Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] - social distancing with pindicator

(August 23rd, 2020, 22:24)Gaspar Wrote: I'm not sure I said anything there.  Kappa  But make the bastards pay!  Or something.

You just explained ten times better everything I was trying to say. Those are exactly my criticisms of Jowy, Superdeath, and Mjmd's play.
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163

Jowy immediately did the math that 20 * 10 > 120 and took the deal. This will help me get a few more units into the battle for Boil It. Superdeath continues to pack them in:




My main stack is all healed up, the walls are bombed down, and I bet he wonders why I didn't attack this turn. Next turn he'll see why as 25 more knights and 5 more catapults will all go to the tile 2SE of Boil It. Then the question will be: do I attack in 2 turns with 9 catapults and 58 hitters (36 knights) or do I attack on t166 with 14 catapults and 60 hitters (38 knights). T165 is starting to look better, especially if he continues to add 3-4 units each turn. Not sure the catapults are going to do much, but maybe some of that Mjmd combat luck will rub off on me.

If it succeeds - and I'm still convinced it isn't going to somehow because that's how this game has gone - then the rest of him should fold rather quickly.

I have some cities on wealth builds this turn. Just 2 or 3. They're waiting to build trebs is all.

Meanwhile, let's look at tech a bit and just see how far back we are now:




Jowy - 14,514 beakers
Mjmd - 14,332 beakers
Mr. Cairo - 12,689 beakers
Me - 9,701 beakers
Automated Teller - 9,072 beakers
Charriu - no alphabet yet
Superdeath - no alphabet yet

Mjmd and Jowy have both gotten Paper. Jowy is earning money at a crazy rate though: almost 300gpt when he is saving, and Mjmd has knee-capped himself with all those military builds and only pulls in 80-some gpt right now. Perhaps he's building up for round 2. In any case, if Jowy and Mr. Cairo let Mjmd get Liberalism and/or Nationalism & Taj then they deserve to lose. Jowy especially needs to just beeline Lib and prevent Mjmd from getting it. Cairo is better set to stop Taj, if he is paying attention. He seems to be off in his own little world.

Jowy with no Archery is funny. Remember how I had to tech Archery early because of Gira's warrior choke? Or I bet I know what it is: he's scared of whatever the inflation mechanic may be!

Can I remark how it is turn 163 and theology is still up for grabs? You know, I am already getting more in per-city bonus. I could build AP and try for a monk economy. Gods, that might actually be an avenue to build me out of this hole. I bet Mjmd still nabs Sankore but even if I get AP & Spiral Minaret that will be a huge boost. Angkor Wat could help me get a shrine GP too.

I think after Engineering I want to backfill a little: Literature for the Epics, Alphabet for clearing out a possible Great Scientist bulb, Optics for trade routes & whales, Code of Laws for all my broke cities. Which one is more important? How this upcoming battle ends will really dictate what's important: will it be time for infrastructure or will I be desperate for more units?

My demos still suck:




But I am great at one thing.




That superdeath drop is just so pleasing to look at. You can see how I didn't let Mjmd take anything cheaply either. If Mjmd hadn't stabbed at the perfect time I'd have taken Boil It by now.


PRO: 36 (2669)
FIN: 43 (2552)
Suffer Game Sicko
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Wait a minute...

AP isn't banned.
AP hasn't been changed in CtH.

Anybody up for some cheese?


Never mind, it was just listed differently than I anticipated it would be. AP Religious Victory has thankfully been removed.
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164

One way or another, this gets decided next turn




Hardly any more units following up behind. What I have already is costing me a ton




I started walls and castles in places this turn. Basically I'm playing like this attack is going to work because if it doesn't work then I'm done. I'll be just mentally done.

The eagle-eyed among you will see I founded a city where i had burned Superdeath's Beijing before. We're switching naming schemes mid-game. No more Oregon Counties. Now we're on to books in the Emberverse series, which is the best thing I could find on Google
for "post apocalyptic Oregon" lists.

PRO: 38 (2707)
FIN: 43 (2595)
Suffer Game Sicko
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Can't wait for all the capturing and renaming!
Yeah, I'm not happy about my past behaviour either. shakehead
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I'm just going to put this here...

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165

When you are constantly re-evaluating odds on different promotion units for each new fight, these huge battles take forever.  Huge thanks to Noble for helping me talk through this one.

I'll try to limit this to highlights.

First off, here was the final total for superdeath's superstack




I sent in the catapults first.  Most did little damage or 1 or 2 hits, collateral fell between 4-6 units.  I'm guessing his 10 catapults took up some of the collateral hits.  Most of his stuff took at least one hit though, which was probably the best I could hope for with only 9 catapults against 30+ defenders.




