Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[Spoilers PB23] Old Harry's attempt at civilizing AdrienIer

It's a bit spoilerish, like when settling Copperunum.

I entered the game, crashed, reentered the game, settled and found this :

[Image: ycf2s.jpg]

Scout move that reveals most tiles is NNW, also what do you think of the land we have so far ? Good forests SW, a bit dry SE and not much to see N. So NNW ? I manually picked the 0/0/3 tile for the 5 turn WB and will probably chose BW anyway. Also it's time I started using your PB13 technique of looking at the map sideways to get info on the landscape.
PMed you the password.
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Double post to say that I checked our techs (fishing mining as expected), and finished playing the turn.

[Image: 2nicp5i.jpg]

NN or NNE next turn ? I'd say NNE to start moving east after that and reveal more land out there. I like that preplaced hamlet !
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Nice you have the game going! You manage to improve on the micro plan at all? Also that tile looks immense - is it a forested village?! Or even a town? That's a really good find. Need to be careful though, that would be a prime razing target for others.

Also I thought there were no huts? (See the Star Wars banter earlier on)

I like your ratings - I agree imp/org HRE should be a powerhouse here. As long as they can defend their holdings that is. At least with the reduced costs setting they shouldn't run away with it smile

Good luck guys
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It's a hamlet (it's showed in the screenshot on the bottom left corner wink ), but I still like it, we should try to settle for it quickly to use the tile even before pottery (even if we end up teching it early it's a useful tile).

I'm considering a reverse Romanised Zulu city list (inspired by Commodore's idea), it has 36 names so we'll have some time before we share (or almost share) city names with Agent/TBS.
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(November 5th, 2014, 14:27)AdrienIer Wrote: I'm considering a reverse Romanised Zulu city list (inspired by Commodore's idea), it has 36 names so we'll have some time before we share (or almost share) city names with Agent/TBS.
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If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I think the pigs are the strongest tile we've seen so far, so the second or third city should be in that direction, so I'd probably move the scout SW-SW to uncover it, then circle around clockwise.

Looking at the number of land tiles I think we've got flooded waterways... We should have picked FIN Carthage!


Camera flying is a neat trick, but half the info you think you glean from it is bunk. You need to enable it in the .ini file, then ctrl+alt+f.

Another trick is using alt+s to give you a green highlight you can use when you're pointing things out so we know where your cursor is.
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Are you sure it's ocean up there ? I didn't see the SWSW move which is obviously better than NNE...
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You can see waves on the beach. You don't get those on fresh water.
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(November 5th, 2014, 17:59)Old Harry Wrote: You can see waves on the beach. You don't get those on fresh water.

Learn a new trick each day!
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Nice !
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