How the starting position will set for every civ?Like making the starts and after random puting a civ in place?Can someane explain me please?
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PBEM9 Email Thread
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Jowy, with the help of lurkers, is putting together a custom map as we speak (in the Map Planning thread that we are not allowed to see). He will have full control over what the starting positions will look like and who gets placed where.
I just remembered- What rule should we implement regarding the gifting of cities? I, personally, am in favour of the rule that cities can only be gifted when the player is at peace with all other players, or as part of a peace treaty.
That said, this rule does have a loophole- One can declare war on their ally, then give them all their cities as part of the peace treaty. If this, or something similar happens, I propose that we leave it up to the lurkers to decide whether or not the move goes against the spirit of the rule and if it should be disqualified. It would be appreciated if everyone could chip in their opinions on this.
Playing as the Mayans in PBEM9
Dedicated Lurker to the Byzantines in PBEM12
I think there shouldn't be any cheese in that you shouldn't gift away cities to benefit a third party team when you're on your dying limbs.
Here is a direct lift from Sullla' thread ...
Sullla Wrote:Proposed Pitboss RulesetFor pbem, 1 thru 4 are meaningless (comments sunrise?) which leaves only 5 up for debate (6 is assumed a constant). I think that we can adopt #5 as it currently stands.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
The map should be ready by tomorrow, I'm a bit swamped but luckily both PBEM's I'm in are on hold. I set up the game in the order that Pegasus posted, so that needs to be changed. I think the only way to change that is by editing the wb file in a text editor. Is it safe to just change the "Team=X" numbers?
Rule sets 5 & 6 are fine with me.
Sorry Jowy, I have no idea when it comes to map generation and scripts, but once again, thanks for taking the time to create this map for us Jowy Wrote:The map should be ready by tomorrow, I'm a bit swamped but luckily both PBEM's I'm in are on hold. I set up the game in the order that Pegasus posted, so that needs to be changed. I think the only way to change that is by editing the wb file in a text editor. Is it safe to just change the "Team=X" numbers?No. Assuming you aren't swapping the starting positions (it gets harder) ... 1) cut and past all of the material under Team=4 and swap to Team=5 2) check the starting techs 3) check the starting units (warrior / scout) 4) change the starting units team affiliation 5) delete all reference to 'map' (or similar) that controls how much of the map is exposed - the game will reset everything when you start check your work by starting a new game and looking at it in WB.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread. |
