Is that character a variant? (I just love getting asked that in channel.) - Charis

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EitB 0010 Wishlist/Progress

Bobchillingworth Wrote:Think of Auric as being extremely powerful mobile artillery.



60 Strength seems pretty Godlike to me, it's just a terrible idea to risk him in direct combat because it only takes a few highly-promoted T4 units to kill him, or a Godslayer anything, or even if he only gets wounded, he takes a long time to heal (which makes sense, the lore describes Succuleus as taking forever to recover from his injuries).

Emphasis added.

That's the real crux of the matter. Sure if he leads in he can wipe a stack with a proper army, but that nasty Achilles Heel basically makes the player who summoned him really cautious.

Thing is in MP usually games are decided well before people can hit ToM or Auric. Exception being that one PBEM where they decided to mutually race for the vic condition.
MP
Pitboss Demo - Darrell's Tropical Trolls
PBEM45G - Sareln

Sareln Wrote:Agreed. Having just abused the hell out of them, what price do you think Mud Golems should have on Quick for non-industrious and industrious leaders?

This is tricky because of the not using food thing.

At the start of the game, you want your first worker as quickly as possible. Kael seems to think mud golems not using the food to grow is a good thing- it isn't.

If you cost them the same as a worker, 75 hammers, they still come out slower. With IND, we're looking at 57 hammers. That seems reasonable I guess. Luchuirp are a strange civ- they're crap in multiplayer. They became viable because of the crazy cheap/efficient mud golem allowing a mega snowball. However, unless we want to change some core stuff, 75 hammers seems a good place to start.

Hey I downloaded EitB and played some 100 turns with the Grigori. Two things I noticed:

1) The changelog lists a cost reduction for the Inn/Tavern/whatever it's called. But the unique Gregori building costs more than it's standard version. Is this intentional, or an oversight?

2) The GPP breakdown does not list the +5% GPP from Spirit mana. This is no doubt a vanilla FfH interface shortcoming, but I figured I'd mention it for the record.

Maniac Wrote:Hey I downloaded EitB and played some 100 turns with the Grigori. Two things I noticed:

1) The changelog lists a cost reduction for the Inn/Tavern/whatever it's called. The unique Gregori building costs more than it's standard version. Is this intentional, or an oversight?

2) The GPP breakdown does not list the +5% GPP from Spirit mana. This is no doubt a vanilla FfH interface shortcoming, but I figured I'd mention it for the record.

1. Oversight.
2. Is it showing up in the actual points (eg. it's actually getting applied). I think I may be able to fix that w/out too much trouble.

Thanks for trying it out!
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1

Sareln Wrote:2. Is it showing up in the actual points (eg. it's actually getting applied). I think I may be able to fix that w/out too much trouble.

I can't tell. +5% GPP is too little to have an effect at the moment.

Maniac Wrote:I can't tell. +5% GPP is too little to have an effect at the moment.

It should stack, so if you can get another source, +10% should be visible rather quickly...
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1

I do not doubt that. I reported it for the interface issue.

I'm not sure that the Flexible Difficulty option is working correctly. There seems to be little rhyme or reason to the changes- in one game (initially set to Emperor), I was in the middle of the pack for the first 40 turns or so, but my difficulty went crashing down to Noble. I then reached the top 3, causing the difficulty to increase to Prince and then shortly afterwards Monarch. Eventually I dipped back down under the top three, but my difficulty kept increasing, up to Deity, even though by that point I was not anywhere near the top in score. I had set flexible difficulty thinking that it would work like it's description- that I would never be lower than Monarch or higher than Immortal, but it clearly does not work that way.

Bobchillingworth Wrote:I'm not sure that the Flexible Difficulty option is working correctly. There seems to be little rhyme or reason to the changes- in one game (initially set to Emperor), I was in the middle of the pack for the first 40 turns or so, but my difficulty went crashing down to Noble. I then reached the top 3, causing the difficulty to increase to Prince and then shortly afterwards Monarch. Eventually I dipped back down under the top three, but my difficulty kept increasing, up to Deity, even though by that point I was not anywhere near the top in score. I had set flexible difficulty thinking that it would work like it's description- that I would never be lower than Monarch or higher than Immortal, but it clearly does not work that way.

I'll look into it. TBH, I have no idea how it works.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1

I believe it goes down if you are in the bottom half, and it goes up if you are in the top half. If you are in the middle of the pack it could easily go either way.



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