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Guess we'll have to see if Commodore will trade stone.
Also, we'll have to figure out how to wage a limited war with Commodore for control of Lake Superior....
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
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April 30th, 2013, 19:55
(This post was last modified: April 30th, 2013, 19:56 by NobleHelium.)
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March works everywhere but it only means the unit having the promotion will heal while moving. Whether a unit heals in a given turn is determined by the unit itself, how much it heals is determined by the presence of medic units nearby as well as the tile that the unit is on.
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Has anyone ever tried to create a stack of guys with march for an invasion? They won't be as strong as other 3 promo units (C1, m1, march), but they'd give an opponent a lot less time to recover.
Probably a losing proposition, when it all comes down to it.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
April 30th, 2013, 23:47
(This post was last modified: May 1st, 2013, 08:29 by AutomatedTeller.)
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so, some thoughts on how to take out Jowy:
The plan is to hold the cities within the red semi-circlish thing. Presumably, commodore and TT will jump in and take the rest of the cities - if not, we can try to snag them, but I definitely want these five.
Attack A is what we are doing now. This line will take some damage, of course, getting worse in a few turns when the cats he's been building show up. Once it takes Horizon, it continues to get reinforced with a couple of maces (1 will be the upgraded WIII dog) and catapults and maybe a couple of Horse Archers, cause they move fast.
Attack B is the raid on Noveria - WIII mace and GIII LB - hopefully, all he can get in Noveria in time is an archer or maybe a catapult, which should be pretty much toast against those two, which should do a good job holding Noveria against all comers.
Attack C kicks off a turn after Noveria is taken. The stack walks through whatever cover exists (I'm guessing a lot of these trees are gone by now) to Eden Prime.
The turn after he starts reacting to C, the galley shows up to threaten an attack on Citadel. The idea is to pin him as best as possible at Citadel, thus leaving a just two major cities to support his defense.
Will it work? I'm not sure - those cities have a high defense factor and we are going to run short on catapults. If Commodore and TT jump in like I think they will, it will work fine. If not, we run the risk of majorly over-extending ourselves.
Well, it's a plan - I dunno if it's a good one or not.
Edit:
The orange line I added is where I think his borders will be after we take Horizon. Eden Prime has to be at 60% (I think it's where he built SoZ, actually) for the tile I made a blue square to be in his culture. Which means we have to kill the road in that forest tile (which I hope has been chopped, cause if its not, we have to garrison it and that's a pain in the ass)
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(April 30th, 2013, 19:55)NobleHelium Wrote: March works everywhere but it only means the unit having the promotion will heal while moving. Whether a unit heals in a given turn is determined by the unit itself, how much it heals is determined by the presence of medic units nearby as well as the tile that the unit is on.
Well that's the last time I put that on my GG medics.  Jeez, what a waste of a promotion. I've been doing for quite some time now. Thanks Noble.
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(May 1st, 2013, 07:42)MindyMcCready Wrote: (April 30th, 2013, 19:55)NobleHelium Wrote: March works everywhere but it only means the unit having the promotion will heal while moving. Whether a unit heals in a given turn is determined by the unit itself, how much it heals is determined by the presence of medic units nearby as well as the tile that the unit is on.
Well that's the last time I put that on my GG medics. Jeez, what a waste of a promotion. I've been doing for quite some time now. Thanks Noble.
Speaking of medics again... I'm not sure that the super medic chariot is the right use for this GG, because it's basically useless against Jowy. Where we want it is on the road to Eden Prime, Thessia and Citadel, and that's exactly where we can't use it, because a ballista elephant would destroy it. The WIII dog gives us 15% healing, which I think will have to do. We can make it a WIII mace, if we want.
Which begs the question of what to do with the GG. We could use it on the chariot and keep the chariot back in our territory or in cities only, to keep it safe. We could use it on the dog. We could settle it. I think we are something like 60 GG points from another general (which we might get from this campaign - it's probably some 30 combat wins, fewer if we can get Jowy to fight us in our territory, which we won't)
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(April 30th, 2013, 23:47)AutomatedTeller Wrote: Will it work? I'm not sure - those cities have a high defense factor and we are going to run short on catapults. If Commodore and TT jump in like I think they will, it will work fine. If not, we run the risk of majorly over-extending ourselves.
Well, it's a plan - I dunno if it's a good one or not.
We'll need to think about it more once the results of the Battle of Horizon come in. I'll also need a better understanding of what reinforcements are coming in.
Also, a daily report on Jowy's whips and power level would really help to assess the situation to see how Jowy's reacting to our invasion.
Before we go anywhere we should flesh out exactly what units are where and when. We also need to decide what our objectives are: hurt Jowy and pick up a couple of border cities or lobotomize Jowy. Your new plan sounds more along the lobotomize Jowy path. If that's the case, then I'm not sure that the 1 galley attack on Noveria is a good idea. Yes, we have solid odds of landing Noveria, but then he'll solidly reinforce Citadel with its 60% culture and likely whip down his entire population into unit. We're losing the element of surprise on Citadel at the gain of the city of Noveria. Depending on the path and how much warning Jowy has, 3 loaded galleys have a good chance ot taking Citadel. That 60% culture doesn't do much with no troops in there. It's a tough call but should align to your objectives in this war.
Also, we might need more flexibility. Forking Rannock and Eden Prime is a must for example. He might empty out Rannoch in order to divert troops towards the more important Eden Prime. A couple of woody2 maces might pick up that city for free. Follow up with combat engineers and we could get a LB in there on the same turn depending on culture.
Going into Jowy's land is very risky and we should be well aware that we're going in underprepared. Its just that Jowy's more underprepared than we are. Alot will depend on his troop count and whether those forests are still there.
More to come.
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(May 1st, 2013, 08:08)AutomatedTeller Wrote: Speaking of medics again... I'm not sure that the super medic chariot is the right use for this GG, because it's basically useless against Jowy. Where we want it is on the road to Eden Prime, Thessia and Citadel, and that's exactly where we can't use it, because a ballista elephant would destroy it. The WIII dog gives us 15% healing, which I think will have to do. We can make it a WIII mace, if we want.
Which begs the question of what to do with the GG. We could use it on the chariot and keep the chariot back in our territory or in cities only, to keep it safe. We could use it on the dog. We could settle it. I think we are something like 60 GG points from another general (which we might get from this campaign - it's probably some 30 combat wins, fewer if we can get Jowy to fight us in our territory, which we won't)
That's a good point about the GG Chariot. I concur.
DING DING DING. WE NEED 4 MOVE GALLEYS TO TAKE CITADEL.
omg that would be so awesome to boat Citadel out of the blue.
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Please hold off on the 1 galley attack on Novaria. We would lose the element of surpirse and hurt our chances of taking Citadel.
If we can sprinkle the GG points across 2 or 3 galleys to get a high movement attack in place. never done this myself, but I understand that it can be done.
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So 8XP gets us a 3-move galley.
If we built 2 out of NYPD Blue (can we do that?) that would give us 4XP + 20 GG = 24XP for 3 four move galleys.
Let's see what we can do with that. I'm pretty sure that Jowy wouldn't look carefully enough to notice that these galleys have extra movement points.
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