December 1st, 2013, 20:11
(This post was last modified: December 1st, 2013, 20:11 by suttree.)
Posts: 1,250
Threads: 7
Joined: Dec 2012
(December 1st, 2013, 17:23)Oxyphenbutazone Wrote: Took a look in game, are you sure you want the settler out of Floreal to go to the marble city?
What about we settle the northern island city instead?
You're right that it's not a very profitable city. But we're running >50% science at the moment so we have room to expand. With an abundance of trade routes we get +5c/t when a city is settled, so not as expensive as you'd usually think. The idea was to build the galley for the island out of the marble city, yes? So its important we slog through granary->LH now so we can settle the island sooner rather than later. Also, there's the peace of mind that comes from knowing we have the marble locked down and c_h or BowAivo aren't going to snipe it from us.
The island city is more profitable but, at this stage in the game, its really just a parasite on Niv. IE more of a filler than an expansion city. It will be fun, though, to revolt to Mercantilism during our second golden age with two solid ICTR cites
Our two priority expansion cities were the stone and the marble cities, I have us settling both t106.
(December 1st, 2013, 17:23)Oxyphenbutazone Wrote: You didn't post the new micro, so you may already be doing this, but should Brumaire work the plains cot over the sheep and give the sheep to Vend?
There was no new written long-term micro because things were changing so fast
I was happy to resolve things with Maga t100 because this was our optimal turn to prime the Stone settler out of Bru. Bru gives up the sheep, puts 2T/10h into a settler, grows, then whips 9-6 t103. Otherwise we would have 1-whipped out of the dog, overflowed in to a market and whipped the market 8-4.
Now that the IW micro is out of the way, I think the worker micro will be pretty straightforward. The workers are evenly distributed through the empire, 1 or 2 for each city, so it's just a matter of developing tiles. I've marked everything with signs in-game.
In this turn's set of screenshots, I'll write down my thoughts on preparation for the golden age.
December 1st, 2013, 23:21
Posts: 1,250
Threads: 7
Joined: Dec 2012
DIPLO:
*Here's a copy of the agreement with Maga. I like how the "obligation to consult" clause is just what I've been trying to get Maga to do all along - actually make offers and counter-offers.
*I forgot to mention that I got c_h to pay attention to us in-game and agree to a t125 NAP with 5T cooldown
MAP (one error: Ger should be working the lake. Will fix)
CITIES:
DEMOS:
I was going to do a city review thing, but didn't have the time. The plan depends on what our happy deals turn out to be, I think. I would like Ger/Fri to be at Size 12 + surplus when we trigger the GA.
Here are the screenshots, if you're interested:
Vendémiaire
Brumaire
Frimaire
Nivôse
Pluviôse
Ventôse
Germinal
Floréal
Prairial
Messidor
December 2nd, 2013, 00:20
(This post was last modified: December 2nd, 2013, 00:21 by Oxyphenbutazone.)
Posts: 1,801
Threads: 13
Joined: Apr 2013
Agree that written out worker micro isn't worth it anymore. I'll try to post some thoughts on city specialization tomorrow, but this week is pretty busy for me. Great job on diplo  , we're looking pretty good right now.
So what does prospective tech path look like? CoL->Alphabet->Philo(bulb)->Poly->Medi->Masonry->Mono->Priesthood->Monarchy? That will probably get us to a couple turns before GA, and gets all the civics we need to switch into once we start it. After that, I guess MC for forges and then down the lib path.
Just thinking about the happy cap a little for GA preparation:
Current:
+4  Base
+1  Gold
+1  Fur
+1  Sugar
+1  Silk
Total: 8
New sources:
+1  Spices(Turn 113, IIRC)
+1  Incense(If we work something out with Maga)
+1  Wines(Monarchy)
+1  Hereditary Rule(Base 1 for garrison unit, obviously we can get much higher considering the amount of junk units we have)
+1  Religion(Turn 122, though it'll take a while to spread the religion everywhere)
+1  Forge(Gold)
+2  Market(Furs, Silk)
So we're looking at a base: 13  cap, but with buildings or more HR units, we can get higher than that. So we're looking really good on happy, especially once the GA begins, we should have no trouble going vertical.
It looks like our current plan leaves us with 15 cities to settle plus maybe a filler or two. So we're going to be looking for expansion prospects right around the time our double first-person+taj GA ends(assuming we get Taj, but it seems like we have a pretty good plan to get it very early), which should also be around the time our NAP w/ Orgy ends. Something to think about.
December 2nd, 2013, 16:19
Posts: 1,250
Threads: 7
Joined: Dec 2012
Map:
Demos:
December 2nd, 2013, 23:38
Posts: 1,801
Threads: 13
Joined: Apr 2013
Ok, some ideas about city configuration, only got to 3 cities will post more later in the week.
Vendemaire
Brumaire
Frimaire
December 3rd, 2013, 13:58
(This post was last modified: December 3rd, 2013, 14:27 by suttree.)
Posts: 1,250
Threads: 7
Joined: Dec 2012
RE: city plans - awesome - I think that's exactly what we need at the moment.
All the screenshots are done for this turn, but a big decision:
We got a Hindu (Org state religion) spread in Vent - our missionary pump city. Reviewing the log, I think Org bulbed Theology with a stonehenge prophet. So we should expect AP soon. I remember we talked about this way back - 2h on religious buildings is super awesome, even once Org builds the shrine. Also, M&L is 3T from Alphabet, so if they've been hoarding a GS for all this time, or if they have one set to pop t105, we miss out on Daoism.
SO - I think we should 1T meditation this turn. We get 40h overflow out of the settler in Vent, so we can have a monastery in place t104. Plenty of time to get 5+ missionaries out for the golden age. We delay Philosophy to t107 but, at worst, we lose Daoism to Asterix. With AP in place, we could even snipe Sankore from Org.
Let me know if there's something I'm missing here.....
December 3rd, 2013, 14:48
Posts: 1,801
Threads: 13
Joined: Apr 2013
No, spreading Hinduism sounds great. Especially because Orgy is looking like our most likely expansion prospects right now. I think we should still bulb philosophy, unless you want to make a play for music, though with marble we might want to consider that.
December 3rd, 2013, 14:58
Posts: 1,250
Threads: 7
Joined: Dec 2012
Ok - I'll finish the turn on Meditation, then. Hmmmm.... if Asterix is going to bulb philosophy we have no need to research Alphabet right away. Probably should count beakers and see how much leeway we have for techs other than the bare minimum required to prepare for the GA.
December 3rd, 2013, 20:11
(This post was last modified: December 3rd, 2013, 21:59 by Oxyphenbutazone.)
Posts: 1,801
Threads: 13
Joined: Apr 2013
Ok, so can we research every tech we need for civics before our golden age that starts t122? To research meditation-polytheism-masonry-monotheism-priesthood-monarchy-aesthetics-drama-philosophy we will need to produce 2672 unadjusted beakers(I divided out the multiplier) in the next 20 turns.
So approx. 133 bpt for the next 20 turns. We're currently at 112 with a couple wealth builds. I think we could accomplish this, though a fair amount of wealth builds will be necessary. It helps that the spare GS can build an academy in Brumaire. We also get to skip the relatively useless alphabet for the aesthetics line and possibly the music GA(* would be our main competition for that as they are the only civ coming close to our research capacity)
December 3rd, 2013, 20:31
(This post was last modified: December 3rd, 2013, 22:26 by suttree.)
Posts: 1,250
Threads: 7
Joined: Dec 2012
Haha... crosspost
Map:
Demos:
Cities:
|