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Gillette- The Best a Man Can Get

That's actually kind of awesome. I feel like I now understand one of the great mysteries of RB.
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YossarianLives Wrote:This story is our best selling point for getting more new members. I've gotta say it's going to be easier reading regoarrarr's posts now that I know it's pronounced "keek"
Hah, your secret is ours now men-who-looks-like-teenagers!
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Careful, Catwalk. Wouldn't want to end up like this:

[Image: shaved_cat.jpg]
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Merovech, that was massive fail considering I posted that one for you. Noone wants to look like a shaved kitty, bushy kitties have all the fun (wow, that one gives even worse google results).
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Catwalk Wrote:Merovech, that was massive fail considering I posted that one for you. Noone wants to look like a shaved kitty, bushy kitties have all the fun (wow, that one gives even worse google results).

Really? I pulled it off Cracked (or at least I thought I did...) Whoopsie.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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All right guys, forum is private now. You can post whatever you like. smile
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Hi everyone. smile

I've been a long time lurker around RB (since 2008) but never felt the need to post much. I'll be dedlurking here with great interest. Can't promise to be very active though, as my gaming time has rapidly dwindled. frown
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Cheron Wrote:Hi everyone. smile

I've been a long time lurker around RB (since 2008) but never felt the need to post much. I'll be dedlurking here with great interest. Can't promise to be very active though, as my gaming time has rapidly dwindled. frown

Interesting first post. Welcome.
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Cheron Wrote:Hi everyone. smile

I've been a long time lurker around RB (since 2008) but never felt the need to post much. I'll be dedlurking here with great interest. Can't promise to be very active though, as my gaming time has rapidly dwindled. frown

Awesome, always nice to see a lurker step out of the shadows, welcome. smile
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Hi I'm pretty new to RB forums.

I am new to some of you and some others already know me... Some of you know me as Mikey Ga-ga... Some of you know me as Johnny Boom-batz... But I'm pleased to see so many new faces and some of the old ones I recognize...
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