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Poll: It's time to stop bullying BRick about settling on deer.
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[few spoilers] Fortified settling party Boldly Going Nowhere, dies in place.

More accurately, the barb did not attack at all, which is 5% to occur again. My scout surviving to live to see another day was only 33% odds to begin with, but to escape with no damage at all and now have a place to fog bust/heal and have a safe place to retreat if necessary will be hard to beat.



I wish Jowy had just let us know to pause. If we are weighing him losing a settler/worker vs my scout then let him keep the settler/worker. But if he is delaying a city founding (too early) or a worker action or city production by a turn, he ought to have to live with his mistake IMO. But I'll respect whatever is decided.
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The demos screen speaks for itself.





Discovery of my bronze made me change plans on the fly. I swapped from AH to Fishing one turn later than I should have. I happened to think of the game while I was doing something else downstairs and figured up in my head that if I didn't get off the couch (and probably interrupt whatever show I was watching) to log back in then I'd delay starting the workboat as city #2 went down. Apathy won out, the show continued, and now my second city will have to twiddle thumbs for a turn where otherwise it would have settled the same turn Fishing was available. Expect this kind of thing to continue. PB18 was my try hard game. I'm not as into this one, unfortunately, and this is bound to show in my play with exactly this kind of thing. noidea

Anyway, since I'm reporting, I was initially going to settle north. This is where my early simming was directed but with the bronze in the south and TWO jungles spawning in my path to presumed city #2 on the jungled hill SE of sheep, I decided to move south instead. The grass pig remains my best food tile but all sims showed this location (either on the jungle grass hill or 1N on the flat grass to be slower on expansion by T50 and requires The Wheel for a trade route, which delays further AH for the deer. Bronze location also has the added benefit of being much easier to fog bust with my limited army of two warriors.
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I Can Name That Naming Scheme In...One City: Weird Al.
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nope

City #2 is named Brownfield. This is an obscure reference and will not likely help sort out the theme. Other observations will be required. Keep guessing!
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[Image: impatient.gif]
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I'm not sure why but this game can't grab my attention. I have no idea what is happening with my civ. This won't end well.

I'm up for a rent to own situation. Anyone lurking, feel free to offer input. You can take this thing off my hands.
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Whip your cities to the bone and warrior rush someone. The crowd is restless.
Suffer Game Sicko
Dodo Tier Player
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Can't build warriors anymore. My bronze is beneath city #2... hammer?

If I were to do something rash for the luls I'd send them at nyles for making me declare on him twice to kill his scout. Once should have been enough but he didn't take a hint and continued scouting my direction so it had to die.
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Axe rush!
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(March 26th, 2016, 14:06)ReallyEvilMuffin Wrote: Axe rush!

Downside is that I've chopped most available forests already. Upside is that city #3 is in transit and can settle for horses so I could put a chariot rush together too. But there is so much green land to settle and it is apparently a decent distance to Nyles' territory that the cost/benefit is way out of whack for this to be a good move. I can settle an easy hill choke in the south and shut down Nyles' expansion in my direction. He won't be the longterm threat anyway. That will be Gawdzak. But an axe rush would be fun...
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