Is that character a variant? (I just love getting asked that in channel.) - Charis

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[Spoiler] Sian and Catwalk, Danish Dynamite Deluxe

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move done ... not to much interest, Crab 4e of Aqua

next turn i believe it would be best sending Warrior NW (given that the hill is within culture after ended turn, and the Scout ... i see no reason to believe the north is better than south, or the other way around so i suggest tossing a coin
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turn t1 played

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the land to the NE is very green, very flat (and otherwise fairly bare, no forrests), but it should still be settled earlish, tentative suggestion at the x ... now that i think about it, 4n1e of capital wouldn't be half bad either, with the possebillity of borrowing the fish

A tentative suggestion for a city would also be 2s3e, grabbing Silver and Crabs, being able to borrow Wheat if needed, but it'll probably need more exploration so see where would be best

Warrior is going NE next turn (Hill)

Scout ... hmm ... given that it appears tricky to get around, around the capital without going back to it, i wouldn't send it to far away ... SESE?, or maybe even backtrack SSW-SSE to the hill to the south of it, aiming at exploring around the silver?

Looking at the map, i guess our first couple of cities (and maybe even a good part of the later) would be coastal, so maybe grabbing GLH could be a good plan
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It's like the artist painted this canvas with only one color -- GREEN! lol Good luck in this game, Danish Dynamite.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Turn 2 ... More fish, directly to the north of the capital

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as you can see i've marked off a couple of tentative city spots, which looks promising ... right now Me And My is looking like being the first city to settle, with 2 fishes (one shareable with the capital) and a Sheeple

next turn idea is to throw Warrior NW, and scout SWSE to the hill
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I agree with Me And My being an excellent first site, and with going straight for GLH. We will still want a settler out before starting on it, so stick with Fishing => BW and go for Sailing next? There seems to be very little forest around, which kind of sucks for us. We can't make full use of our fast worker, which in turn means that getting BW early for Slavery will have a smaller payoff.
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yeah ... Argiculture->Fishing->Bronzeworking->Sailing->Masonry does seem like a reasonable approch (followed by most likely Animal Husbandry->Pottery->Writing)

t3 it is

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the area around those two sheeps at NW and SE looks suspisiusly the same. Should we continue and force our neighbor to play honest with no farmer gambit? or finish exploring to the warriors direct north to see if the lake curves?

Scout should probably go SW-S and start exploring the area just south of the capital.
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t4 done

not much interest but heres some screens

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and saw Azza's Borders up north

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seriously thinking of applying pressure by choking just for the heck of it smile
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Looks like it's completely mirrored, yeah. That would put Azza's capital at a distance of 7x8 relative to ours. Choking him could be interesting, but could backfire if you're planning on going for GLH. Good relations become even more important if you get it, and I think it'll be harder to form an embargo in a game with open diplo. So chances are good you'll be able to secure foreign trade routes. If you do go for choking, ruining his wheat looks doable.
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another day, another turn

not much to be said through

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decided to park the Scout on the Silver instead of going deeper south to make sure that someone aren't making the same stunt as I intent to do on Azza (or at least giving me enough warning that i can hammer out a Warrior) ... Azza still haven't seen me and i'm currently on top of the sheep
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Turn 6 !

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moved the scout southwest this turn, since noone can get in reach before my warrior is done given

t7, worker done at end of turn, any protential enemy sits on Sheep
t8, enemy on forest or hill to the southeast of the borders, start warrior
t9, within borders, continue warrior
t10, on wheat, Finish Warrior at end of turn

that is ... if i work a 1f2h tile, which is perfectly viable if its about surviving

Currently sitting 2S3E of Azza's capital in an attempt to seem like i'm planing to move South around the bend,

[Image: indiat6azza0000.jpg]
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