Is that character a variant? (I just love getting asked that in channel.) - Charis

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Peter of Egypt - Vets - Cyneheard

Been thinking about my long-term tech path, so here it goes:

Next, of course, are Aesthetics and Lit. Grab GLib. ETA: Lit around T71, GLib T73.
From there, two real choices:
Music next, and grab the Great Artist. That would be around T77-78ish, I think.
Archery --> Feudalism. The question is, do I do Music before Archery --> Feudalism, after Feud, or not at all? Of course, this depends on what I think everyone else is doing, and if I've got incoming troops. Krill won't invade unless he KNOWS he can win; massive Ancient warfare is just nasty on both sides. And since I'm the one sentrying the lands between us, I don't think he can hit me without me getting plenty of warning. Whosit's more of a wild card, but my guess is he's going to want CKN before trying to invade. So I have some time.

After that, then it's a straight Guilds beeline: MC --> Machinery --> Guilds. Forges, Mace and XBows (Cover XBows will be badly needed for anti-Whosit work), and of course Knights.

My next GSci will go to an Academy in King's Landing, my next GProphet will go for a Confucian Shrine. After that, extra GSci will probably be used for bulbing, and those would be along the Liberalism line.

Long-term, I think Egypt will be well-suited for going for a CULTURE win. This means I need to secure my borders, probably by either killing or breaking Whosit and Krill, and then it's spam some temples from my two-three religions, throw up some cathedrals, and hunker down for a couple dozen turns. That's one reason why I may want to grab Music: monopolizing that makes Sistine a lot safer, similar to how getting Theology first means I'm a lot more likely to be the only Theocratic civ for some time. And means I should probably get around to electing myself Pope sooner or later...probably between spamming a pile of LB out of KL and getting Machinery/Guilds.

Interesting note: No one else has spawned a single Great Person. I'm likely to get three before anyone else does, unless they're going to in the next 10-12t.
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We demand screenshots! smile
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I'm waiting for the save to get back to me. Need to work through the GLib micro (I think EOT74, with Lit being discovered EOT72).

It's currently with Krill, who has a sub lined up for his US trip, but I'm not sure what the schedule is for a) the switch, and b) when his sub will be able to play during the day, as his sub is on US time, I believe.
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The Great Library Plan. I've got it down to a 1t build, but it requires 4 simultaneous chops. Not particularly difficult, but does require some...inefficiencies. Thank you, Expansive.

Oh, double-checking: A forest 3 tiles due East or West (with math) is 16 hammers on Quick speed, right? If it's 15, then I'm still OK, I just won't have any overflow. And there's plenty of give in this plan: I could squeeze out a few more hammers if needed, I just don't want to work forests if at all avoidable. I think I could squeeze about 5-6 hammers if truly needed.

Turns to finish Aesthetics and Lit: 6. It's currently T66, so Aesthetics will finish T69, and Lit will finish T71.
After this turn, I'll have 108g in the bank. The game says 3t at 100% research for Aesthetics, 2t for Literature, and I'm at 20gpt in expenses. So there's a non-trivial amount of cushion here, especially since Aesthetics was 3t at 80% tech.

T66: 28/26 Confucian Missionary: 1h of overflow.
T67: Work 12 hammers (City Center, 2 cows, 5 copper mine, 4 Plains hill mine) + 1 overflow into the Courthouse, times Bureau: 19/80.
T68: Catapult. Only City Center, cows, copper, and grass hill mine, so 11 base hammers, or 16/33 after Bureau.
T69: Catapult. 32/33.
T70: Catapult. Work 16 hammers: City Center, Cows, Copper, Grass Mine, Plains Mine, Grass Forest. So, I get to 56/33, or 23 / 1.5 = 15 in overflow.
T71: Whip Courthouse for 3 pop. Work 15 hammers: Include the Grass hill mine. So, that's 19/80 + 90 from the whip = 109/80 + 30*1.5 hammers from overflow and worked for 154/80. That's 74 / 1.5 = 49 base hammers.
T72: Great Library.
49 overflow.
2 chops in the BFC: 20 hammers each.
2 chops 3 tiles away from King's Landing: 16 hammers each.
That's 121 hammers. Work 15 more hammers, for 136 hammers. Times 1.5 for Bureau, and that's 204 hammers, or 3 more than needed to complete GLib.

King's Landing, as of right now:
[Image: Civ4ScreenShot0574.jpg]

Worker Plan:
[Image: Civ4ScreenShot0575.jpg]

Also, I'll be at 64/201 for my next Great Person on T73. From there on, it'll be 20GPP/t in the capital, or 7t to my next Prophet/Scientist. Almost perfectly 50/50 between a Prophet and a Scientist. I'd much rather have the Scientist, to get the Academy up and running: I'll be looking at about 45 commerce per turn + 6 beakers to run through the Academy...
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My military, such as it is:

[Image: Civ4ScreenShot0576.jpg]

I'm going to be cranking out more spears and catapults now that I can build them...AF will probably feel the whip, do a 2-pop whip in 2t on a catapult, then overflow into a spear, rinse and repeat. Can probably do a very nice 6t whip cycle there, with that taking up at least 3 of the 6t. War Chariots are also nice, but can't only build them; I expect HA to be on the horizon.

