April 2nd, 2013, 10:26
(This post was last modified: April 2nd, 2013, 10:28 by Old Harry.)
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I think Hydra's second city is a good site, it links you closer together and means settlers for both teams can come from there too (although with the amount of food at the capital I think you'll be whipping them from there every six turns, whether you have sites to use them or not!)
I'd suggest moving HAK's second city 1nw for a potentially collosal commerce city at some point in the future - it could even become the capital. It also gives you more flexibility with the fish on the coast. The down side of that is that it's further from the capital, raising costs. The other thing is that I'm not sure if its the perfect second city - you want high food or production to get workers and settlers out. For that perhaps the corn-copper city you have marked might be better? Unless there is another site down south? Although on second thoughts the pig-gold city has a lot of forests to chop, and doesn't lack for food so maybe it can be the production city initially and become the commerce city later!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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I started writing up a whole bunch of stuff about why I might be concerned about putting a city 1NW of the marked spot (ie. 1E of the Pigs) as Old Harry suggested, thinking it might make choosing spots in that north-western area a little bit tricky (because of those 2-tile lakes & the 5-tile desert), but the more I looked at the various spots, I started thinking it may not be such a bad spot after all. And may just be better, even though it's a bit further from the capital to have as a second city.
![[Image: Civ4ScreenShot0235.JPG]](https://dl.dropbox.com/u/92128515/PB10/Desktop/Civ4ScreenShot0235.JPG)
One of the benefits also being is that I wouldn't be settling on top of a forest (and hence losing the hammers from not being able to chop it).
In either case, we have plenty of time to think about it. As I'm assuming my first city will likely come from a settler made by THH.
I've switched to Granary, and will whip that out at some point, with the overflow going into the Dog Soldier I've already started. Then after I've regrown at least to 4, I'll alternate Worker/Dog depending on growth/whipping needs. If I'm going to make a city that far north, it'll need roads to get to it (and roads to THH) and plenty of protection. And workers will be busy up there for a very long time pasturing the Pigs, mining the Gold, and making Cottages on the two Floodplains.
As much as settling a city on the DesertHill on the river west of my capital is also a necessary spot, I think it may be more important to get a northern city growing and expanding it's borders as soon as possible. We need to secure that area (even though it'll be quite some time before RMOG can expend down into that jungle). The DH tile to get the Corn/Copper will likely be my 3rd city (which hopefully will be able to get founded just a handful of turns after the Pig/Gold city gets founded).
I also took a screenshot of the events to show that LAM & RMOG have now also met. And one of the LAM civs switched to Slavery.
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Yeah, Old Harry's suggestion does look like a good spot. I think the extra plains hill would help a lot, and it has several more forests to chop, as well as first-ring food.
The following is from after eot:
Should I build a warrior ...
... a worker ...
... or a settler?
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You forgot the other option....Granary!
I would suggest the Granary until you grow to size 4, then switch to another settler to send over to me. Maybe pop out that warrior at some point.
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Nooooooo not granary!
Honestly, in getting the first three settlers out, I could not find a way to integrate a revolt and whipping productively. Having to build a granary too would only exacerbate that. Just chop-chop-chopping and working plenty of improved tiles (not whipping off them) seemed to work just fine (the nooooo is because I never build granaries in cities building settlers. Just me being melodramatic and making fun of myself). Now, I have no doubt that brighter minds than mine can come up with a plan that involves building a granary and blowing past me ... but that will require them to write up such a plan! We're at 4/17 in the food box and just finished the first settler with no overflow (well, one, but it went away), as well as the sheep pasture with both workers on it, in case anyone is so inclined.
Totally unrelated, I realized since this thread is largely used for planning discussions as opposed to pure reporting, lurkers may feel uncomfortable "interrupting" to ask questions or make comments. Should we open a separate thread for lurkers to do so, or just stress they can feel free to talk to us here? (I hope some people are reading!)
April 3rd, 2013, 06:40
(This post was last modified: April 3rd, 2013, 06:42 by HitAnyKey.)
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Ok, I just looked at your city and put some more thought into it. How about this?
Since you're current warrior is at 6/10....and getting 8 hammers per turn:
T24 - Warrior (14/10), Warrior completes, 4 overflow
T25 - Warrior (12/10), Warrior completes, 2 overflow
T26 - Warrior (10/10), Warrior completes
T27 - this is where I lose my plan on what to build for a turn since the warriors finished faster than I thought they would, City grows to size 4
T28 - Settler....from this point forward can make settlers every 3 1/2 turns.
I may have made a miscalculation, and it's mostly a rough estimate....but this might work as a good plan. I realized we don't want you revolting or whipping or changing your tiles off of any of those 3 gold ones until after we get our religion (hopefully)...so we need to keep you working those 3 tiles for at least the next 4 turns.
Also with this plan, that warrior you have exploring in my direction would get gifted to me so that you don't have a massive unit cost.
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On another note, I won't have time to play my turn today when it comes around to us. So can someone do so? Only one thing to do...move the scout West one tile to finally reach the edge of the jungle.
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On T27 u might want to put 1 turn of hammers into a Granary and then continue to pump out settlers, seems like the best idea
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(April 3rd, 2013, 14:28)BaII Wrote: On T27 u might want to put 1 turn of hammers into a Granary and then continue to pump out settlers, seems like the best idea
Mmm nice idea.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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