Superdeath had also smartly put workers on each side of the river to deny me one more attacker.  However here I just used my GG medic which wasn't going to fight anyway.  Then came the time consuming effort of moving up units, checking odds, and deciding which to attack.  Noble helped me, as it got late and I was getting quite tired through the process.  Knights were the only thing that got decent odds at all so we just went with the strongest units first.  Our first 4 fights were around 25% against relatively healthy and we actually won two of those, breaking ahead of the expected.  Then 6 more fights in the 30-40% range, and we won FOUR of those!  It was a great start and a Great General was even born from it.




As I ran out of higher promoted knights the fights dropped back into the 25% range for the next few fights and then back into the low 40s as we worked through his healthy pikemen.  Here I performed a bit more closer to expected, winning only 3 of the 8 and losing a number of C1 knights.  Next up the GG C4 knight had 70% odds so I decided it was time to use him and he won.  Then odds were near coin-flips but I was out of knights in the front stack that could move across the river before attacking.  So I used Shock knights from the back stack, attacking across the river, against his pikes first, and those were near coin-flips with a similar result: win 1 lose 1.  Finally we started getting odds and I won my next 2 in the 60s.

Now CKNs were coming up as top defenders.




With odds in the 60s-80s I wasn't getting the always-win results that I had seen in previous battles.  We still won 7 of the next 10 which i guess was about what an average result would be.  And now we were running out of knights!  There were a few injured knights left, not haven being given time to recover from their fight against Mjmd earlier, but their odds were near coin-flips and so it was time to send in the Numids.




But it was also at this point that I realized the city would not fall this turn.  There were now more defenders than attackers.  I also realized that the great general medic in his city could potentially give me a lot of trouble if enough of his units survived, so I would try to kill as many as possible, turn on auto-promote, and then see how far we got.

The numids got mixed results.  They always had odds to win or withdraw, but it varied wildly per fight.  The next 7 fights ended in 2 wins, 3 withdraws, and 2 losses.  But now we were almost finished with any CKNs or Pikemen that were above 40hp.  One of my wounded knights won a 90% fight against a badly wounded pikeman and now we were down to the archers as defenders.  Swords got good odds with the CKNs finally gone, and I won all three of their 60s% fights.  My last war elephant was lost here, sadly losing a 82% fight against an archer, and another numid killed a pike at 86% odds.

And then all those checking of odds with different promotion combinations paid off.

[Image: IRhX6Ka.jpg]

That is the GG medic as top defender, which only showed up for my C2 Shock F2 Numid.  All the other units took a pike or a catapult.  At 95% odds I killed his GG medic.
I had three more attacks after that.  3 more numids killed 3 more pikes.  I had really hoped to get some numid v catapult battles but sadly that just didn't line up.  I had a few more attacks I could have made - an 80% shot with a wounded knight against a catapult, a 77% shot with a crossbow.  But Noble and I agreed to stop the fight here and just cover the units we had.

I set all cities back to knights.  I have 7 turns until Mjmd attacks me again and I lost enough this turn that I think he will attack.  And then I set auto-promote on, promoted all the units I could find that needed promotions, attached the GG to the 2 knights that were still moving up, and ended turn.  Oh, I did whip a forge in Benton.  Because I figured that was better than waiting 3 turns for it to get enough for a knight.  (I've been swapping my builds a lot lately.)

Thanks to auto-promote, my knights look to be in a great position.  Most of them had earned promotions from fighting and now they look to be strong enough to keep pushing in.





Full combat log in spoilers
Code:
Drill2 Catapult v CG2 CKN (0.5%) - loss, 1 hit, 6 collateral
Drill2 Catapult v CG2 CKN (0.5%) - loss, 1 hit, 6 collateral
Drill2 Catapult v CG CKN (2.0%) - loss, 0 hits, 5 collateral
Drill2 Catapult v CG CKN (2.0%) - loss, 0 hits, 4 collateral
Drill1 Catapult v CG CKN (1.2%) - loss, 0 hits, 5 collateral
Barrage Catapult v CG CKN (0.9%) - loss, 1 hit, 4 collateral
Barrage, Acc Catapult v CG CKN (0.9%) - loss, 1 hit, 6 collateral
Drill1 Shock Catapult v 88hp CG2 CKN (1.2%) - loss, 1 hit, 4 collateral
Catapult v 91hp CG CKN (1.4%) - loss, 1 hit, 4 collateral

C1 Shock Knight v C1 Pikeman (23.9%) - loss, 1 hit
C1 Shock Knight v C1 Pikeman (23.9%) - win!
C1 Shock Knight v Pikeman (25.9%) - loss, 4 hits
C1 Shock Knight v Pikeman (25.9%) - win!
C1 Shock Knight v 90hp C1 Pikeman (41.4%) - win!
C1 Shock Knight v 91hp C1 Pikeman (30.1%) - win!
C1 Shock Knight v 91hp C1 Pikeman (31.3%) - win!
C1 Shock Knight v 91hp C1 Pikeman (31.3%) - loss, 2 hits
C2 Knight v 91hp C1 Pikemane (30.1%) - loss, 3 hits
C1 Shock Knight v 91hp Pikeman (31.3%) - win!

