Is that character a variant? (I just love getting asked that in channel.) - Charis

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Turn Discussion Thread

Mortius Wrote:I think he should. It's just two tails to the NW and I don't believe any of the teams sent a warrior to scout. So we shouldn't fear to much about marauding warriors.

Yeah, I'm betting all of the teams are doing at most as much warrior exploration as we are. Basically checking some areas not too far from the capital. Sending their only warrior off in a random direction is just too risky of a move.
Plus, everyone knows this is a big game with lots of people hoping to have a decent amount of time contributing to a Civ development. It would be a disappointment if any team felt the need to eliminate another whole team before they get their second city out. It'd just be very unsportsmanlike for a game like this.
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Mortius Wrote:It looks like it's Our Stone smile
Well, let's wait until we've actually seen what's to the E/SE before we go making any assumptions. smile The coastline looks pretty close to mirrored on the other side of the Stone so far, which suggests it being roughly at a halfway point between us and someone else.

Mortius Wrote:It's not just a stone. The city has above all the three happy resources. All of them doubled by markets. So I can say it's about +6 happy cap. The stone is just icing on the cake smile

PS: Has anyone noticed that we have already all the happy resources doubled by markets (Fur, Ivory, Silk, Whale)? It's +8, and +9 with the Wine jive
Good that we have several happiness resources. Bad that two of them are not going to be able to be hooked up for a considerable time (Calendar/Optics), and that we require a very expensive building that's not otherwise overly useful in many cities to double them (Markets). Yes, it doubles 2-4 of them at once (depending on tech order), but 150 hammers per city is not a negligible investment. Gold, Gems, Silver, etc are always far better options... though we may not have that choice. (I wonder if all those really good resources will be off the mainland.)

Still, not a bad location. Just bear in mind it only nets us 3 resources (not 5) for a considerable portion of the early game.

Herandar Wrote:Agreed. Should we have a dedicated solely for the turn repots, sans discussion?? A historical document of some sort?
Sounds like a reasonable idea. Or a thread consisting of links to the turn reports in this thread - perhaps just every fifth one, plus ones that are deemed extra-important.

HitAnyKey Wrote:Yeah, I'm betting all of the teams are doing at most as much warrior exploration as we are. Basically checking some areas not too far from the capital. Sending their only warrior off in a random direction is just too risky of a move.
Plus, everyone knows this is a big game with lots of people hoping to have a decent amount of time contributing to a Civ development. It would be a disappointment if any team felt the need to eliminate another whole team before they get their second city out. It'd just be very unsportsmanlike for a game like this.
Yeah, let's hope so. To be safe, a team sending their Warrior off in one direction would also have to build a Warrior first (rather than a Worker), which is generally a bad idea. So it seems unlikely that would happen.

I'd recommend our Warrior goes a turn or two NW to fully reveal the coastline there. smile
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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I played the turn, and took a few screenshots, but since I'm at work won't have time to post them until a little later. The warrior didn't really show anything new at all, and the scout landed on yet another new resource for us. A wheat I think it was. Didn't have much time to look at it in detail.
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[SIZE="4"]Turn 6:[/SIZE]

[Image: RB0010-Turn6.jpg]


Quite a good land around.


[SIZE="3"]Units movement:?

Warrior: NE => scout the little peninsula.
Scout: SE, SE on to the foged forest? (the plain hill is still visible from there).[/SIZE]
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Mortius Wrote:[SIZE="3"]Units movement:?

Warrior: NE => scout the little peninsula.
Scout: SE, SE on to the foged forest? (the plain hill is still visible from there).[/SIZE]

Yup, I fully agree with this.
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Any good reasons that we might want to alter the course of the scout?? Is that potentially a hill one space north of the arrow?
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Herandar Wrote:Any good reasons that we might want to alter the course of the scout?? Is that potentially a hill one space north of the arrow?

Nope. It's a grassland.
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HitAnyKey Wrote:Yup, I fully agree with this.

I also agree
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Herandar Wrote:Any good reasons that we might want to alter the course of the scout?? Is that potentially a hill one space north of the arrow?
If it were a hill, it would already be visible from the Scout's current location.

I agree with the proposed moves.

Warrior: 1NE -> 1NW -> 1 NW -> back to capital
Scout: 2SE -> decide next move based on what we see

smile
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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[SIZE="6"]We Haz Gold!!!!![/SIZE]

[Image: Civ4ScreenShot0000.jpg]

We know where the warrior is going the next couple turns. NW NW

I also think it's quite obvious where the scout needs to go. Up onto that Gold hill to see what else is around it. smile
It's nice to have Gold near our capital.
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