Turn 171
Score tracking
Aztec
income dropped significantly again. No obvious reason for it, perhaps more military units that haven't been reflected in the strength totals.
Military
My engineer in the arctic ocean got kicked again.
In the south, one of my knights was attacked by the barbarian ranger for middling damage and, handily, a promotion. I'll swap it out for an undamaged, unpromoted knight. That was a bit surprising, though. I was assuming that a barbarian ranger would have the same AI routines as a barbarian scout - avoid conflict and find cities - until its camp was destroyed. Apparently not.
Anyway, two attacks kills the ranger, bringing another promotion into the bargain. Should be easily able to finish off the camp next turn.
A scout in the eastern ocean spots an Aztec caravel not far from my coast. Handily I do now have a caravel so I can point at it and see it doesn't have any support bonuses. Phew, probably not an invasion force.
This does pose a quandary though, as it's in range of both a frigate and a caravel at Dinostratus, but I can't afford to lose either.
If the caravel has battleships close behind, my ships off the coast of Dinostratus are in severe danger whatever I do.
If the caravel has battleships some distance behind, I'm best off keeping my ships at home ready to upgrade next turn.
If the caravel has no friends around, I do best by crippling it then falling back next turn for upgrades.
The clincher is that the caravel can see my scout (for some reason caravels can see 3 tiles) and will have the option to seriously damage it. I'm happy to leave it as bait: if an attack is brewing, the delay an attack on the scout would entail would actually be great for me as ideally I'd be avoiding any naval engagements here until I have 2 battleships and an ironclad rather than a caravel, a frigate and a quadrireme.
So my fleet stays at home, for now. I do wish I could hide them all in port though!
Housekeeping
First things first, the caravel is complete so I switch both technology and civic research, to Steam Power and Natural History, both due next turn.
Dinostratus gets started on a privateer next. Could be handy to upgrade to a submarine erelong, and if I can get three of them it will boost Electricity.
At Perseus, I take the opportunity to chop a forest through the frigate that was due to complete this turn. That gives 119
119
, providing 223
of overflow. Hmm, that's actually a number. It's only 30 short of enough to finish another frigate. Sadly no point putting it to that or to a caravel, as they will become obsolete before the unit will be completed. I decide on finishing off the harbour instead.
A rainforest chop at Aristaeus provides 59
59
119
, completing a builder with 43
overflow. Best I can do, and I want to get the tile mined. Aristaeus grows to size 8 as a result, too. The overflow goes into a monument, because yay culture.
Euclid has finished a builder and gets started on its arena, due in 6.
Menaechmus has also finished a builder. They're coming thick and fast now. It builds its encampment next, expected in 7 turns.
Score tracking
Aztec
Military
My engineer in the arctic ocean got kicked again.
In the south, one of my knights was attacked by the barbarian ranger for middling damage and, handily, a promotion. I'll swap it out for an undamaged, unpromoted knight. That was a bit surprising, though. I was assuming that a barbarian ranger would have the same AI routines as a barbarian scout - avoid conflict and find cities - until its camp was destroyed. Apparently not.
Anyway, two attacks kills the ranger, bringing another promotion into the bargain. Should be easily able to finish off the camp next turn.
A scout in the eastern ocean spots an Aztec caravel not far from my coast. Handily I do now have a caravel so I can point at it and see it doesn't have any support bonuses. Phew, probably not an invasion force.
This does pose a quandary though, as it's in range of both a frigate and a caravel at Dinostratus, but I can't afford to lose either.
If the caravel has battleships close behind, my ships off the coast of Dinostratus are in severe danger whatever I do.
If the caravel has battleships some distance behind, I'm best off keeping my ships at home ready to upgrade next turn.
If the caravel has no friends around, I do best by crippling it then falling back next turn for upgrades.
The clincher is that the caravel can see my scout (for some reason caravels can see 3 tiles) and will have the option to seriously damage it. I'm happy to leave it as bait: if an attack is brewing, the delay an attack on the scout would entail would actually be great for me as ideally I'd be avoiding any naval engagements here until I have 2 battleships and an ironclad rather than a caravel, a frigate and a quadrireme.
So my fleet stays at home, for now. I do wish I could hide them all in port though!
Housekeeping
First things first, the caravel is complete so I switch both technology and civic research, to Steam Power and Natural History, both due next turn.
Dinostratus gets started on a privateer next. Could be handy to upgrade to a submarine erelong, and if I can get three of them it will boost Electricity.
At Perseus, I take the opportunity to chop a forest through the frigate that was due to complete this turn. That gives 119
A rainforest chop at Aristaeus provides 59
Euclid has finished a builder and gets started on its arena, due in 6.
Menaechmus has also finished a builder. They're coming thick and fast now. It builds its encampment next, expected in 7 turns.

![[Image: T171-end.png]](http://rho21.aqxs.net/rb/PBEM10/T171-end.png)

![[Image: T172-end.png]](http://rho21.aqxs.net/rb/PBEM10/T172-end.png)
![[Image: T173-end.png]](http://rho21.aqxs.net/rb/PBEM10/T173-end.png)