Turn 31 - 2760BC
Our warrior survived an attack by the barb panther flawlessly between turns. We moved him a tile east this turn to defog all potential tiles with hostiles on them:
![[Image: ISDG-96s.jpg]](http://dl.dropbox.com/u/19563179/ISDG/ISDG-96s.jpg)
All clear for now, captain.
The workers finished the grassland river cottage, giving us six improved tiles. I'm betting that's more than anyone else has so far. Of course, we can only work four tiles right now, but they'll all be in use soon enough, with the capital picking up all of those cottages while our workers get Mansa's Muse started. No news is good news while we continue to run our cardboard cutout defensive opening.
![[Image: ISDG-97s.jpg]](http://dl.dropbox.com/u/19563179/ISDG/ISDG-97s.jpg)
We're still tops in GNP and Food for the moment. These numbers will look even better in a few turns, when Mansa's Muse will add its own contributions. Production is rather low, but we all know that in Civ4 food and commerce are much more important than raw shields.
Other teams:
* German team grew their capital to size 4, and they now have 5 pop points overall with their second city.
* UniversCiv settled their second city. They have 3 total pop points, a size 2 capital and a new city. We don't think that they have a second worker yet either. Not the strongest opening.
* CivFanatics discovered a new tech, almost certainly Pottery. They teched Wheel earlier, and the Power numbers match up. CivFanatics has gone Agriculture, Wheel, Pottery - an odd starting path for India and its Mining tech. But we believe that they don't have many forests to chop at their capital, which explains the lack of interest in Bronze Working. They are also the only team in the game without Hunting. If they have a deer resource, they aren't using it.
No one else in the game has Pottery yet, just us and CivFanatics. Apolyton and the German team are the only others who even have Wheel. Everyone else won't be working cottages for a looooooooooong time.
Our warrior survived an attack by the barb panther flawlessly between turns. We moved him a tile east this turn to defog all potential tiles with hostiles on them:
![[Image: ISDG-96s.jpg]](http://dl.dropbox.com/u/19563179/ISDG/ISDG-96s.jpg)
All clear for now, captain.

The workers finished the grassland river cottage, giving us six improved tiles. I'm betting that's more than anyone else has so far. Of course, we can only work four tiles right now, but they'll all be in use soon enough, with the capital picking up all of those cottages while our workers get Mansa's Muse started. No news is good news while we continue to run our cardboard cutout defensive opening.
![[Image: ISDG-97s.jpg]](http://dl.dropbox.com/u/19563179/ISDG/ISDG-97s.jpg)
We're still tops in GNP and Food for the moment. These numbers will look even better in a few turns, when Mansa's Muse will add its own contributions. Production is rather low, but we all know that in Civ4 food and commerce are much more important than raw shields.
Other teams:
* German team grew their capital to size 4, and they now have 5 pop points overall with their second city.
* UniversCiv settled their second city. They have 3 total pop points, a size 2 capital and a new city. We don't think that they have a second worker yet either. Not the strongest opening.
* CivFanatics discovered a new tech, almost certainly Pottery. They teched Wheel earlier, and the Power numbers match up. CivFanatics has gone Agriculture, Wheel, Pottery - an odd starting path for India and its Mining tech. But we believe that they don't have many forests to chop at their capital, which explains the lack of interest in Bronze Working. They are also the only team in the game without Hunting. If they have a deer resource, they aren't using it.
No one else in the game has Pottery yet, just us and CivFanatics. Apolyton and the German team are the only others who even have Wheel. Everyone else won't be working cottages for a looooooooooong time.



![[Image: ISDG-99s.jpg]](http://dl.dropbox.com/u/19563179/ISDG/ISDG-99s.jpg)