Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS]Cyneheard's Middle Eastern Domination

1) LP - don't cover this turn (104) for me. It's fine.

2) This does mean, however, that Barry's war did more damage to me by offering peace than it ever did in war.

That is all.
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Turn 107

All builds and Worker moves were queued, so not much to do. smile Left military units in place.

Northern empire:

[Image: Civ4ScreenShot6292.JPG]

Southern empire:

[Image: Civ4ScreenShot6293.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Turn 121

You didn't leave any instructions so I just took my best guess.

City which finished a Catapult started another.

Tech choice set for Metal Casting and tech rate set to 0% so you can change it next turn if you want. smile

Most military units left in place, Workers improved where it seemed logical.

You have two trapped exploring Galleys, but I left it up to you whether to offer Open Borders or declare war to pass back through.

Northern empire:

[Image: Civ4ScreenShot6582.JPG]

Southern empire:

[Image: Civ4ScreenShot6583.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Thanks. I was going to play, but my only time window for this turn was while it was down.

Still trying to figure out how to deal with the trapped galleys - OBs have been tried, and this game has been so friendly on this side of the board.
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The war was declared by johns - can a lurker please explain to him how turn splits work here?
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(November 1st, 2014, 19:31)Dreylin Wrote: Tracker says the turn has been played (can't remember if AI plays at start or end of turn).

Not sure how much else to say here without spoiling anything, but bottom line if you're not comfortable, then I'll not get involved.

I'm fine with a spoiled opponent - then again, I don't have any spoilers here for someone to really have.

I'm offloading a pile of troops (foolishly overbuilt LBs in response to his initial war, but they still mop up ancient age trash) against Johns - he's going to get steamrolled with two wars, and I've got knights, macemen and catapults coming now.
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Pin made an illegal offer, you'll need to refuse or change the dumb rule...
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(November 21st, 2014, 21:03)Commodore Wrote: Pin made an illegal offer, you'll need to refuse or change the dumb rule...

Did we ban city trades? I totally forget.
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Yeah it's banned.
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Old Harry posted some details in the General thread - Pindicator is somewhat bigger and has a knight army, but we have enough troops, including knights, to make him pay, and we're on defense with a great road network. I cleaned up much of a knight stack a turn or two prior.

I had put the civ into Caste System a while back and am workshop heavy - was afraid to take the anarchy and hpt loss to switch to Slavery, and I'm not sure which is correct.

The sea has yet to be relevant - we have caravels but he hasn't tried any back door Galleon drops yet.
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