(October 31st, 2014, 14:35)Old Harry Wrote: You'll be able to pop the borders in your border cities with culture builds next turn.
Also: Trebuchet?
Ah yes, Music lets you build culture! Totally forgot about that benefit.
I like trebs. They suck at defense, but they're way better than cats on city attack, so if I'm going to bring along siege weapons I want a least a few of them in my stack. If for no other reason than they knock down the city defense twice as fast. So yeah, even though I know they're perhaps not optimal, I'm building them in one city. Because I'm going to have fun, damnit!
In world news, Seven did a major civics change to Nationhood/Merc/Theo, so looks like he’s preparing for war, and Gawdzak generated a GS. Seven will also have Gunpowder next turn. I'm guessing he's looking at retep as they share a border and retep is the second weakest civ. He may be going to pounce on GJ, though, since he's also on the ropes and they're adjacent. I'm 99.99999999999999% certain we are not a target. Not only do we not share borders (except for that two-tile point in the water), but I'm the leader in power and not currently at war. DO NOT AWAKEN THE SLEEPING BEAST!
In domestic news, we finished Music and went to Nationalism, which we will finish in 2 turns with no need to generate more cash, even with the loss of our GA next turn. I offered OB with retep since we have no common borders and I’m hoping for some lucrative trade routes.
Tech situation (since the screenshot misses some stuff):
Leader - We Have - They Have
Haram – Music, Theology, Philosophy, Paper – Archery
wetbandit – Nothing – Archery, Education, Optics
Seven – Priesthood, Engineering, Gunpowder (which he gets next turn) – Nationalism (which we get next turn), Education, Liberalism
GJ – A LOT…he’s very far behind – Archery
Gawdzak – Music, Gunpowder – Archery, Education
Mackoti – Theology, Banking – Archery, Education, Chemistry, Liberalism
Retep – A lot also... – Archery, Drama
Is the “can research” column based on what they have that I don’t, or just what I can see? For example, Seven shows as being able to research Liberalism, even though I already know he has it (he won the race). Same thing with mackoti. He’s in Free Religion, so he has to have Liberalism as the Shwadagan Paya hasn’t been built yet.
I switched all three ex-haram cities and Wildebeest to culture this turn to pop borders. Sitatunga, Topi and Wildebeest will pop next turn as a result, and Vulture will pop the turn after. Vulture will immediately gain access to a fish that haram didn’t pillage when its borders pop, while the other two have to wait for the work boats that are on their way. Wildebeest will then have access to the pastured sheep.
No screenshots this turn because there was nothing worth posting as such.
In world news, mackoti got both a GE and GS this turn, then kicked off a GA and switched to State Property, so he must have just gotten Communism. Seven’s and our GA ended, and Gawdzak got a Great Artist. He also revolted to Slavery/Theocracy, so he may be prepping for war again. He’s on the opposite side of mackoti from me, so it would be pretty awesome if he went after him.
In domestic news, our culture builds popped borders are 3 of our 4 new cities (the fourth will pop next turn). That allows Wildebeest to work the pastured sheep and start growing faster. With the forest chop there, the granary will now be built in 6 turns, 1 turn after it grows, so I need to do a little tile shuffling as it gets close to growing so that the granary is built earlier. *LURKERS* (non-game specific question): If a granary is built the same turn a city grows, does it keep half the food? Or does the granary need to finish the turn before a city grows?
We are now the most powerful force in the universe! We’ve passed Gawdzak in power, and I should be ready to resume the war on haram in no more than 2 turns; mostly waiting for units to arrive in Wildebeest. Graphs haven’t changed to reflect our post-GA stats yet, so I’ll wait until next turn to post them.
Haram is still going for Chemistry and it shows 2 turns left, but he only has 52 gold in the bank, so I’m certain he’ll have to switch off 100% science this turn. Seven is going for Rifling, and will have it in 4 turns. We’ll have Nationalism next turn and will be going for Military Tradition next. I juggled EPs again…working on city visibility on haram (2 turns), and research on retep, Gawdzak and mackoti. Mackoti is basically as far ahead of me in score as I am of haram.
Granaries keep all the food from the time they were built until they get half full. So if your city is at 12/24 the turn (after) it completes you will store the maximum amount of food. Also if its at 17/24 and you are making +6 then
t1 17+6=23/24 ... Granary stores 6
t2 23+6=29/24 ... Granary stores 6
t3 6 (granary t1)+6 (granary t2)+5 (overflow)+6=22/26
It sounds like you'll need to recalculate.
How much do you know about Haram's forces around Wildebeast? What's your first target and how easy is it going to be to hit?
(November 2nd, 2014, 13:22)Old Harry Wrote: Granaries keep all the food from the time they were built until they get half full. So if your city is at 12/24 the turn (after) it completes you will store the maximum amount of food. Also if its at 17/24 and you are making +6 then
t1 17+6=23/24 ... Granary stores 6
t2 23+6=29/24 ... Granary stores 6
t3 6 (granary t1)+6 (granary t2)+5 (overflow)+6=22/26
It sounds like you'll need to recalculate.
So it sounds like the ideal situation is to have it built before the city grows so that when it goes up to pop 2 it will only lose half the food. So time it so that it finishes the turn before the city grows.
(November 2nd, 2014, 13:22)Old Harry Wrote: How much do you know about Haram's forces around Wildebeast? What's your first target and how easy is it going to be to hit?
