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[SPOILERS] Nyles Standish occasionally updates his thread

Turn 81:







So apparently, Pegasi don't have wings and just float via magic like Santa's reindeer.

Turn 82:

Nothing happens. This turn didn't even occur.

Turn 83:




I finally meet the lucky skilled bastard who snagged the game-breakingly great Great Lighthouse. Horses get pastured this turn as well. Instantly available since they're on a river tile.

Turn 84:




The settler that would become Kappa Hills gets built; it goes on the jungle hill 1N of horses, shares deer with the capital and fish with Plex Anthill.

Turn 85:




Whip another settler in Academy Park, which goes north to grab a lot of river tiles and 2 more food bonuses.




Still empty.
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Turn 86:




Kappa Hills founded.

Turn 87:




My next city of Razorbeak Wood founded up north, with that stupid 'liberate city' icon.

Turn 88 and 89:

Just wandering around with my warrior. Waiting for shit to build.

Turn 90:




The pirate ship appears once more. Not really a threat to any of my cities on its own whatever the cargo. You can see culture from a new German city in the east. NE of the cows you can see the silk it will claim when borders pop. That silk will be mine.




I'm beginning to see a pattern here...
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Turn 91:




I found my next city of Silverbird Park, named because it's founded next to a bird tile. Also starting to worry about how shit my economy is and how much maintenance and upkeep is costing.




Galley being built in Plex Anthill. The plan:

whip chariot in Kappa Hills to come out at the same time as the galley in Plex Anthill
put a unit on the galley
move NE-E
on the same turn, move the chariot from Kappa Hills 2 NE and 2 chariots east to threaten Cologne
next turn, take 3 cities, get capture gold, raze

Turn 93:




I meet Mr. Cairo. He's got 9 cities to my 8, and at least 10% of the world's population.




Turn 94:




D-day has finally arrived. Everything the light touches is either ours or completely fucked. Essen is still empty, as it was in the beginning, is now, and ever shall be. Security in Cologne has not been beefed up since 1360 BC or whenever it was founded, but there is a library. Perhaps knowledge truly is power.



Or perhaps not.

Turn 95:




Yuri has had a turn to react to the incoming attack, but Civstats has no whips from him, surprisingly. No spite whips on any of his fucked cities.

Gifs of the captures (largest is over 1 MB):


[Image: 2XxUTIe.gif]

[Image: Xh7Wiw0.gif]

Moved too quick; should have taken the workers first, then the city.

[Image: P7IFIYf.gif]

Kept Cologne because I'm retarded.

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Wow, I know there's a meta of demilitarized borders here, but... he kept a city you had vision on and could 2-move that lightly defended? That deserves a hammer
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Keeping cologne is reasonable!
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(May 19th, 2016, 03:04)El Grillo Wrote: Wow, I know there's a meta of demilitarized borders here, but... he kept a city you had vision on and could 2-move that lightly defended? That deserves a hammer

I've only played in one game with Yuri, but he seems to have a particular affinity for skeleton armies.

PB27 Spoilers:







This was about 100 turns into the game, and Yuri simultaneously has the second highest crop yield and the lowest power out of any of the civs I had contacted at that point. He had a dozen cities, and I think was tied for most cities of any of my neighbors at that point. More justified in PB27 since not only were all of his coastal cities defended, but with something better than a warrior. Also, he wasn't attacking or being attacked, whereas everybody else on the graph was either at war or a lot closer to an active war zone.


(May 19th, 2016, 04:10)ReallyEvilMuffin Wrote: Keeping cologne is reasonable!

I'd like to be able to hold on to the city, but I thought of razing it just so he couldn't take it back, which he did.

Turn 96:




I make a blunder and sacrifice a chariot. I was half expecting the next city to be defended by a warrior as well, so instead of waiting on that plains hill and attacking next turn, I move next to the city, which is stupid because it gives me no benefit besides seeing the city defenders, since either way I can't attack until next turn, and exposes me to Yuri's attack if something that's not crap happens to be in the city (which it was). Munich also has a granary and a library just like Cologne did.

The warrior on the hill that razed Essen gets back on the boat to aid in the defense of Cologne.

Turn 97:




Last turn that chariot was on Qilin and the Axe was 1E-1SE of its current location. I considered attacking the chariot, which would be slightly advantageous because it would give me 5% withdrawl chance, but would expose me to a nearly certainly fatal counterattack from the axe. I could have hit the Axe for a near-certain victory and threaten the city which I inferred must be 1S of where the axe was standing, which would leave Cologne undefended, but might possibly force an attack from Yuri's chariot if the city 1S of where the axe was happened to be empty or lightly defended, which he would probably win unless I took no damage attacking the axe. I decided to stay and hope to win the coinflip, then I would be able to put the warrior in the city and hopefully hold the city. I lost the coinflip.

Now, my plan was retake the city, let Axe re-re-take it, then re-re-re-take it with my chariot.

[Image: TlN3cQa.gif]

Rest in peace, proud, noble nameless warrior. A great man who burned over 1% of the world's population to death. :'( He will be missed.

Since that didn't work out, I guess I'll amass more chariots and attack Cologne again.

Turn 98:




What's that, Yuri? You don't think I've razed enough of your cities, and you founded a whole new one for me to raze? smoke




I'm happy to oblige.
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Monster turn! Post yer monsters! smile
Suffer Game Sicko
Dodo Tier Player
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Turn 99:




BGN founds a new city near Children of the Corn.

[Image: 0LZDx2A.gif]

I make good on my promise to destroy Bremen. I got a GG from it; haven't quite decided what to do with him.
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Turn 100:




My stitch of the known world. I count 8 monsters: Dryad, Xiezhi, Monstro, Kraken, Satyr, Werehyena, Ceryneneian Hind, and Ogre.






















Graphs.




Demos are not good but not complete garbage (except GNP).




Offered peace to Yuri.
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Turn 101:

Yuri accepts peace and I offer open borders to Mr. Cairo for foreign trade routes.

Also, a barb city appears in the north:




Brick sends 2 chariots to take it out.

Turn 104:




Yuri wastes no time founding on the same tile a third time.




I send my city raiding galley down south to explore the islands.
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