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[SPOILERS] Nyles Standish goes full retard

Turn 52:




Moved the scout again.

Babylon is working on a Lighthouse. Also switched Akkad and Nineveh to Axemen (not shown, obviously; more on that later).




Also related, I switched to Mysticism, leaving Iron Working 1 turn away from completion. I switched it back before the end of the turn, though.

Turn 53:




I get Iron Working and a Classical tech score increase. Finally getting Mysticism for the Masonry discount and because I need to go down the religious part of the tree eventually in order to get Hereditary Rule and other good shit.

My iron:




Plako's iron:




A significantly more convenient spot. Both irons are 4 tiles from their respective capitals as the crow flies, but mine is at least 5 tiles by land, not considering the extra forests which slow me down further. Not really that big a deal, though, and the forests give me more free hammers anyway.




Iron Working rockets me into #1 for power.




City builds as I ended turn. Considering I don't actually know the location of any cities besides Hamburg and Berlin, it's fairly obvious what the target was.

Turn 54:




Emphasis on 'was'. After a lot of thought and discussion with a friend, I decided to cancel the attack on Plako, for now at least.

The original idea of attacking Plako occurred to me after he founded Hamburg. I referred to Hamburg as "quite the Pink Dot" in an earlier post. It might not technically be, being closer to Plako's capital than mine, but it's 6 tiles from his and 7 from mine. If it's not a Pink Dot it's as close as you can get to one without technically calling it that. It takes several tiles closer to my capital than his.

Regardless of how close it is, Hamburg has a huge amount of available food. It would make a fantastic Great Person farm, which plays well with Philosophical's huge GPP bonus in this mod. Whatever Plako's exact plans for the city are, he definitely considered the long term payoff of the city enough to risk founding it far from his capital, close to a player who he has never played against before, who is playing an aggressive leader and could very possibly not know who he's messing with and do something crazy and attack out of nowhere. I felt that it was foolish to let it stand and grow and begin to pay dividends. Even though I'm not attacking him right now, I still think if I leave him alone too long he'll get the snowball rolling with his cheap golden ages, bulbs and academies, out tech me, then run me over with Knights.

In my original attack plan, I would have founded Akkad where Nineveh is now, and hooked up the horses first. I would then chop and whip chariots out of Babylon and Akkad, attacking Hamburg around turn 42ish. Part of the idea was to have the chariots ready to complete, then whip overflow into another 1 turn chariot the next turn. This gets a lot of military out before Plako has time to react to the spike in power and whip units to defend Hamburg. Four chariots (120 hammers) take Hamburg (100 hammers to found), and whatever is left rushes to Berlin. Since Plako could not have copper hooked up, having settled for food and horses, and having lost his source of horses with the fall of Hamburg, he would be pretty screwed at that point. Even if the war went as well as it could have possibly gone, I'd still only have 2 more cities than before, and they'd be significantly further away than if I had simply settled the ample available land, thus costing me much more and slowing my tech rate. The distance would make it harder to defend my holdings from the others, who would certainly not simply sit on ass and wait for me to get a double sized empire off the ground.

I decided that there was no rush to get the attack out, and that I might as well use 1 movers instead of 2 movers since the forests and hills around Hamburg would negate the movement advantage of Chariots, which would also get no defensive bonus from the terrain. Hamburg's border expansion would add the hill 1W of the oasis, whose vision was blocked by forests. Waiting for the borders to pop would not give me any fewer turns to march to Hamburg. I couldn't get there before +20% cultural defenses without coming with significantly less force, so there was very little reason to attack immediately. I went for my original settlement plan, putting Akkad where it is now, by the copper and pigs.

The new plan started as "put enough hammers into axes to allow me to whip overflow for another axe immediately in all 3 cities, then stack all 6 and attack". I modified that to 3 axes from Nineveh, 2 from Babylon and 1 from Akkad. This limited the time I would be waiting for units from Akkad to walk to the front. I might have actually built the axes faster the original way, but I chose the second way to try to make the power spike as quick as possible and give little time to react. The switch to Mysticism instead of Iron Working was meant to avoid the huge resultant power spike and since I would have to delay the invasion to settle for the iron wherever it turned up and build swords.