GG born

C1 Knight v 91hp Pikeman (25.5%) - loss, 1 hit
C1 Knight v 91hp C2 Pikeman (26.6%) - loss, 4 hits

breakpoint is now right for C3

C3 Knight v 91hp C1 Pikeman (49.8%) - win!
C1 Knight v 91hp Pikeman (27.7%) - loss, 2 hits
C1 Knight v 83hp C1 Pikeman (40.4%) - loss, 3 hits
C1 Knight v 82hp C1 Pikeman (41.0%) - win!
C1 Knight v 81hp C1 Pikeman (41.7%) - loss, 3 hits
C1 Knight v 81hp C1 Pikeman (41.7%) - win!
GG C4 Knight v 81hp Pikeman (70.8%) - win
C1 Shock Knight v 90hp Pikeman across river (44.1%) - loss, 1 hit
C1 Shock Knight v 81hp Pikeman across river (49.3%) - win
C2 Knight v 74hp Pikeman (68.0%) - win
C1 Knight v 72hp Pikeman across river (64.8%) - win

now we're up against CKNs

C2 Knight v 79hp CG2 CKN (85.6%) - win
C2 Knight v 90hp CG1 CKN (70.1%) - win
C2 Knight v 90hp CG1 CKN (70.1%) - win
C2 Knight v 82hp CG2 CKN (71.2%) - loss, 1 hit
C1 Knight v CG CKN (66.9%) - win
C1 Knight v 87hp CG CKN (67.1%) - win
C2 Knight v 76hp CG2 CKN (82.6%) - loss
C1 Knight v 81hp CG CKN (71.2%) - win
C1 Shock Knight v 91hp CKN (72.3%) - loss
87hp C2 Knight v 78hp CG CKN (70.8%) - win

running out of hitters, down to 3 injured knights
The city will hold out the turn, we dont' have enough hitters left at this point

C2 F2 Numid v 78hp CG CKN (33.4% / 33.3%) - win!
C1 F2 Numid v 82hp CKN (21.7% / 39.2%) - lost, 3 hits
C2 F2 Numid v 62hp CG2 CKN (56.0% / 22.0%) - withdrew, 2 hits
C2 F1 Numid v 82hp CKN (41.7% / 17.5%) - win!
C1 F2 Numid v 55hp C2 Pikeman (40.2% / 29.9%) - loss, no hits
C1 F2 Numid v 55hp C2 Pikeman (40.2% / 29.9%) - withdraw, 1 hit
C1 F2 Numid v 57hp Pikeman (41.1% / 29.5%) - withdraw, 1 hit
87hp C1 medic Knight v 42hp Pikeman (89.4%) - win
CR2 Sword v 88hp Arhcer (69.1%) - win
C2 War Elephatn v 88hp Archer (82.8%) - lost, 2 hits
C2 Sword v 76hp Archer (84.8%) - win
C1 Sword v 74hp Archer (81.8%) - win
C1 Shock F1 Numid v 40hp C2 Pike (86.9% / 3.9%) - win

now we find the GG Medic is the top defender against a C2 Shock F2 Numid!

C2 Shock F2 Numid v GG Medic Chariot (95.0% / 2.5%) - win!
C1 Shock F2 Numid v 37hp C1 Pikeman (89.1% / 5.5%) - win
C3 F1 Numid v 37hp C1 Pikeman (96.7% / 1.0%) - win
F2 Sentry Numid v 30hp C1 Pikeman (88.8% / 5.6%) - win


Final tally
25 units lost (13 knights, 9 catapults, 2 numids, 1 war elephant)
31 units killed (18 pikemen, 9 CKN, 3 archers, GG medic)


PRO: 38 (2745)
FIN: 47 (2642)
Suffer Game Sicko
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Nicely done and reported!
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That was some serious bloodshed!

Tastey
I've got some dirt on my shoulder, can you brush it off for me?
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Great report!

Do you think SD should've preemptively attacked your stack?
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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