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Ok people - as i am sure you are all aware, Cull has unfortunetly fallen ill and untill he has recovered i will try to look after his Civ and try not to get him knocked out before his return :neenernee
Lets start with some screenies - here is the world as i know it on turn 35:
![[Image: Cull-KnownLandsPost.jpg]](http://i291.photobucket.com/albums/ll305/Adlain/PBEM%204/Cull-KnownLandsPost.jpg)
Malikai of Inca is to my East and Kyan is to my south. there is, to my mind a fair bit of room for expansion, so border tension should not be a problem for some turns to come.
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Cull - the warrior East of the capital has a preset plan of movment, am i to assume thats where you want your third city or do you prefre the site mentioned earlyer in the thread 5S 3E of Eirdine??[/COLOR]
Here is our Capital, not alot to do atm, just that i moved from the 2f 1h forrest to the 2f 3c Cottage to get writing out in 1Turn insead of 2 while still getting the settler aswell.
Our second city of Eirdene, nothing to do here atall, we need the worker badly - however why did you farm the rice before the corn??
Here are the demographs - at this stage i dont see them as dramaticly important, but its good to see we are not the worst  i will try not to alter that in the turns ahead.
I have moved the warrior near inca land (Now named Warrior 1) 1SE and the one near Kyan (now named Warrior 2) 1E onto a hill and ended the turn.
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1. Settler goes where warrior goes. After completion of settler, worker in capital build. Then, settler. The second city, with completion of worker, builds a warrior for city defense. Then, Edirne will build warriors until size 4, then workers.
2. The rice farm before the corn farm was a  mistake 100%. Yeah, it was pure  .
3. Don't name the warriors warrior 1, warrior 2, etc. Gives out out free info. Not now, as I think everyone has two warriors, but, you know, in the future. I'm thinking of a Star Wars theme if you're okay with that. Use Whosit's RBP2 cities I think as a starting point. Every RB game needs a Star Wars Empire. In that respect, assuming you are okay with the naming theme, rename the warriors Trooper 000-4012, or something of that sort. Using my example, 11 would be 1, 12 would be 2. If doing this, rename the warrior in the capital.
4. I think we need a gmail team account for the two of us. Perhaps OttoRBPBEM4, or, going with the Star Wars theme, SWEmpireRBPBEM4, or something of the like.
Bobchillingworth
Unregistered
You could always number your units out of order to throw people off... =)
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Yeah. Name warrior 1 warrior 52034 or something.
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Cull Wrote:1. Settler goes where warrior goes. After completion of settler, worker in capital build. Then, settler. The second city, with completion of worker, builds a warrior for city defense. Then, Edirne will build warriors until size 4, then workers.
Ok, you want that second settler to go down south, get that 3 food site mentioned??
2. The rice farm before the corn farm was a mistake 100%. Yeah, it was pure .
hehe, looks like I have already cought you up in the dept with my warrior naming
3. Don't name the warriors warrior 1, warrior 2, etc. Gives out out free info. Not now, as I think everyone has two warriors, but, you know, in the future. I'm thinking of a Star Wars theme if you're okay with that. Use Whosit's RBP2 cities I think as a starting point. Every RB game needs a Star Wars Empire. In that respect, assuming you are okay with the naming theme, rename the warriors Trooper 000-4012, or something of that sort. Using my example, 11 would be 1, 12 would be 2. If doing this, rename the warrior in the capital.
star wars is fine with me, but yeah.... with the warrior naming, just wasent thinking there - sorry
4. I think we need a gmail team account for the two of us. Perhaps OttoRBPBEM4, or, going with the Star Wars theme, SWEmpireRBPBEM4, or something of the like.
A joint email is fine with me, I def think we need it SW themed.
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Your warrior naming wasn't as weedy as farming a rice before a corn. First settler goes to where the warrior goes. The second settler, to be done after a worker, who should improve capital's tile foremost, goes east toward Malakai as well. He planted both his second, and thrid city(by about 5 turns) toward me. I need a front to his aggresive settlement. We need to decide where to place the second settler before its created obviously. I'm thinking we have probably around 5ish days to figure the best spot out, which is ample time.
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Cull Wrote:Your warrior naming wasn't as weedy as farming a rice before a corn. First settler goes to where the warrior goes. The second settler, to be done after a worker, who should improve capital's tile foremost, goes east toward Malakai as well. He planted both his second, and thrid city(by about 5 turns) toward me. I need a front to his aggresive settlement. We need to decide where to place the second settler before its created obviously. I'm thinking we have probably around 5ish days to figure the best spot out, which is ample time.
Well, Maniac Marshall is thankfuly give both me and you time to plan where we are settling, I think once we get the spot near the inca, we seriously need to consider our strategy overall. Although we have alot more space available to us I think a more compact settling stratagy would be benifical to us ATM atleast until we get some courthouses down.
I'll try to give some better idea of what I'm meaning on sat evening/ sun morning gmt when I can use my home pc to run afew test ideas and post pictures.
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*Pokes Cull for an Update regarding the last turn*
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Oh. Last two turns nothing happened.
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I think Malakai in on, and trying to kill me. I have a third city undefended at this point literally 3 tiles away from his city. I think he has anywhere from 1-4 quenchas in the region, and if he wanted to could DOW on him, raze the city, and lose nothing. I founded 1N of the clams.
And I think he's ignoring me. Literally begged for peace via chat, and I just saw he was teh last post not even 5 minutes ago. Sigh.  Guess I just have to whip axeman.  move on my part.
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