October 16th, 2011, 16:58
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Warriors have their place but the desert barrier from the ice suggests that we'll have a few turns before we start getting swarmed. I'm building a second scout because we need to figure out what we're dealing with here and I don't expect the first to survive long.
Our existing scout probably needs to heal for a bit. This world is probably filled with far worse than wolves. I'd have preferred combat 2 on the scout, but yeah...I don't really expect him to survive long either way.
I don't think Agrarianism is worth it. That would turn those plains farms into 2F/0H/0C tiles, which won't even feed themselves due to a ridiculously low health level in the city. We're better off working only the good tiles, and maybe some specialists.
After Mysticism, I'd like to get an elder council and/or pagan temple in the city. A lot of stuff I'm thinking we should just try to be flexible on due to possible trait changes. If we get an opportunity to build something at half price, we ought to take it.
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FFH-20: Jonas Endain of the Clan of Embers
EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth
October 17th, 2011, 04:54
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Tasunke Wrote:So there are AI Illian and Elohim in the game? That'd be interesting. Before you go too far with this idea - if there was another side in the game ( be it player or AI ) it would be listed on the players point list. There are no AI civs in play, be it Illian, Elohim or any other.
October 17th, 2011, 06:24
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Mist Wrote:Before you go too far with this idea - if there was another side in the game ( be it player or AI ) it would be listed on the players point list.
AI civs aren't.
October 17th, 2011, 07:00
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Selrahc Wrote:AI civs aren't.
 I was pretty sure they were. Hmph. Anyhow, placing an AI civ in a MP game is just asking for trouble and I would not do it without looking for player consent first.
October 17th, 2011, 18:21
(This post was last modified: October 17th, 2011, 19:56 by Tasunke.)
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I see. So we have a barbarian Wilbaman and a barbarian Corlindale.
I don't see the use of a barb Corlinedale though, although I do recall the AI was rather scary with Barbatos o.O ... so maybe that is the case.
Hopefully, if the intent of Corlindale was to have a scary barbarian summoner, then we will indeed have a scary barbarian summonder. Otherwise, he's just a 0 str barb that gives some good exp
Now ellimist, I am having to do some work on my computer, and as a side effect, my FFH2 got messed up somehow
So, you will probably have to play the next few turns, or at least today's turns, until I am able to reinstall all aspects of the mod needed for this PBEM.
(0.41, patch o, pz hotfix)
shouldn't take long, but I have a lot else RL on my plate, so we will see how soon it gets done
(updated)
Edit: looks like I will be able to play turn 4 tomorrow afternoon. If all goes well I'll have the save for less than 3 hours tomorrow
October 17th, 2011, 23:17
(This post was last modified: October 17th, 2011, 23:40 by Ellimist.)
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The scout is up to 8 exp now, enough for another promotion as long as we remain charismatic. This time let's go with combat 2.
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October 19th, 2011, 10:02
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yes, combat 2 would be good for our 3rd scout promotion. glad he survived this long!
I'll be able to play turns 5 n 6, but won't be able to play turns 7 n 8 cause I'll be at the hospital.
October 19th, 2011, 14:40
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alright, so I tried to attach a screenshot onto my post. But for some reason it didn't work
anyways, looks like a fair amount of river spots!
I'd say we should go warrior -> warrior -> settler -> worker ... so we can start working some tiles in our (soon to be) second city.
second scout sent to the south. if he doesn't die this turn, i'd say he should go to the hill south of Lyons (pun intended), and then go further south from there.
So I'd suggest going Festivals after we get Mysticism. Then maybe Writing from there.
what do you think?
October 20th, 2011, 21:11
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Sounds fine.
I went ahead and played turn 6. Moved the scout to the hill you mentioned and let the other one heal.
Feel free to rename the city. I wasn't sure what theme to go with, so I named it after the first battle of the Hundred years' war.
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October 20th, 2011, 21:48
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interesting ... as I also played the 6th turn XD
I wonder which save Lewwyn got
anyways, in my turn, the scout went to the hill, and the the other scout went back north west, and may die to a spider
how did your version of turn 6 go?
in anycase, I wonder if a name schema based off of Warhammer 40k would be fun?
although I'm cool for Hundred Years War as well. Maybe name a good unit Jeane D'Arc or something
(as a side note, you know I won't be able to play turns 7, 8, and possibly 9?) I think I mentioned it earlier, but just in case. Having a baby today/morrow? n all
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