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this fennbandit thread is a font of knowledge [sorry]

I kept the scout on the bananas to fog bust for the time being. I think moving him deeper in the jungle is suicide, so he moves back to the cap, possibly heals there a bit, and then goes east?


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Sounds good to me.

Buddhism was founded on Turn 18:



Three people had score increases this turn:
Tsargon 45->51
Joey/Brick 48 ->51
Haram 45->51

It's probably not a huge deal to know which one it was, but I'm betting on Haram - he was the only one of those three that started with Mysticism. His tech path was probably something like Agriculture -> Hunting -> Meditation.
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coffee Not much to consider until BW comes in. Demos to take off next turn and settler starts then too.





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I think you mean the second Worker and not the Settler? I still prefer that plan over starting the Settler immediately, since having an extra Worker is imo worth slightly delaying the Settler (+chopping an extra forest).



I've sent the Warrior east to spawnbust and scout out the fog there, since we'll be founding our first city in the east.


Productive trait is doing work! We are not, however, the only one sitting at Size 3.
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(October 12th, 2015, 15:11)Fenn Wrote: I think you mean the second Worker and not the Settler? I still prefer that plan over starting the Settler immediately, since having an extra Worker is imo worth slightly delaying the Settler (+chopping an extra forest).

Of course! crazyeye

Trying to parse the scoreboard and TBS got 10 points last turn. Combined with everyone's land points, it looks like he grew as well. He is the other person at 3. Someone is still at 1 pop, did I miss a whip somewhere?
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No, nobody's had any score decreases yet (not like anybody would have BW and cause to whip so early); whoever it is probably just went Worker-Worker.
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Next turn Bronze Working completes, and we must decide what tech to pursue next. For the Pigs spot AH must be teched immediately; it's 8t and won't complete in time if we took Wheel or Myst first. That means that Mysticism and border pops are a ways into the future - City 2 will be working the Pigs, sharing the Ivory with the capital, and whipping in its early life.
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This is an annoying copper spot.




Damn you Krill for that inconvenient peak. Eyeballing it, I think pig/sheep is better because it is a faster developing city. That also gets us horse faster which is an effective anti-barb unit. 2N of wheat is something too.

I didn't move anything, what are your thoughts?
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Since we appear to be on an island delaying the Copper is okay imo. But how does the Pigs/Sheep get Horses faster? I'm not too enthused about 2N of Wheat, it only adds Copper to our resources and only has the cap's Wheat + grassland farms for food. It also doesn't really take us anywhere exept to Cows and the north shore, unlike the Pigs spot which gets us closer to Stone+Gold. It is a little difficult that our only(?) Copper is in an awkward spot for early expansion.

As for unit movements, my thoughts are to have the Scout heal in our territory, the Warrior to keep movinh east and spawnbust there, and the Worker to chop the PH forest he's standing on.
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(October 13th, 2015, 23:46)Fenn Wrote: Since we appear to be on an island delaying the Copper is okay imo. But how does the Pigs/Sheep get Horses faster? I'm not too enthused about 2N of Wheat, it only adds Copper to our resources and only has the cap's Wheat + grassland farms for food. It also doesn't really take us anywhere exept to Cows and the north shore, unlike the Pigs spot which gets us closer to Stone+Gold. It is a little difficult that our only(?) Copper is in an awkward spot for early expansion.

As for unit movements, my thoughts are to have the Scout heal in our territory, the Warrior to keep movinh east and spawnbust there, and the Worker to chop the PH forest he's standing on.

We get horse "faster" only because we have to research AH next as opposed to another spot like 2N of wheat. Agree with Scout move.
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