An early religion is not that interesting if we get Stonehenge. Pottery sounds like the better plan.
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SHAEF
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Yeah, I kinda decided that is probably best too. Even though I am a big fan of getting me my religions.
![]() Also I guess we'll just keep using this thread for both Civs and let my thread fall aside. *shrug* Anyway, this was a big turn for us. After I ended my turn we got our Stonehenge. I put in the folder the demos during my turn and then after I ended my turn showing the SH GNP bump. Also put in the folder the Top Cities before I ended my turn and then also one showing the Centered Worldmap in the mini-map. But here it is as well: For my worker next....since we haven't done any planning yet....should I farm the Rice next or move to one of the hills for a Mine? Obviously farming will get us super growth (with the two seafoods & rice). While a mine would also probably be quite useful. As you can see from the screenie, if I work the forest the WB comes out in 5 turns. If I work the fish (I'll doublecheck later) I believe I grow in like 2 or 3 turns but the WB would therefore get delayed by a couple turns. But I'm thinking getting the gold for research is more important than the quicker WB. Also I'm guessing I should keep working the forest to get the WB out faster or should I switch to the seafood which will get the city to grow faster and also get us gold? I'm leaning towards the seafood....almost no reason not to work an improved tile at this point, IMHO. Next up I played THH's turn during my lunch break since he asked me to. His scout didn't find anything new, so I didn't bother taking a screenshot. The worker finished it's mine and that brought his GNP up to be tied with mine at 25 (though mine will go up to 27 next turn if the decision is to work the fish). Obviously his worker will move SE to pasture the cows next.
I'd go for the food. Haven't simmed it but the sooner you grow the more tiles you can use. I guess you can grow onto the rice, then when the work boat completes you'll just about be ready to grow again...
I've put a micro sheet in the C&D doc, how many food and hammers do you have in the city?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
I think the extra food would be better since more pop=whips as well the option to grow out the city when not building workers.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
Hey guys just out of curiosity how does the game calculate how much food u need to grow?
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
HAK, If you work the fish, then the fish and improved rice, then whip the work boat when you grow to 3 you'll finish the boat at the same time (eot21) that you would if you just worked the forest.
After that there is about a 10 food surplus, so you want to be 3-pop whipping big things like granaries and lighthouses and libraries along with workers, using the workers to stop you growing much past size six... BaII - the food box formula for normal speed is easy: Code: 20+CITYSIZE*2Code: CEILING ( 12+CITYSIZE*1.5 , 1)
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
First farm the rice! Food is more important and helps building those Settlers/Workers we need as well.
(March 29th, 2013, 03:29)Old Harry Wrote: HAK, If you work the fish, then the fish and improved rice, then whip the work boat when you grow to 3 you'll finish the boat at the same time (eot21) that you would if you just worked the forest. Have you tried CEILING((20+CITYSIZE*2)*0.67)?
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