November 5th, 2014, 12:43
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It's a bit spoilerish, like when settling Copperunum.
I entered the game, crashed, reentered the game, settled and found this :
Scout move that reveals most tiles is NNW, also what do you think of the land we have so far ? Good forests SW, a bit dry SE and not much to see N. So NNW ? I manually picked the 0/0/3 tile for the 5 turn WB and will probably chose BW anyway. Also it's time I started using your PB13 technique of looking at the map sideways to get info on the landscape.
PMed you the password.
November 5th, 2014, 13:33
(This post was last modified: November 5th, 2014, 13:33 by AdrienIer.)
Posts: 6,308
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Double post to say that I checked our techs (fishing mining as expected), and finished playing the turn.
NN or NNE next turn ? I'd say NNE to start moving east after that and reveal more land out there. I like that preplaced hamlet !
November 5th, 2014, 13:47
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Nice you have the game going! You manage to improve on the micro plan at all? Also that tile looks immense - is it a forested village?! Or even a town? That's a really good find. Need to be careful though, that would be a prime razing target for others.
Also I thought there were no huts? (See the Star Wars banter earlier on)
I like your ratings - I agree imp/org HRE should be a powerhouse here. As long as they can defend their holdings that is. At least with the reduced costs setting they shouldn't run away with it
Good luck guys
November 5th, 2014, 14:27
(This post was last modified: November 5th, 2014, 14:32 by AdrienIer.)
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It's a hamlet (it's showed in the screenshot on the bottom left corner  ), but I still like it, we should try to settle for it quickly to use the tile even before pottery (even if we end up teching it early it's a useful tile).
I'm considering a reverse Romanised Zulu city list (inspired by Commodore's idea), it has 36 names so we'll have some time before we share (or almost share) city names with Agent/TBS.
November 5th, 2014, 15:10
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(November 5th, 2014, 14:27)AdrienIer Wrote: I'm considering a reverse Romanised Zulu city list (inspired by Commodore's idea), it has 36 names so we'll have some time before we share (or almost share) city names with Agent/TBS.
November 5th, 2014, 16:54
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I think the pigs are the strongest tile we've seen so far, so the second or third city should be in that direction, so I'd probably move the scout SW-SW to uncover it, then circle around clockwise.
Looking at the number of land tiles I think we've got flooded waterways... We should have picked FIN Carthage!
Camera flying is a neat trick, but half the info you think you glean from it is bunk. You need to enable it in the .ini file, then ctrl+alt+f.
Another trick is using alt+s to give you a green highlight you can use when you're pointing things out so we know where your cursor is.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 5th, 2014, 17:08
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Are you sure it's ocean up there ? I didn't see the SWSW move which is obviously better than NNE...
November 5th, 2014, 17:59
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You can see waves on the beach. You don't get those on fresh water.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 5th, 2014, 20:37
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(November 5th, 2014, 17:59)Old Harry Wrote: You can see waves on the beach. You don't get those on fresh water.
Learn a new trick each day!
November 6th, 2014, 04:28
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