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For a sec I thought you were asking if we could buy any Great Artists off someone
I dont' think any Great Artists have been born lately regardless.
Suffer Game Sicko
Dodo Tier Player
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All right I've positioned and divided the units to my best judgement. Here are the main stacks of units that we've deployed.
Note: I have not done any more drafts this turn. I don't think there are really any good tiles to draft off of, and with Rifling probably coming much sooner than expected, it seems better to hold off for now. There was some concurrence on chat on this. Feel free to discuss of course.
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Here's what we're building.
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The cities that Apolyton drafted (or possibly 1-pop whipped) T169:
Khoisan
Malatya
Bursa
Apolyton
Samsun
All of those cities are in the eastern part of Apolyton's land.
Another thing to consider is that Apolyton currently only has 15 cities of draftable size (which I consider to be size 5 and up), and since T163 they've done 35 possible drafts, together with up to 5 more drafts done during T161 and T162 for janissaries. That means that all their large cities are likely to currently have double draft weariness, and several of them have triple.
Furthermore, I consider that forum views should be fluid in width
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Any chance we can pillage their Gems ? That would hurt their happiness even more....
Mwin
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(August 13th, 2013, 01:09)Lewwyn Wrote: Well, I favor selling out to protect BbB because CP will likely be concentrating everything they have there. Poly and CFC are probably telling them to make sure the Statue of Zeus falls.
yup, I agree
(August 11th, 2013, 07:45)Nicolae Carpathia Wrote: Do we have any plans on dealing with a thrust to our south, near Seven Tribes (and the city 3-tiles north of that?).
there is more terrain for them to go through if they head south, and it gets easier and easier for us to reinforce. also, our 1 movers on our road network are still faster than their 2 movers in enemy territory. I'm much less worried about this than losing BbB
Please don't go. The drones need you. They look up to you.
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(August 14th, 2013, 09:24)kjn Wrote: The cities that Apolyton drafted (or possibly 1-pop whipped) T169:
Khoisan
Malatya
Bursa
Apolyton
Samsun
All of those cities are in the eastern part of Apolyton's land.
Another thing to consider is that Apolyton currently only has 15 cities of draftable size (which I consider to be size 5 and up), and since T163 they've done 35 possible drafts, together with up to 5 more drafts done during T161 and T162 for janissaries. That means that all their large cities are likely to currently have double draft weariness, and several of them have triple.
oh, if we can drag this war along and create some attrition, and hold statue of zeus, they are going to have some very very unhappy cities! this will be fun
Please don't go. The drones need you. They look up to you.
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Okay, Apolyton has ended turn. CivPlayers has NOT ended turn, so we cannot move yet. However, I did log in to take a look at where things were. CivPlayers was in-game. Bottom-to-top as always:
However, both of them have moved their stacks in as expected. I'll start with the Apolyton front first since they've hit enter:
So the plan here seems to be to take Gauntlet with the smaller group, then move everyone onto the rice tile and head toward Beyaz Peynir. I'm assuming they'll combine the stacks anyway. Gauntlet is burned obviously, and Beyaz Peynir may fall too, but if that's all we lose, we should be pretty happy. So here's the CivPlayers front. The caveat here is that they have not yet ended turn and could theoretically add some units, but this seems to be about what we were expecting:
CivPlayers: 20 Cuirassers, 4 Horse Archers, 1 Chariot
Realms Beyond: 15 muskets, 6 maces, 3 Knights, 1 Medic War Chariot, 2 Axes, 10 Catapults
They definitely don't really have enough to take BbB. EDIT well, it may be close. We also do have a fair sized Knight stack that is in between here and the Apolyton front, which did not make it into either of these pictures, so we do have more units than I'm even showing in these pictures. I checked the full front, and they did not send anything south. Also, those counts are just what are in those boxes as well as the Knight in the top-right city. That's not counting any other units we could slip in from out of the picture, so BbB is definitely safe.
Finally, no serious build-up signs from CFC yet:
I don't know, I feel okay. We need to think about how many units to stash into BbB, as well as try to figure where they'll place their Cuirassers, and how to position our catapults.
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If anyone wants to create a sim for Brick, that would be awesome. It's actually probably going to be closer than my gut reaction said - I'm remembering we don't get promos on these muskets. So if someone could create a WBSave as a base sim, you would be a wonderful person. Don't forget to check new random seed on reload  . We need to estimate how much xp those Cuirassers have. Whether or not they get pinch will be a major factor.
One problem is our cats probably won't figure into the attack. If CivPlayers attacks BbB, they probably go SE-NE to do it, which would be out of range. Cats could head north perhaps.
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