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Turn Discussion Thread

Is there time left on our timer, or are we done for the turn? Mortius' last screenshot (and the plans he was telling us) had that axe coming out in two turns - the tile assignments maybe should be different. Also, perhaps we should move all the warriors up as we were thinking. It might well be worth it to whip the axe, but I would hate to do that without Mortius' consent. The warriors could be moved back if he objected; the population, not so much.
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(October 16th, 2012, 09:32)TheHumanHydra Wrote: Is there time left on our timer, or are we done for the turn? Mortius' last screenshot (and the plans he was telling us) had that axe coming out in two turns - the tile assignments maybe should be different. Also, perhaps we should move all the warriors up as we were thinking. It might well be worth it to whip the axe, but I would hate to do that without Mortius' consent. The warriors could be moved back if he objected; the population, not so much.

No, our turn has been over for awhile. He played it at 8:59am EST on 10/14 (his timezone is different, but that's my timezone) and posted in the public thread that it was now Gillette's turn. (http://realmsbeyond.net/forums/showthrea...#pid300586)

He did not post a turn report after that one like he usually does, and he hasn't posted or replied to my emails since then. Which is odd for him. I realize now I probably should have grabbed some additional screenshots from that turn before I logged out last night. My lunch break starts in about an hour or so and I remembered to bring my external HD with me this time, so I'll log in and get some more screenshots to post before the turn flips.

When the Trolls (plako usually plays it) log in to play their turn, the new turn will start and then Lewwyn usually plays the turn for TEAM. At that point it will be our turn again. I don't believe the decision to whip out the axe can even be made until that time, and all units are already moved for this turn (Mortius did all that). So we have until Lewynn plays his turn (and then a whole 24+ hours if we actually needed it) before we need to really make any decisions on what to do for our turn.
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Ok, thanks for the rundown. Unfortunately, it sounds as though one turn's worth of production will have already gone into the worker, when Mortius ended the turn. That's probably the reason the axe now shows as three turns - it would have been two with the overflow that went into the worker instead.

Is there a way I can access the game and look at it without the risk of accidentally changing anything or ending the turn (if I hit the return key by accident)?

I hope everything's okay with Mortius - he does sound rather tired out of doing all the legwork. Maybe we should run a recruiting campaign on the site to gather more members.
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(October 16th, 2012, 10:29)TheHumanHydra Wrote: Ok, thanks for the rundown. Unfortunately, it sounds as though one turn's worth of production will have already gone into the worker, when Mortius ended the turn. That's probably the reason the axe now shows as three turns - it would have been two with the overflow that went into the worker instead.

Is there a way I can access the game and look at it without the risk of accidentally changing anything or ending the turn (if I hit the return key by accident)?

I hope everything's okay with Mortius - he does sound rather tired out of doing all the legwork. Maybe we should run a recruiting campaign on the site to gather more members.

I looked at things with regards to the worker and it didn't seem to have anything into it, so that part had me a little confused. I'll take a look again when I log in shortly during lunch.
As for yourself, you can log in anytime right now without fear of messing much of anything up (as the turn is already ended). You can't move units or do anything like that after we've ended turn. Only thing you could theoretically do is change city queues or research path or such which would take effect on the following turn. So feel free to log in and take a look around. The details for doing so are all in our Game Info thread below this thread.
So as long as you look around anytime AFTER we've already played our turn, you don't have any fear of accidentally ending the turn before we've taken our moves.
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Ok, here goes the full update with additional screenshots:

First the cities. I did confirm that there is overflow from the previous build, and it's not automatically into the Worker. It'll go into whatever we choose are our next build is, which will be the Axe right now:
[Image: Civ4ScreenShot0000.JPG]

The other city as shown below is just going to crank out our two work boats. The borders of the city will expand the turn after the work boat reaches the Fish. Might want to put a turn of production into something else before the boat is finished. I'll double-check the timing and such in another turn or two.
[Image: Civ4ScreenShot0001.JPG]

Here are a handful of the demos & graphs:
[Image: Civ4ScreenShot0004.JPG]
[Image: Civ4ScreenShot0005.JPG]
[Image: Civ4ScreenShot0006.JPG]

And now for the final piece of information...the war approach.
[Image: Civ4ScreenShot0003.JPG]
This coming turn the two workers on that hill NE of Animal Farm will road the next tile (which currently has an Axe on it). That Axe and the Axe&Warrior on the hill will all be able to move onto the Ivory. The Axe in AF will move to the hill, and the other axe will be following right behind him. With that last warrior picking up the rear.
That Warrior north of Tortuga I think is best to move onto the Corn to the SE of his current position. It'll slow their growth of the city and if they actually do decide to attack it (which they probably won't with seeing those axes) then that just helps us by removing some of their fortification bonus.
On the 3rd turn from now, we'll be able to attack with at least the 2 axes. At that time they will have at least 3 Quechua's in the city, and hopefully their Axe will still be one turn away from stepping into the city.

