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Sorry, haven't had a whole lot of action. My last "update" was June 26th on T52, and I just sent T55 along this morning, 15 days later. My second Great Prophet was born at EOT, but I'm thinking about how I want to manage my civics: Monarchy's due T60 or 61, I believe. A triple-revolt (Quick Speed) to HR, Bureau, and OR or Theo is tempting, and only 1t. The other option is to go Bureau/OR, whip out some missionaries ASAP (Confucianism's only in 2 of my 4 cities right now) and then go to HR/Theo. This means I'll have to knock out a monastery (probably in the capital) for the future, not that big of a deal. I'll let you know next turn what the decision is, and try to do a full update if the turn comes to me at a moment where I can do more than just rush the turn along.
I did lose a War Chariot up near Whosit's borders, stumbled on a 2-axe + 2-spear stack. Am building more axes to compensate.
Tally in that war, to date:
Egypt:
1 War Chariot + 1 Warrior
China:
1 Axeman + 1 Warrior
That stack isn't anywhere near enough to scare me; a few axes & they'll be quite killable.
July 13th, 2010, 18:15
(This post was last modified: July 13th, 2010, 19:17 by Cyneheard.)
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Bulbed Civil Service. The prophet was 8 beakers short, so I knocked out CS this turn, and then will go back to finishing off Monarchy. That was slightly  : I should've waited a few turns, for pop growth to get me the last 8 beakers. Definitely going to wait until Monarchy comes in, and then triple-revolt to HR, Bureau, and Theocracy. I'll just make King's Landing my missionary-spawning point. 5XP units will give me a nice leg up on everyone else. Once Monarchy's in, it's on to Construction for Catapults.
My cities:
Eventually, might run some priests to accelerate the shrine. Not a huge rush, tbh. Or might run 2 scientists somewhere for a Bureaucademy; with current expenses being what they are, I can run a very high slider.
Surrounding territory:
Note: I got research visibility on Krill after ending turn; I'll probably lose it back. He's on Math, with 7t to go (so T63). I think I'll be able to beat him to Construction (if that's where he's going). Having Alphabet just to know what techs everyone else has would be nice. Especially with how blind we're flying at this point.
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Hm. Krill went from Math(7t) on T56 to Math (2t) on T57. So, no, I won't get Construction before he gets Math. Monarchy will come in T60.
July 24th, 2010, 19:40
(This post was last modified: July 25th, 2010, 22:22 by Cyneheard.)
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Just did the triple-revolt to HR, Bureau, and Theo. I'll have King's Landing use its just-completed Monastery to crank out 3 missionaries, and start making those 5XP units @ 150%...good times.
Construction up next.
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Construction in 4t (possibly 3...just finished a Library in my new Bureaucratic King's Landing, good for a bonus 9bpt next turn).
I switched from the Mine to a cottage. It'll be 3 more turns to pump out 3 missionaries, so that all five of my cities can enjoy the benefits of Theocracy.
Krill is also 4t from Construction. Looks like I'm going to need to go back, grab Hunting, and make some spears next, as well. Also saw a Krill Archer, so he has Hunting and Archery.
Next plan: grab Aesthetics and Lit, then build GLib in my Bureau capital if it's still there.
Mine those two plains hills (19 base hpt @ 150%), and timing in those three chops (another 20 base hammers each) + some overflow (needing 37 base hammers), and I need 134 base hammers to finish GLib: That's 116, or another turn shy (leaves room for rounding). A 2t GLib build, not too bad, I think. Should be done by T75 or so. I'll need more workers, but I need more workers anyway. 3 workers in the area, who finish the mines, and then each one heads to a different forest to start chopping 3t before Lit comes in. In 5t, I'll have Construction and Hunting, and Aesthetics/Lit should be another 6t or so...
I can build missionary - missionary - worker - worker - missionary, then start a building. I'd want that building 31 or 32 hammers shy of completion, and both plains hills available to be worked. The building needs to cost at least 50 hammers, so either the Aqueduct, Courthouse, or a Confucian Temple.