Krill is expanding my way:

[Image: Civ4ScreenShot0577.jpg]

Once GLib is done, I'll probably continue my military push in the capital, get another 5-10 units out civ-wide, then go back to expansion. There's room for a good 10-12 cities with this land, without really having to fight either Whosit or Krill, so I need to make sure I take full advantage of that. My guess is that I'll play it safe, and go grab Archery and Feudalism next, then go for the Music Artist if it's still available.
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Aqueduct plan can work. What was I thinking, to spend 80 hammers on a courthouse in the capital? That's 4 5XP War Chariots! smoke. At least an aqueduct has good value. And I may spit out HG right after: at 150%, the 201 hammers needed are really only 81. That's 5-6t at max hammers (I'll go back and finish the other plains mine).

T67: Work 15 hammers (City Center, 2 cows, 5 copper mine, 3 GHM, 4 Plains hill mine) + 1 overflow into the Aqueduct, times Bureau: 24/67
T68: Aqueduct. Only City Center, cows, copper. So 8 base hammers, for 36/67.
T69: Spear. Work 15 hammers (City, Cows, Copper, Plains hill mine): 22/23
T70: Spear. 44/23 --> 21 / 1.5 = 14 hammers of overflow.
T71: Whip Aqueduct for 2 pop. So, that's 96/67 + 11 hammers worked + 14 overflow = 96 + 37 = 133/67 --> 66 / 1.5 = 44 hammers of overflow.
T72: GLib: 44 overflow + 72 chops + 18 hammers worked (probably the bare plains and a priest specialist)
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And my long-term tech path:

Knights need iron. Can't forget that. banghead
So, it'll probably be the same until MC, then IW --> Machinery --> HBR --> Guilds --> Banking (Merc is definitely my civic of choice), unless I decide to beeline Liberalism, grab Nationalism, and head for Gunpowder and Mil Trad, at which point I'll need HBR and IW for Cuirs. But I doubt I can afford to wait that long for a high-end unit; mace and XBows won't cut it.
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For when is that city by the gold planned?
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I think my next priority will be getting my army up to par. I've run a bit of a farmer's gambit so far, and with my large lead I'll start to have a real target on my back from Krill and Whosit. Fortunately, with no diplo, they can't coordinate an assault on me, for which I am very thankful.

The gold city is next on my target list (Casterly Rock), and I may build it fairly soon, whipping for 2 pop out of KL, then the overflow will probably go into HG if still available, timing that to finish after settling the 6th city. That could be any time from T74 for the settler after GLib finishes to the late 70s. We'll see what I decide.

My military priorities:
Sentry net:
Sentry War Chariot + Woody II Spear (if forests around, otherwise CII). Probably make four total of these. And when Feudalism comes in, I'll start making some GII Longbows to join them. All three types of mobility, and nasty defenses: on a forest, that GII LB is at 6 str + 150% + Fortification if any. There are some forested hills that are in good sentry spots to the north, I'll have to double-check to the east.

Internal defenses:
Something like 3-5 Catapults, 4-5 spears, and a couple of axes and WC. The whole point of the sentry net is to make sure that these guys can get whereever they need to before the enemy army does.

When the land really fills out between me and my opponents, then it will be time for offensive war. Hopefully I'll be first to Guilds, and can have some fun with knights. I intend, if I've got some knights around, to use my first GG promoting 4 knights to Formation (and unlocking HE! Without barbs, I'd say the best way in MP play to get HE is 30XP overall, not 10XP on a single unit).
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Double-checked my numbers, and I can shave 1t off of my research. So Lit will finish EOT70, not EOT71 (thank you overflow from the last turn of Aesthetics). I'm making about 95bpt at 100% science. The 2 techs are 435 beakers combined, but that 95bpt gets a 1.2 multiplier, for 117ish bpt. Over 4t, that's 468 beakers, plenty of extra room.

I can still make all of my chops in time, I just need to move the workers on to the forests next turn instead of the turn after.

So, tweaking the micro plan to get it done:
T68: Unchanged, 36/67 Aqueduct.
T69: War Chariot. Work 19 hammers: the usual 15, plus the plains forest and bare plains. 28/20 --> 5 overflow.
T70: Aqueduct. Whip for 2 pop. That gets me to 96/67. 5 overflow + 20 hammers worked (add the grass forest as well) gets me to 133/67, or 66 overflow --> 44 base hammers.
T71: GLib. Work 18 hammers (since both forests are chopped), that requires the easy 15 on improved tiles, the bare plains, and a priest specialist. So 44 overflow + 72 chops + 18 worked = 134 --> 201/201.

This is far less painful than trying to work out an aqueduct --> courthouse whip cascade to get even more overflow hammers. That requires whipping 5 pop to get it done, not 2. In that, I'd work the courthouse next turn (13h to 19/80), then T69 whip the aqueduct, then T70 whip the courthouse, and have 50-53 hammers of overflow.

Question: Is my notation clear enough, particularly when I multiply into and divide by the Bureaucracy bonus?
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