May 9th, 2013, 10:05
(This post was last modified: May 9th, 2013, 10:06 by Old Harry.)
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As I understand it short, sharp wars with concrete goals are good civ-play, so surgically removing some of Hydra's extraneaous settlements (on the islands where they won't be vulnerable to counter attack) is the easiest option. Can we have pictures to illustrate where he is weak? I don't see Azza being so soft...
How about:
- Uncover the name of Azza's silly city
- Once you have gunpowder declare war on Azza
- Bring a bunch of empty galleys/galleons next to a lightly defended city that can't be easily reinforced (okay, this might be the tricky part  )
- Offer peace in return for silly city
- Go eviscerate Hydra while you have enforced peace!
- After enforced peace ends continue Azza-paranoia
What could go wrong?
Also is it worth trailing Sareln to Gunpowder to get the known tech bonus?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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Thanks for your comments!
(May 9th, 2013, 10:05)Old Harry Wrote: As I understand it short, sharp wars with concrete goals are good civ-play, so surgically removing some of Hydra's extraneaous settlements (on the islands where they won't be vulnerable to counter attack) is the easiest option. Can we have pictures to illustrate where he is weak? I don't see Azza being so soft...
Here is the area between me and Hydra:
![[Image: PBEM%2045%20T130%20Hydra0000.JPG]](https://dl.dropbox.com/s/o1xvxvzritjjthy/PBEM%2045%20T130%20Hydra0000.JPG)
I would target of course his only island city that is located next to cow resource. If he settles next to the corn resource in the NE that would be feasible as well. Barcelona already belongs to his core area and is probably only 5 tiles away from his capital. Taking and holding that city could be therefore difficult unless I go and try to take all of his land...
I have a galley now inside my latest iron-fish-crabs city and its next mission is to improve my map knowledge on Hydra's lands and nearby islands.
Quote:How about:
- Uncover the name of Azza's silly city
- Once you have gunpowder declare war on Azza
- Bring a bunch of empty galleys/galleons next to a lightly defended city that can't be easily reinforced (okay, this might be the tricky part )
- Offer peace in return for silly city
- Go eviscerate Hydra while you have enforced peace!
- After enforced peace ends continue Azza-paranoia
That city should be named Muscle Museum if I'm not mistaken. I noticed pretty fast when Azza settled it and I think I'm 90 % correct. I'm staying on purpose away from that city and try to lull Azza into the feeling of security so that he will have minimum amount of defenders when I decide to strike.
I have considered similar ploys  However, logistics from Azza's area to Hydra's land take a good while, which means that I would need enough navy for executing both missions at the same time. I will also lose trade route gold from both players. Nevertheless, I agree that this is a feasible plan, but after that I definitely won't have anymore friends in this game  Currently Hydra is kindly trading gems for me.
Quote:What could go wrong?
Everything! I end up being attacked both by Sareln and Azza while I enjoy capturing Hydra's island sites!  But yeah, at some point I will just have to make a move and the best time to do it is when you have a significant tech advantage.
Quote:Also is it worth trailing Sareln to Gunpowder to get the known tech bonus?
Might be! If he really is going for it and I won't feel threatened I might tech compass or save gold for a turn or two.
May 11th, 2013, 05:46
(This post was last modified: May 11th, 2013, 05:48 by Fintourist.)
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Turn 131
- Sareln is still researching Gunpowder. Is he really going to let me get Taj?

- Sareln birthed a Great Artist, which means that he has now 2 GPs so he might just start a new GA after his current one ends EOT133. I'm confident that I can compensate that with my own 2-person GA and (fingers crossed) Taj.
- I put myself one research turn away from finishing Gunpowder. Depending on what Azza does with his couple of maces close to my western islands I'm going to finish it either EOT132 or 133
- My cities are still in full infra-build mode. When Gunpowder and especially when Astronomy comes in that will change. But for now I would like to avoid spending hammers on axes or triremes, which will obsolete already tomorrow
- Azza founded his 15th city in the map center towards Hydra. We are tied in the city count now, which does not please me, but there's not much I can currently do against it. I think when Astronomy comes in I will immediately send a galleon (with settler+worker+Janissary) to unknown waters in the NW. It will be exciting to see whether I find there new city sites or if that area is just pure ocean.
- Meanwhile I'm spending my time thinking about various attack strategies that I could execute with my 5-move Galleons
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(May 11th, 2013, 05:46)Fintourist Wrote: Meanwhile I'm spending my time thinking about various attack strategies that I could execute with my 5-move Galleons 
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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Actually I just made a rough plan for all of my cities covering the next ~20 turns. Now they all have defined roles for supporting a coordinated attack starting couple of turns after completing Astronomy. But situations (and my plans) will surely change so much that I write more about the potential warring when I'm getting closer to actually executing it.
Unfortunately, Sareln, Azza & Hydra all have their scouting units currently in my territory, which will surely compromise launching of a surprise attack.
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How much damage does closing borders with Sareln do you financially?
Positives:
- damages him financially
- makes him concentrate on defense
- makes other players think you'll attack him.
Then you go and hit Hydra or Azza...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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(May 11th, 2013, 08:00)Old Harry Wrote: How much damage does closing borders with Sareln do you financially?
Positives:
- damages him financially
- makes him concentrate on defense
- makes other players think you'll attack him.
Then you go and hit Hydra or Azza...
The financial impact should not be huge. 7 commerce would be my first guess  I guess he would lose a bit more than I, but we both have lots of trade routes from other opponents and a bunch of own islands.
However, I have two units currently in his cultural borders and they pretty much cover the possible attack routes and thus allow me to run very light defenses on eastern borders. And I'm not sure yet, but I may want to attack Sareln and not Azza or Hydra...  Decisions will be made in ~10 turns, until then I want to keep all options open..
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Turn 132
I'm currently so damn busy with the work, but still this terribly slow turn pace is annoying me. I'll do soon again a proper report with screenshots, but here are the quick highlights:
- Sareln finished Gunpowder: I did the same. Interesting to see whether he now targets Nationalism. My Taj build is progressing very slowly, but steady...
- Azza settled his 16th city and is now leading in the city count. His military keeps growing, but the border areas are still quite peaceful.
- Azza got Alphabet, which let me take a quick glance on his techs. It seems that he has already Optics so he might be beelining Astronomy. He should not get that significantly before me though.
- Hydra settled his 9th city.
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Who would be the first target in a pyft war? Anyone reading the vets game know how many turns they've got in?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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(May 15th, 2013, 02:08)Old Harry Wrote: Who would be the first target in a pyft war? Anyone reading the vets game know how many turns they've got in?
Currently it would be Viqsi, but Azza also misses turns pretty regularly.. Vets game has ended already a good while ago, but I don't know how far they got.
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