January 27th, 2016, 08:05
(This post was last modified: January 27th, 2016, 08:06 by GermanJoey.)
Posts: 5,648
Threads: 30
Joined: Mar 2014
Hmm, what other mapscript could it be though? Besides the trees, there's also the insane amount of hills. Maybe tectonics? That's basically like Totestra Jr. edit: also just noticed this: 104x64, 8 player map. Another Totestra indicator, heh, as that mapscript is infamous for how big it gens. That's about 5/6 the size of the PB27 map with 1/3 of the players. Ikhanda might be too good to pass up!
On sims regarding the capital move: yeah, that's a really good idea. For the stuff I just posted, I was thinking that it'd be just good to have a baseline sim, so that we could compare how well a move would work out. Another sim that would be good to do would be to see how well Augustus can work in Stonehenge and/or The Oracle or some such. Like, maybe GK gets 3 cities and 8 pop by T50, but AC gets 2 cities, 7 pop, something like that? Who knows! But it would be nice to know.
January 27th, 2016, 08:20
Posts: 3,907
Threads: 26
Joined: Apr 2013
I ran out the plain hill up to the first settler:
Seems pretty neat up to here, completing the 2nd worker at size 2 with 60/60. Sort of relying on the forest not growing on grass hill though or we're a bit stuck for worker turns while we wait for BW.
Looks like it's only a 2t earlier settler than SIP, which is a bit disappointing.
January 27th, 2016, 08:26
Posts: 3,907
Threads: 26
Joined: Apr 2013
Also, worldsize is standard in Ceil's sim, which makes techs BW a bit cheaper.
January 27th, 2016, 10:26
Posts: 7,840
Threads: 37
Joined: Jan 2006
(January 27th, 2016, 05:12)GermanJoey Wrote: By the way, that is a BTS Worldbuilder file, not RtR. The only difference between them is that there's 40 civ slots in RtR, but the base game only supports 18. So, you gotta convert your map first (there's a command that does it mapcad.pl; PM me if you need help, or read the first tutorial) and then run easy_click.pl again to generate the new sims.
Would that cause problems loading the file - i.e. incapable of doing so? At least one of the other teams is experiencing problems, so if that's the case it might be helpful if you could advise in the tech thread.
January 27th, 2016, 10:49
Posts: 3,907
Threads: 26
Joined: Apr 2013
Yes, you can load it with base BTS but not RtR.
January 27th, 2016, 12:44
Posts: 3,907
Threads: 26
Joined: Apr 2013
Hmm, I generated a couple of maps. 104x64 seems to be a large size map from any of the standard scripts with the game. Almost every map I generated had one start covered in forests like ours. Yeah, I got nothing.
Well, I imagine whatever script will have a much bigger water percentage than PB27 at least.
January 27th, 2016, 16:00
Posts: 3,907
Threads: 26
Joined: Apr 2013
I tried out building the second worker at size 1. Put 2t into growth(1 corn, 1 oasis), because the worker will be finished by the chop anyway. Otherwise pretty much play things out as per your sim.
IIRC we get the worker 3-4 turns earlier. That means we get the sheep connected 3-4 turns earlier, making up for the lost time at size 2. We would be down some beakers but it gains the worker turns for another chop.
January 27th, 2016, 17:24
(This post was last modified: January 27th, 2016, 17:35 by GermanJoey.)
Posts: 5,648
Threads: 30
Joined: Mar 2014
(January 27th, 2016, 10:26)Dreylin Wrote: (January 27th, 2016, 05:12)GermanJoey Wrote: By the way, that is a BTS Worldbuilder file, not RtR. The only difference between them is that there's 40 civ slots in RtR, but the base game only supports 18. So, you gotta convert your map first (there's a command that does it mapcad.pl; PM me if you need help, or read the first tutorial) and then run easy_click.pl again to generate the new sims.
Would that cause problems loading the file - i.e. incapable of doing so? At least one of the other teams is experiencing problems, so if that's the case it might be helpful if you could advise in the tech thread.
yeah, you can only load BTS files in BTS, RtR files in RtR. And I'm not allowed to post in the tech thread. I can't even read it.
January 27th, 2016, 17:34
Posts: 5,648
Threads: 30
Joined: Mar 2014
(January 27th, 2016, 08:26)The Black Sword Wrote: Also, worldsize is standard in Ceil's sim, which makes techs BW a bit cheaper.
oh, that's a good point! that would make AC a little better too, since w/ GK, with my sim, we get BW on the first turn we'd need it, while AC would need to research the more expensive Agriculture instead of Mining, and thus woulda been delayed a turn.
On a map that's larger than its worldsize expects, I think that we're gonna end up getting slammed by NoC maintenance.
Nice work on the sims. Only 2 turns gained by moving on the plainshill is indeed disappointing, but remember that's without picking up even a single extra resource. Hopefully we'll find at least something in those 8 tiles, right?
January 27th, 2016, 17:57
Posts: 7,840
Threads: 37
Joined: Jan 2006
(January 27th, 2016, 17:24)GermanJoey Wrote: And I'm not allowed to post in the tech thread. I can't even read it. 
Riiight, I'd forgotten that. Well TBS stepped in for you and clarified things over there, and the other team is now not crashing, so it's all good.
|