December 8th, 2012, 21:09
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Didn't you just play turn 75?
December 9th, 2012, 01:18
(This post was last modified: December 9th, 2012, 10:50 by plako.)
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Turn 74 was last finished and after I ended turn 75 was started.
Concerning barrack vs. Chariot. I guess we trust our NAPs will hold, even if we would have paper thin defenses? Our army is almost solely axes so having something else in the mix would not be that bad idea.
December 9th, 2012, 03:05
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Yeah, paper cutouts will have to do. That chariot would just be sitting around anyway, better to have the extra pop and use the whip in an emergency.
If you know what I mean.
December 9th, 2012, 15:56
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(December 8th, 2012, 19:46)zakalwe Wrote: Important: On T75, start a barracks instead of a chariot in the capital.
Reasoning: We don't need that chariot, so instead we'll use those 30 hammers to take the barracks from 19/50 to 49/50. The micro remains otherwise identical, but the barracks becomes a one-pop whip rather than a two-pop whip, when we eventually whip it for overflow into TGL.
Ok, strike this, I misremembered. We already have 13 hammers in the chariot; we're not starting it on T75. So stick to the original plan and resume the chariot build on T75. (To allow growth and a settler whip on T76.)
The barracks will have to be a two-pop whip after all.
If you know what I mean.
December 9th, 2012, 16:22
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Updated T75 sandbox:
https://dl.dropbox.com/u/49396026/rb/tro...dSwordSave
I'm working on properly documenting my GW-TGL-Mausoleum plan, I'll try to get that posted tomorrow.
If you know what I mean.
December 9th, 2012, 16:31
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(December 9th, 2012, 15:56)zakalwe Wrote: Ok, strike this, I misremembered. We already have 13 hammers in the chariot; we're not starting it on T75. So stick to the original plan and resume the chariot build on T75. (To allow growth and a settler whip on T76.)
We've 10 hammers invested on Chariot. Have I made a mistake somewhere?
December 9th, 2012, 16:44
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(December 9th, 2012, 16:31)plako Wrote: (December 9th, 2012, 15:56)zakalwe Wrote: Ok, strike this, I misremembered. We already have 13 hammers in the chariot; we're not starting it on T75. So stick to the original plan and resume the chariot build on T75. (To allow growth and a settler whip on T76.)
We've 10 hammers invested on Chariot. Have I made a mistake somewhere?
No, it's probably my mistake. Don't know why, but the sandbox must be off. Looking at the actual plan, 10 hammers looks right. Anyway, it's nothing to worry about, I can easily find another three hammers later if it turns out that it's needed.
If you know what I mean.
December 9th, 2012, 16:55
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Just to confirm... the capital will grow to size 6 on EOT75, right? Otherwise we've got a problem.
If you know what I mean.
December 10th, 2012, 02:08
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(December 9th, 2012, 16:55)zakalwe Wrote: Just to confirm... the capital will grow to size 6 on EOT75, right? Otherwise we've got a problem.
Yes, this happened.
December 10th, 2012, 03:59
(This post was last modified: December 10th, 2012, 04:00 by zakalwe.)
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Updated sandbox T76 (some terrain missing, but it can wait):
https://dl.dropbox.com/u/49396026/rb/tro...dSwordSave
I'm fine with a barracks in Bitter. I agree that the monument would be useless, and we won't be building the Statue of Zeus without ivory connected.
Edit: The chariot still has 3 hammers too many in the sandbox. Not sure how to correct that, but it can wait, too.
If you know what I mean.
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