Basically, my plan would have worked out something like this (please ignore that Hamburg is incorrectly called Munich, or that there's gold I don't actually have in the game, or the AI civs that I incorrectly have contact with, or all the other shit that I know is wrong with my sandbox):




Six axes with chariots pouring in behind. I'm pretty sure that there wouldn't be 1 archer in the city. I'd have to look at the power graphs again, but I don't think Plako has Archery, and if he does, he got it recently. In any case, I would almost certainly have taken Hamburg, but probably not anything else. The more I thought about it, the harder it was to make the planned invasion pay off. Six axes is 210 hammers, a settler is 100 and a granary is 60. The 2 chariots (and whateIver else I would produce as required) add another 60 hammers cost (at least). If I got a granary from capturing Hamburg, that's 160 hammers gained for 270 invested.

Plako has a third city now, most likely near his copper. If he has copper, he would whip his remaining 2 cities to the ground before I could walk to Berlin. I don't imagine that I would be able to take Berlin, at least not easily.

So, if I make a very large attack, it's not likely to work and be cost effective. If I make a limited attack and only take Hamburg, Plako will come back for it eventually.

Then, there's Yuri. If I somehow eat Plako entirely in the near future, I'll have several far flung cities costing me much more than the cities I could have founded, and a bunch of empty space between me and an imperialistic leader who already has 5 or 6 cities. Yuri then settles most of the land that would have been Plako's, and Elkad settles more of the land between us than he would have gotten otherwise. I'll end up with somewhat more land that I would have otherwise, which will be significantly less developed since I spent resources on military and not workers and buildings, in between 2 guys with huge tracts of extra land, one of whom has a building that gives extra free XP to mounted units and chose an aggressive leader (Elkad).

tl;dr I considered attacking Plako, then decided not just yet, if ever.

The few hammers I have already put into military units aren't that significant right now, and they can always be used to whip defenders in an emergency.

Turn 55:




All of my cities grew on the interturn.

Akkad is finally working a gems tile. That's the main reason my GNP shot up to #1:




These are some sexy demos right there: #1 in GNP (that's with a 1.4 modifier for Masonry, but any tech with a 1.2 modifier would give me 6/7 of that GNP, which would be 54 and still #1), #2 in Mfg by a single hammer / turn, above the median and average in crop yield, #2 in soldiers with only 2 warriors and a bowman, #1 in paper population (surprising).




"Babylon the Great, the mother of harlots and of the abominations of the earth."
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Why is Elkad wasting worker turns? dubious.gif
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F to fortify instead of I to irrigate (farm) the rice? noidea

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Quote:Why is Elkad wasting worker turns? dubious.gif


[Image: images?q=tbn:ANd9GcQ5N5qYWSle1FKgHc0KLS8...uVqWoX_5KA]

nod
fnord
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FYI, I don't think you ever posted your password for the game? For use in case someone needs to cover your turn for whatever reason.
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No, I haven't posted it yet.

I sent it to you via PM just now, Brick.
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thanks!
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Turn 56:




I finish Masonry and start Writing. The plan is Mathematics, then Calendar or Construction or Currency.




Turned 100% gold on, thus losing the research multiplier and dropping me out of 1st in GNP. Crop yield is mediocre as usual. Gonna need to emphasize that more.

Turn 57:




Not much happens domestically this turn. A cottage finishes and science gets turned back on.




Two things here:

#2 city multidance

HAK built the Mahabodhi this turn. Knocks Babylon down a peg in turn 58.

Turn 58:




The scout was sent to explore the coast in order to be able to trade with Elkad. I find his chariot. Not concerned by it; I can get a spear out in time. Even failing that, a Bowman still has odds on city defense. I don't know how to tell exactly how many experience points he has on that chariot, but it's either 5 (+3 normal barracks bonus, +2 armory bonus for mounted) or 7 (armory plus +2 from stable). He can get at most Combat II either way.




