November 23rd, 2009, 13:14
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Not to that spot, but the point of IMP/ORG is to spam cities like crazy, and being 5 turns 'late' on city two may lead you to be too late with cities 3 & 4 and miss out on your preferred sites.
November 24th, 2009, 10:18
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Quote:Not to that spot, but the point of IMP/ORG is to spam cities like crazy, and being 5 turns 'late' on city two may lead you to be too late with cities 3 & 4 and miss out on your preferred sites.
Waiting one extra turn to whip doesn't seem like a terrible thing to do from my perspective, I know one of my problems is not growing my cities enough so I'm loathe to waste 1 more pop point to get city 2 out 1 turn quicker. Will it have a snowball effect? I'm not sure because m capital will be more useful right now than it would've been.
Turn rolled over and mysticism came in, still no religions founded so after some debating in my head I chose Polythiesm over Meditation, it takes 1 more turn (7 turns instead of 6) but it'll open up Monothiesm for Org. Rel later which is my preferred religious civic most of the game.
Whipped the settler for 1 pop and I'll be founding city 2 in 4 turns. Overflow will get a work boat in shape quickly. Plan is to build a skirmisher after that and them another settler. I'm definately going ot be short of workers this game!
Also in chat with Nakor as I type
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November 24th, 2009, 10:46
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I think we have had a misunderstanding: I was talking about a 5 turn delay, and you're talking about waiting 1 turn to save 1 pop  How many turns did you spend training the settler (it's hard for a lurker to know which turn you're playing)?
Not a fan of early religions, seeing as you have fur and plan on claiming 3 more happy resources soon. Adopting a religion will cost a turn of anarchy and full price temples don't offer a good happy/hammers trade-off.
Pottery is key in a REX strategy, with it's granaries & cottages, so if I were you I'd skip religion (which you may get from natural spread anyway) and go for Pottery instead.
November 24th, 2009, 10:52
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Religon might not be a bad choice of economy for a REX strategy mind. If you do land Hinduism it might be worth exploring where to get a GP from... Wonders don't sit well with REXing as they eat hammers that could have been spent on settlers however, specialist priests at least generate 1 hammer. Maybe build 1 temple and then run a specialist...
In a game that (so far) appears to be lacking in religon, why not???
November 24th, 2009, 11:00
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I've talked to both my neighbours and both have told me they've no real interest in early religion. I agree that it's likely not the best choice but then again I'm not the best or even a good Civ player. I just like the options religion gives me, mainly the Org.Rel. civic. Pottery always gets delayed in my games since I never want to be building granaries + cottages at the expense of workers/settlers/military protection early on.
Without religion I'm looking at size 6 happy cap, if I get the gold site it would go upto 7 until calender which is indeed sufficient providing I don't delay calender too long.
The settler took 4 turns in total with one forest chop + 1 whip.
p.s. REX? Never heard of it
p.p.s. anyone know how to quickly paste a gmail chat? It takes too long to paste 5 lines at a time.
"We are open to all opinions as long as they are the same as ours."
November 24th, 2009, 11:07
(This post was last modified: November 24th, 2009, 11:09 by Square Leg.)
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Dantski Wrote:p.s. REX? Never heard of it
Rapid EXpansion. Imp is a great trait for doing this.
November 24th, 2009, 11:42
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Dantski Wrote:I've talked to both my neighbours and both have told me they've no real interest in early religion. I agree that it's likely not the best choice but then again I'm not the best or even a good Civ player. I just like the options religion gives me, mainly the Org.Rel. civic. Pottery always gets delayed in my games since I never want to be building granaries + cottages at the expense of workers/settlers/military protection early on.
Sorry to be blunt, but you've summed up why you're not such a good player. Granaries are vital to a whipping strategy, and without cottages your tech rate will be awful in this game.
Quote:Without religion I'm looking at size 6 happy cap, if I get the gold site it would go upto 7 until calender which is indeed sufficient providing I don't delay calender too long.
One word: Monarchy.
Quote:The settler took 4 turns in total with one forest chop + 1 whip.
That explains the misunderstanding: you didn't mention the chop until now.
November 24th, 2009, 12:11
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Swiss although it may not seem like it, I really do value your input here.
Right now I'm going to switch over to agriculture first and then grab pottery. Reasoning behind this is that I want to get the gold city settler with a skirmisher ASAP. After that I'd granary up at least the capital and city 2 and focus whips on workers and settlers with overflow on defensive units.
How does that sound? When city 2 is in place I have 2 rices to hook up so it sounds like thats the right thing to do.
In my capital my current build order is Workboat>Skirmisher>Settler>Granary, I don't particularly like this since it leaves me with 1 worker for 3 cities temporarily. I'm thinking to train a worker immediately in city 2 but then again grabbing pottery and slow building a granary then whipping a worker later might be better.
my brain hurts
"We are open to all opinions as long as they are the same as ours."
November 24th, 2009, 12:47
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I'm surprised you didn't have Agri already (and not having it makes chasing a religion even worse), but it's definitely the right move now. It'll discount pottery, too.
Seeing as you have NAPs with both neighbours, swap the Skirmy for a warrior, and put the overflow from the Settler into a worker.
For city 2, start with a granary, and put 1 chop into it. If barbs are around, put a turn into a skirmy so you can emergency whip for 1 pop.
You're right about not having enough workers, but as the 2nd city is coastal this will have less impact than would otherwise be the case. That said, you want to get up to 1 worker per city ASAP.
November 25th, 2009, 10:53
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Realised that I didn't make any mention of the chat with Nakor yesterday. Since I can only copy paste 5 lines (or thereabouts) at a time I'm not going to paste the text.
Talked about everything in the game really and I kept making slightly threatening remarks to try and keep them honest militarily when settling near me. They still haven't met anyone except me which makes me believe they were next to Mortius, although it could be their animal problems. They mentioned seeing gold as well and concluded as I had that there's probably no ivory/gems/silver on the map.
Anyhoo moved skirmisher north this turn just out of my borders and team spulla has a warrior on a hill maybe to just keep an eye on me or to scout, we'll see next turn. Work boat is due is 5 or so turns depending on the tiles I work.
"We are open to all opinions as long as they are the same as ours."
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