A Philo GLib seems like a particularly solid option, and the Priest pollution from the Oracle won't be a bad thing; a shrine is always appreciated. Once that's done, I'll need to start churning out an army everywhere, I'm afraid...someone will be coming for me, if they aren't planning on doing so already. With Catapults, spears, and WC in hand, though, I should be able to handle just about anything.
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I subscribe to the IT thread (only way to keep track of all of the games), so I saw what Strike700 had posted. For lurkers' enjoyment:
Strike700 Wrote:In an unprecendented act of treachery the Egyptian people have lain waste to the City "First of May" and murdered thousands of innocent civilians. We the Chinese people assure you, This act will not stand.
Since I knew already that China and Egypt are neighbors, it's not like I learned anything relevant to my game. However, GO JOWY GO! And, yes, lurkers, if you deem it kosher, you may tell him that "This Egypt supports that Egypt." If only Whosit could be so foolish as to leave a city open...
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Note: I only have 2 forests in my lands now, not three. Was working off of the wrong screenshot. So it'll take at least 3t to build GLib. Because of odd hammers producing rounding errors, I need to be careful.
2 cows + 1 city center + 5 copper + 3 grass hill mine + 4*2 Plains hill mines = 19hpt. That requires size 6 (including the corn), preferably size 7 so I can work the priest as well for that one turn. I'll be at size 9 once the missionaries are finished, so the 2-pop whip won't be an issue.
I need 201 final hammers.
Turn -2: 48/80 on a courthouse: Not difficult; 2t of 16hpt.
Turn -1: Whip for maximum overflow. 40 whip hammers + 19 worked hammers * 1.5 base = 59*1.5 = 88 hammers. -32 into the courthouse = 56 overflow reduced to 37 base hammers.
Turn 0: Begin GLib. 37 overflow hammers + 40 chops + 19 worked = 96*1.5 = 144 hammers/201. 57 hammers shy.
Turn 1: Work 20 hammers*1.5: This means running a priest specialist, most likely, as well. 27 hammers shy.
Turn 2: Work 19 hammers*1.5 = 28 hammers. Finish at EOT.
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Courthouse is a silly build in the capital.
Other options that I could whip:
Aqueduct, at 36/67 hammers: This means I can go for HG if I want, as well, although it would have to be slow-built. With stone, it's a cheaper build, and I'd get back the hammers in whippable pop, plus the permanent health and GE points. I do think GLib is a higher priority, though.
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Updates please!
"There is no wealth like knowledge. No poverty like ignorance."
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Will do when I get the save next. The game was stalled for quite some time, it's only been 4t since I posted my GLib plan. I've since finished Construction and Hunting, and have enough gold that I probably only need 1t at 0% to fund myself through Aesthetics and Lit.
The save is currently with Sunrise, so it'll probably be tomorrow unless he plays very shortly so that it can go through Kylearan and Krill while they're still awake.
Things I'm trying to decide:
Sentries: How much should I station? With the ability to make Sentry War Chariots, I could do a War Chariot/Spear pair in about 4 places, 2 each for both north and east. Axemen can be in some of those, as well.
Other military: Now that I have Construction and Hunting, I can churn out a few catapults and spears for defenses.
Which building(s) to build for my GLib plan: I may do something else, and that's an Aqueduct --> Courthouse --> GLib cascade, getting 75-80 hammers, or 50-53 base hammers in overflow from the Courthouse (while the GPT savings are minor, +2EP is useful when I'm trying to keep research visibility on Krill and make things difficult for Whosit to get visibility on me). Have to run through the numbers, and that's highly dependent on the overflow from the missionary King's Landing is building and how many turns I am from finishing Literature (5 or 6, I think). Also, building an aqueduct means I have a fail-safe if GLib falls before I can build it: with stone, HG is a perfectly adequate wonder.
Expansion: I'm going to need some more cities to keep up; workers aren't really an issue quite yet, but certainly I'll want to add about 1 worker per new city built, if not more.
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