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[SPOILERS] A threesome becomes a twosome

Those Djinns do look pretty tough. I take it from the talk here that you are confident that at worst the defensive line will hold?
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(February 7th, 2013, 03:18)Jkaen Wrote: Those Djinns do look pretty tough. I take it from the talk here that you are confident that at worst the defensive line will hold?

Yes, I don't think they have any means of beating the djinns. Since they're not moving to outflank us, I'm sure they have something up their collective sleeve, though. In their shoes, I'd be trying to pillage out the nodes that are giving the djinns all their power (or cut the roads to the Balseraph capital), or use Blinding Light to keep the puppets from casting.

The problem with switching to offense is that Gibbon's puppets can either cast Snowfall or Summon Djinn, but not both. This effectively means we can only cast Snowfall every other turn.
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Does Gibbon have Twincast? If not, how soon do you expect it?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(February 8th, 2013, 00:36)Merovech Wrote: Does Gibbon have Twincast? If not, how soon do you expect it?

No, and never. Gibbon doesn't get any free spells, unlike adepts/mages/archmages, and his first four promotions will be spent on Mobility I and Ice I, II, III. After that, getting five combat promotions and Twincast falls into the "not gonna happen" category. As awesome as Twincast puppets are, it's probably another one of those things you're only going to see in a single player game.
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And, plako: while I'm talking about future things, I have a vacation scheduled for March 23-31. I'm not planning on bringing my laptop, so our options are for you to play my turns or to request a pause. Since the pace of the game can best be described as "glacial", I don't think a pause is unreasonable. I'm fine with you playing the turns, if you don't mind wrangling a bunch of puppets. Since you've been playing two civs since pretty much the start of the game, I wouldn't want to add to your load.
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Hey now, plako has gotten Twincast puppets in a multiplayer game before. wink
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It seems we're up. I see you got 2 Adepts to mage level. Our mana nodes are all over the place so not best timing to upgrade them. However I think Chaos II is the best thing you could give 1 of them. As I said especially puppets will benefit from Mutate and you'll get lots of them. I also improved another mana node to Death so that your new Adepts will get summon skeleton out of the gate. We should probably wait with another adept so that we get those mana nodes in more sensible configuration.
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Also I don't mind playing also your nation during your absence. However pause is also ok.

You should probably also switch to Cartography. Otherwise we won't get it in time.
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(February 10th, 2013, 15:47)plako Wrote: You should probably also switch to Cartography. Otherwise we won't get it in time.

I put my research into it, but can Luchuirp and Illians finish it next turn? I need to revolt before I end next turn, so my research next turn is no help.

For lurkers, here's the current standoff:

[Image: 117%20map.jpg]

Adept list:

[Image: 117%20adepts1.jpg]
[Image: 117%20adepts2.jpg]

I did give Chaos I to one of the promotable adepts and paid for the upgrade to mage. He'll be able to summon Chaos II puppets next turn.
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Puppets can't be directly mutated. You need to mutate adepts.
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