Slowbuilding a spear here since I don't want to take any chances, have enough time to complete the build before the chariot can arrive, and don't want to whip off any high yield tiles from Akkad right now; I also need more units to cover my workers and settlers. Notice the hammers sitting in the build queue that could have gone into something else and been doing something.

Not shown: I switched the warrior in Akkad with the Bowman in Babylon, not realizing that Babylon at size 6 gets 2 unhappiness from lack of military units instead of 1, so 1 citizen turn was lost. duh


Turn 59:




I unfog a coastal path to Elkad's territory, allowing me to trade. Pretty much the same or analogous resources hooked up for both of us, except that he got Iron faster.




I can't tell from this zoom if that's a single worker on the rice, or multiple. I don't have a closer screen of Philly this turn for some reason.

Shifting the Bowman to Akkad means I can't have him deal with the barb warrior 1NE of Nineveh. If he suicides into Nineveh it's fine, but if he pillages that would be annoying. I don't know if the hammers in the queues for Chariots would be lost in that situation, but I think that's the case.

Turn 60:




Barb suicided, fortunately. 4.20 ftw smoke




Elkad's moving a shock Warrior and his effectively Combat II Chariot in the general direction of Akkad. I can't imagine he'd attack with such a small force at this point in the game. It would have no chance of succeeding at anything, except possibly pillaging the plains hill gems.




Also pictured: the squatting worker I posted about earlier. smoke




Whipped a settler, gonna use the overflow to clear out the build queue.

Turn 61:




The chariot moves back, and the warrior moves forward, pretty much confirming that he won't attack. Not taking even the slightest chance here, though, and since Akkad has enough happiness, the only thing that I lose by moving the Bowman down is the fortify bonus. Nothing can hit Akkad out of the fog, and the spear spawns next turn anyway.

Turn 62:




Spear going north to fog bust and secure a spot for a later settler. I'll either put my absurdly cheap Moai in the city by the Gems and Iron or in the Fish/Furs city.

Turn 63:




I have this shot of Akkad after mining the second Gems tile, but no shot of my fourth city (Mosul) for some reason. I could have sworn I got one. You can tell it's there due to the spike in gold per turn costs. I still have enough to finish mathematics without switching back to 100% gold.

Mosul is working on fishing boats while the 2 workers get the furs hooked up.

Turn 64:




I log in to this proposal from Elkad, immediately accept. His trading me his only silver makes the trade happiness neutral for him, so I guess he either is just about to hook up another silver and/or just wants to foster peace. Or maybe it's the glue. lol




9 happiness is pretty good. nod I desperately need to catch up on settlement. I just now caught up with most of my neighbors with Mosul last turn.




Is this how you guys want the overview screenshot for turn 65 as well?




Demos
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Quote:Is this how you guys want the overview screenshot for turn 65 as well?

Yup, that's good.
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Turn 65:




Whip timer runs out in 5 turns. I have enough excess happiness that stacking it for a turn or two won't make much difference.




Building a Library to take advantage of this obscene amount of commerce. May switch to a worker at size 6, whip overflow into Library or something.




I ought to camp the deer as soon as I have the workers available.




Working on the furs is obviously the only choice here until fish get fished. Probably skip the Barracks here for now and go for Granary first.




Here's my overview screenshot. Not much changed from last turn.




My techs. Nothing to the right except Mathematics next turn.




I got graphs on Yuri, so I'll be posting most of the graphs.

Still leading in GNP. Nobody's even close except Commodore, who's doing better overall, though. This GNP won't last long without population growth, and my crop yield has been mediocre to bad.




Some pretty big spikes from CH and Plako.




Yuri is the clear winner here by far, as one would expect, having as many cities as he does.




The slope of Yuri's culture graph is constant. He has not completed a single culture producing building.




Demos again.
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