[SIZE="2"]Turn 71:[/SIZE]
Oh man, it's been a while since my last update. Not like PBEM VI, this one kept a pretty good pace during this time, so I have a lot to report.
As you can see on the previous screenshots, I was teching education, intending to go Edu > Crafting > Code of Laws. In the end, I ended up going Edu > CoL > Crafting. Why? You ask. Well, let's see...
The maintenance in this map is crazy. It's just so, so expensive to expand. But I need to do it. Lewwyn is exapnding like crazy and I can't be left behind. I was at a critical point of the game in the last 15 turns or so, and going crafting before CoL could have been my doom. In the end, it wasn't as bad as it could have been.
After teching education, I realized that I would need a lot of turns to tech CoL. 11 turns to be exact, going binary research. But that was without settling new cities and I had to settlers near completion. So I decided to delay them in favor of teching. I build some more workers in the mean time. If I had settled those cities, I'd probably never reach CoL. So, at the rate that Lewwyn is expanding, I believe he's at CoL or, most likely, city states.
In the end, I ended up teching CoL in 9 turns, not 11. It was due to... I don't know, really, maybe cities growind and working better tiles. Anyway, that was good news. Since I was doing binary research, I had leftover gold to tech crafting in two turns.
I made a mistake with my timing, though. I thought CoL would take 11 turns, so I revolted to pacifism, intending to change back in 10 turns, when I would have CoL already. I did it so I could make a GSci in 19 turns (4.10 + 9.3 = 67), instead of 23 turns (23.3 = 69), with the pacifism bonus. But since I teched CoL faster then expected, I spent 2 turns already having aristocracy, but not being able to change. So, maybe going crafting first would have been better in the end.
BTW, crafting was good so I could get the wines online and raise my happy cap to 9. Yeah, my second city spent a long time unhappy when the event that raised its happy cap ended. I didn't realise it until after it happened.
So, onto the pictures:
First and foremost, my economy before and after aristocracy:
Notice that I'm at 6 cities already in these screenshots. I'll have 9 cities soon too. Ilios settled his 5th city before me, but probably because I delayed my settlers due to the CoL rush. He also reached CoL 1t before me. But I don't think he'll be able to keep my expansion rhytm.
BTW, aristocracy is good on this map due to the maintenance reduction, not due to the buffed farms... Well, maybe a bit of both.
My civics now:
I'll build some military in the next turns, so might as well make them start with more xp. I'll return to religion to raise the happy cap once I get a religion going.
This is my breakeven tech rate:
Pretty good, I guess. But I'm saving money after teching crafting to wait for the academy soon to be made in Vallus (the GSci was born on the end of last turn). I make more then 100 beakers at 100% research.
Demographics at the end of turn 71:
Keep in mind that I'm going 100% gold here, without the GK bonus. i'm number one in GNP while going breakeven research or 100% research. And it'll get better soon with the academy. By the way, here's my GSci (the only GP that won't be a GBard in this game):
City screen:
I have 3 nice places for the settlers and I already have 1 warrior for each of the cities. No new resources will be obtained (only wheat), but I'll have a lot of food bonuses and good terrain! I might be a bit short on the workers, though, but not by much. I currently have 8, but the ratio workers x cities is slightly different in FfH, in my opinion.
Here's a picture of Vallus, the city that will get an academy. Maybe the third city could be better (better terrain - grassland foodplains, for example), but I prefer to cottage Vallus, using the plains and make 3rd city a food units pump. Still thinking about it, though.
I met DaveV in the last turnset. He's in my north, Ilios is in my south. I'm lucky, since DaveV is currently last place in score with only 3 cities. He killed my scout and asked for peace in the same turn, which I accepted. But I'm holding a small grudge over it.
I think this is DaveV's land:
Revealed through a border pop. If he keeps expanding so slowly I may be able to steal some tiles from him, maybe even making him unable to settle a city with an access to that water straight. And this made me realize that my own ivory city might be in danger of an Ilios settling to get its seafood. So I'm decided. I'll go Festivals -> Hunting -> Fishing, making one of the 3 settlers an ivory city (with furs too, so +2 happy cap).
Or maybe not... I have to see the logistics about defending a settler until that spot. It may be tricky, since there was a gripphon circling around that area a few turns ago... We will see... It'll get settled soon either way!
And here's a question for the lurkers: which do you prefer that I tech: Fellowship of the Leaves or Octopus Overlords? I'll probably get both in the end, but which one is best right now?
