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PBEM9 Email Thread

How the starting position will set for every civ?Like making the starts and after random puting a civ in place?Can someane explain me please?
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Jowy, with the help of lurkers, is putting together a custom map as we speak (in the Map Planning thread that we are not allowed to see). He will have full control over what the starting positions will look like and who gets placed where.
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TY
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I just remembered- What rule should we implement regarding the gifting of cities? I, personally, am in favour of the rule that cities can only be gifted when the player is at peace with all other players, or as part of a peace treaty.

That said, this rule does have a loophole- One can declare war on their ally, then give them all their cities as part of the peace treaty. If this, or something similar happens, I propose that we leave it up to the lurkers to decide whether or not the move goes against the spirit of the rule and if it should be disqualified.

It would be appreciated if everyone could chip in their opinions on this.
Playing as the Mayans in PBEM9
Dedicated Lurker to the Byzantines in PBEM12
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I think there shouldn't be any cheese in that you shouldn't gift away cities to benefit a third party team when you're on your dying limbs.
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Here is a direct lift from Sullla' thread ...

Sullla Wrote:Proposed Pitboss Ruleset
Written assuming a 24 hour timer with 12 hour clock splits.

1) Settling Races: When settling in a disputed area, teams must wait 12 hours after moving a settler before the same unit can move again. You cannot move at the end of a turn, and then immediate re-move at the start of the next turn. [1]

2) Declaring War: When initiating a new war, the attacker must declare war during the first 12 hours of the turn. Once 12 hours have passed, no new wars may be initiated by any teams. Because these rules make it impossible to gain the element of surprise - the defender will always have a chance to play the second half of the turn - the attacker should make every reasonable effort to declare war at the very start of the turn, to avoid confusion.

The attacker must also move their units during the first 12 hours on the turn before declaring war, to avoid a double move. [2]

3) Joining an Existing War: Teams joining an existing war on the attacker's side must take the same half of the clock timer, the first 12 hours. Teams joining an existing war on the defender's side must do the same, and take the second 12 hours. Teams must synchronize their turn with their respective side (first half attacker, second half defender) on the turn before declaring war. [3]

4) Turn Actions during War: During their half of the timer split, teams can take all normal civ actions. Once the attacker(s) have all ended their turn, or after 12 hours have passed, their turn is over and the defender(s) turn begins. When it is not their turn in wartime, teams may log into the game, but cannot take any actions whatsoever. This includes moving units, whipping or drafting cities, changing research, changing builds or reassigning tiles in cities, promoting or upgrading units, adjusting espionage or the research/culture sliders, and conducting any diplomacy other than chatting (no gifting or trading units, gold, cities, etc.) Think of it this way: IT IS NOT YOUR TURN. Teams can watch what the other teams are doing, but that is all. [4]

5) Gifting: Teams should act in good faith when gifting units, cities, techs, and/or gold to one another. Gifting and re-gifting back cities (to build a unique building) and units (for Heroic Epic purposes) is strictly prohibited. Gifting cities away as part of a peace treaty is allowable, but gifting cities away to third parties to prevent capture in war is forbidden. [5]

6) Fair Play: Teams should show good sportsmanship and act in good faith. Play to win, play to survive, and avoid moves that artificially unbalance the game. [6]
For pbem, 1 thru 4 are meaningless (comments sunrise?) which leaves only 5 up for debate (6 is assumed a constant). I think that we can adopt #5 as it currently stands.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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#5 sounds good to me.
Playing as the Mayans in PBEM9
Dedicated Lurker to the Byzantines in PBEM12
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The map should be ready by tomorrow, I'm a bit swamped but luckily both PBEM's I'm in are on hold. I set up the game in the order that Pegasus posted, so that needs to be changed. I think the only way to change that is by editing the wb file in a text editor. Is it safe to just change the "Team=X" numbers?
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Rule sets 5 & 6 are fine with me.

Sorry Jowy, I have no idea when it comes to map generation and scripts, but once again, thanks for taking the time to create this map for us thumbsup
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Jowy Wrote:The map should be ready by tomorrow, I'm a bit swamped but luckily both PBEM's I'm in are on hold. I set up the game in the order that Pegasus posted, so that needs to be changed. I think the only way to change that is by editing the wb file in a text editor. Is it safe to just change the "Team=X" numbers?
No. Assuming you aren't swapping the starting positions (it gets harder) ...

1) cut and past all of the material under Team=4 and swap to Team=5
2) check the starting techs
3) check the starting units (warrior / scout)
4) change the starting units team affiliation
5) delete all reference to 'map' (or similar) that controls how much of the map is exposed - the game will reset everything when you start

check your work by starting a new game and looking at it in WB.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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