With the border pop I can see into his shiny new city (called Tabriz), and it's only got a longbow and a sword in it right now. I know he has a few keshiks either in or near GJ's territory there, but I haven't seen any large forces. I'm going to send out a scouting knight (with Sentry) to see what's in the area where a lot of GJ's territory was, as my second settler is ready and I'll need to figure out where I want to plant my next city.
I'm also going to send a force of 9 knights from Sitatunga (formerly Tabriz) towards Ning-hsia and try to catch him by surprise there. That's one of his bigger cities, so if it's not well-defended (which it wasn't last time I had visibility on it) I should be able to take it even with 50% defense bonus. If it is, well, the 1-movers will also be coming out, they just won't be there for longer. And if they're not necessary, they turn south instead and go for a weakly defended coastal city there.
(November 3rd, 2014, 04:49)Old Harry Wrote: How many cats and knights do you think he'll need to kill your 9 knights? What's the backup plan if he does?
Edit: Do you think he's got most of his forces in GJ's land polishing off the scraps?
I imagine he could suicide a handful of cats and mop up the survivors, but I don't think he has 9 non-siege units available for mop up close enough to do it the same turn. Worst case is I probably lose half of them and retreat the other half (or delete them if too badly damaged and I can't get them away). And if I'm forced away, then I retreat back whatever I can and hold Sitatunga. Even with the loss of the knights he shouldn't be able to take the city. He just doesn't have a high enough power level.
I know he has some forces still in or near GJ's territory, but I also know he suffered some losses during the last fights. You can see it in the power graph and because GJ got a Great General during the last series of attacks. But his New Tabriz is very weakly defended. I'll know a little more this turn when I scout with my knight.
In domestic news, not much happened. A couple of unit builds finished. Vulture's borders popped, giving us immediate access to a netted fish, which along with an irrigated corn is going to allow it to grow quite rapidly. We were also able to get the first workboat to a fish for Topi, which will speed up its growth. The second work boat arrives on the clams near Sitatunga next turn, and can net them the turn after which will be really helpful.
Screenshot of the area between us, haram, and GJ:
1 is Tabriz. It has 3 Wellies holding it right now.
2 is an unpromoted Pike (though I'm sure it has enough XP to promote if he wants to).
3 is a F1/Sentry Keshik (5.7/6).
My sentry knight is on the hill north of the Keshik. The keshki could attack him, but the pike wouldn't be able to do so in one round because the tile he's on has no road.
What do you think about city locations there? The hill my knight is on the hill the keshik is on both look like promising options. That would leave room for a filler city north and south. I may not be able to settle it until I waste haram's cities, but I have a settler ready for when I can.
And it turns out haram does have a massive stack of cats within striking distance of Ning-hsia.
Six wellies and 11 cats. Not enough to take Sitatunga, but enough to make taking Ning-hsia (which has an axe and a spear protecting it) prohibitively expensive. Luckily, that seems to be a big chunk of his military, so hopefully he is much weaker over by GJ. And those 1-movers won't be able to get there quickly enough to help until after I take his city.
We completed Nationlism this turn, and went to 0% science this turn to build enough gold to finish Military Tradition without stopping, so 5 turns total (1 at 0%, then 4 at 100%).
And the graphs:
GNP -- that drop is when our GA ended, because we just went to 0% this turn, so it's not reflected there yet.
Production -- Took a hit with the end of the GA, but we're still doing well...of course mackoti is off the damn chart.
Crops -- This should show a little jump next turn as we started working one 6f tile and one 5f tile this turn.
Power -- Still the dominant one.
And to give you an idea of how scary mackoti is...Demos:
He has nearly 3 times our production, more than double our GNP, and more than double our population. I've decided I'm going to go easy on the whip and let the cities grow for now, except for a few of the newer cities where I need to get infrastructure built quickly.
Interesting... I don't see how that force is too small to take Situranga though, what have you got defending it? It's great that it can't get to tabriz quickly though. Have you attempted a power break-down for Haram? You should be able to get a rough number from his graph, then subtract his pop, tech, buildings and visible units to get an idea of what could be in the fog. It's a fair bit of work and you need to know what everything is worth, I can dig out a spreadsheet to help if you want to try?
I think Mack may be running wealth builds, which makes gnp and hammers look slightly (but only slightly) more impressive than they should be.
(November 4th, 2014, 00:22)Old Harry Wrote: Interesting... I don't see how that force is too small to take Situranga though, what have you got defending it? It's great that it can't get to tabriz quickly though. Have you attempted a power break-down for Haram? You should be able to get a rough number from his graph, then subtract his pop, tech, buildings and visible units to get an idea of what could be in the fog. It's a fair bit of work and you need to know what everything is worth, I can dig out a spreadsheet to help if you want to try?
I think Mack may be running wealth builds, which makes gnp and hammers look slightly (but only slightly) more impressive than they should be.
He can pound the crap out of it, but he only has six units that can actually kill, and I have 7 knights, 4 maces, 4 pikes, 2 wellies, and 3 cats in Sitatunga. At best he can kill 6 of them with that stack in a turn. He can't take the city before I'm able to reinforce unless he brings a lot more units in.
Sounds interesting, if you have the costs for everything that would definitely be worth trying. No guarantee it would work, but I'll have city visibility next turn so I'll have a lot of info that I'll know.
Could be...production-wise I don't think even all wealth builds would make his numbers that much higher. He must have some very nice land...I thought I was in good shape!