That Warrior to the SE of Barbados I plan to move SW onto the hill back towards Tortuga and to give us sight of what is in the area between the cities. The other warrior will continue around to find their other city, which would be their Copper city I assume.
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Thanks for doing the report, HitAnyKey. I had a look around the game (I didn't change anything that I know of, though I did select Canis Lupus to check combat odds - 98.9% against a fully-fortified Quechua). I noticed if we switch Animal Farm from the Sheep tile to the Wines or one of the riverside plains, stagnating its growth, we put out the Axe a turn sooner. I would say two turns of stagnation is worth it for a two-turn Axe; what about you guys? Now, I was trying to figure out where the enemy Axe is that HitAnyKey noticed above; if it's currently 2SW of Barbados we can attack with two Axes and one to two Warriors before it reaches Tortuga, but if it's 3SW of Barbados (2NE of Tortuga) it will get there before we can attack. Either way, barring very good luck on suicide attacks with our Warriors in the first case, we can't take the city before the enemy Axe gets there. We will need weight of numbers to take the city. Also, once the enemy road reaches Tortuga, they will be able to whip Axes there, as well as bring up more from their capital quickly. Once our first two Axes get there, our best bet may be to maneuver around and cut their road connection while bringing up reinforcements. Just a thought, and like HitAnyKey said, we have time to think.
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(October 16th, 2012, 13:47)TheHumanHydra Wrote: Thanks for doing the report, HitAnyKey. I had a look around the game (I didn't change anything that I know of, though I did select Canis Lupus to check combat odds - 98.9% against a fully-fortified Quechua). I noticed if we switch Animal Farm from the Sheep tile to the Wines or one of the riverside plains, stagnating its growth, we put out the Axe a turn sooner. I would say two turns of stagnation is worth it for a two-turn Axe; what about you guys? Now, I was trying to figure out where the enemy Axe is that HitAnyKey noticed above; if it's currently 2SW of Barbados we can attack with two Axes and one to two Warriors before it reaches Tortuga, but if it's 3SW of Barbados (2NE of Tortuga) it will get there before we can attack. Either way, barring very good luck on suicide attacks with our Warriors in the first case, we can't take the city before the enemy Axe gets there. We will need weight of numbers to take the city. Also, once the enemy road reaches Tortuga, they will be able to whip Axes there, as well as bring up more from their capital quickly. Once our first two Axes get there, our best bet may be to maneuver around and cut their road connection while bringing up reinforcements. Just a thought, and like HitAnyKey said, we have time to think.

Well we don't have a ton of time to think on the switching the tiles, if that's something we want to consider. That change would need to be done before Trolls play their turn. Because once they end their turn, production gets added to that Axe from whichever tiles are being worked (I think).
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Looks like plako is playing the turn right now, so the new turn is about to flip. Since I'm still at work for the next few hours and then I'm heading to my parents for dinner, I won't get a chance to log back in until tonight. If you get a chance, can you log in and doublecheck what the city is showing now for it's stage of production? I'm curious if it shows the production added to the axe now or if that display was showing what had already "happened" for our flip of the turn. It does get confusing sometimes knowing what it means by how many turns are left for something to take place when we've ended our turn, but the whole turn itself hasn't flipped to the next year.
Also, if you are on gmail feel free to invite me (same as this username) for Google Talk chat. It'll make it easier for quick conversations sometimes when we're both online at the same time. smile
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I logged back in to double-check; it looks the same as in your screenshot above, though the turn now reads as 50. I'm almost certain this means production was applied when we ended our turn, spitting out the Axeman sitting in the city right now, and that the 22 production you see now will be applied when we end our next turn (50). Just like in single player, except it lets us look at our cities in the interturn - we'll see the exact same thing when our turn comes up again, and we'll have the opportunity to change the build or the tile assignments without losing anything. So we still have our next turn to decide on the latter.

It looks like Google Talk is Windows-only ... we could use Google's video chat, or Skype, if you'd like.
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Our turn just came up.
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