Oh man, it's been a while since my last update. Not like PBEM VI, this one kept a pretty good pace during this time, so I have a lot to report.
As you can see on the previous screenshots, I was teching education, intending to go Edu > Crafting > Code of Laws. In the end, I ended up going Edu > CoL > Crafting. Why? You ask. Well, let's see...
The maintenance in this map is crazy. It's just so, so expensive to expand. But I need to do it. Lewwyn is exapnding like crazy and I can't be left behind. I was at a critical point of the game in the last 15 turns or so, and going crafting before CoL could have been my doom. In the end, it wasn't as bad as it could have been.
After teching education, I realized that I would need a lot of turns to tech CoL. 11 turns to be exact, going binary research. But that was without settling new cities and I had to settlers near completion. So I decided to delay them in favor of teching. I build some more workers in the mean time. If I had settled those cities, I'd probably never reach CoL. So, at the rate that Lewwyn is expanding, I believe he's at CoL or, most likely, city states.
In the end, I ended up teching CoL in 9 turns, not 11. It was due to... I don't know, really, maybe cities growind and working better tiles. Anyway, that was good news. Since I was doing binary research, I had leftover gold to tech crafting in two turns.
I made a mistake with my timing, though. I thought CoL would take 11 turns, so I revolted to pacifism, intending to change back in 10 turns, when I would have CoL already. I did it so I could make a GSci in 19 turns (4.10 + 9.3 = 67), instead of 23 turns (23.3 = 69), with the pacifism bonus. But since I teched CoL faster then expected, I spent 2 turns already having aristocracy, but not being able to change. So, maybe going crafting first would have been better in the end.
BTW, crafting was good so I could get the wines online and raise my happy cap to 9. Yeah, my second city spent a long time unhappy when the event that raised its happy cap ended. I didn't realise it until after it happened.
So, onto the pictures:
First and foremost, my economy before and after aristocracy:
Notice that I'm at 6 cities already in these screenshots. I'll have 9 cities soon too. Ilios settled his 5th city before me, but probably because I delayed my settlers due to the CoL rush. He also reached CoL 1t before me. But I don't think he'll be able to keep my expansion rhytm.
BTW, aristocracy is good on this map due to the maintenance reduction, not due to the buffed farms... Well, maybe a bit of both.
My civics now:
I'll build some military in the next turns, so might as well make them start with more xp. I'll return to religion to raise the happy cap once I get a religion going.
This is my breakeven tech rate:
Pretty good, I guess. But I'm saving money after teching crafting to wait for the academy soon to be made in Vallus (the GSci was born on the end of last turn). I make more then 100 beakers at 100% research.
Demographics at the end of turn 71:
Keep in mind that I'm going 100% gold here, without the GK bonus. i'm number one in GNP while going breakeven research or 100% research. And it'll get better soon with the academy. By the way, here's my GSci (the only GP that won't be a GBard in this game):
City screen:
I have 3 nice places for the settlers and I already have 1 warrior for each of the cities. No new resources will be obtained (only wheat), but I'll have a lot of food bonuses and good terrain! I might be a bit short on the workers, though, but not by much. I currently have 8, but the ratio workers x cities is slightly different in FfH, in my opinion.
Here's a picture of Vallus, the city that will get an academy. Maybe the third city could be better (better terrain - grassland foodplains, for example), but I prefer to cottage Vallus, using the plains and make 3rd city a food units pump. Still thinking about it, though.
I met DaveV in the last turnset. He's in my north, Ilios is in my south. I'm lucky, since DaveV is currently last place in score with only 3 cities. He killed my scout and asked for peace in the same turn, which I accepted. But I'm holding a small grudge over it.
I think this is DaveV's land:
Revealed through a border pop. If he keeps expanding so slowly I may be able to steal some tiles from him, maybe even making him unable to settle a city with an access to that water straight. And this made me realize that my own ivory city might be in danger of an Ilios settling to get its seafood. So I'm decided. I'll go Festivals -> Hunting -> Fishing, making one of the 3 settlers an ivory city (with furs too, so +2 happy cap).
Or maybe not... I have to see the logistics about defending a settler until that spot. It may be tricky, since there was a gripphon circling around that area a few turns ago... We will see... It'll get settled soon either way!
And here's a question for the lurkers: which do you prefer that I tech: Fellowship of the Leaves or Octopus Overlords? I'll probably get both in the end, but which one is best right now?

.
I forgot to mention that before.
That's really, really nice! Plains lumbermills arew 1/3 tiles, so that's good enough. So FoL + Archery is an even better choice!