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Mined the silver at Silver Surfer. Will be connected to the empire in 3 turns for another +1 happiness.
Onto 100% research now. Currency is due in 2 turns, which will give us +1 commerce in all our cities - which should become +2 commerce in all cities after the founding of a second island city 2 turns later.
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We have 4 new cities coming up in the next 10 or so turns.
#1: T125 - On the island, a coastal spot with Fish and a couple of hills. Nothing special, but should net us +1 commerce per city from Currency, so worth settling ASAP. Could be a half-decent Moai city, though the spot to the west might be better.
#2: T125 - A spot north of Pwnage with 2 Wines, a Deer and some riverside plains/grassland. Can also share the Corn with Dramatic Beaver. Decent commerce potential.
#3: ~T129 - The far western site we previously discussed for Moai, with 2 Fish and a Horse. Good Settler/Worker pump, or just a good general purpose city post-Moai.
#4: ~T130 - Capture the barbarian city previously noted, with Sheep, Deer and tonnes of tundra forest. A potential National Park spot for later. (By the way, can anyone confirm how long the barbarians are going to take to grow to size 2 by working a 2f/1h tile on Monarch?)
So, what shall we name these four cities?
- "Hide Yo Kids" has already been suggested for the island city.
- For the potential Moai site in the west, I was thinking of "Your Johnson".
- Any ideas for the Wine city... something to do with alcohol, perhaps? "Champagne"?
- Any ideas for the barbarian Deer/Sheep city up in the tundra? "Chili Deer"? "The Game"?
Any input on names would be most welcome.
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Purple Drank.
And when you next capture someone's city, it'll be called Deal With It.
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Nicolae Carpathia Wrote:And when you next capture someone's city, it'll be called Deal With It.
I would rather advise to not use this name.
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Rowain Wrote:I would rather advise to not use this name. Yeah, probably a bit too provocative.  I think Troll Face is the furtherest I'd consider going, and that's mostly because Azza suggested it in the first place (before he took over Mongolia).
Azza Wrote:You definitely need a city named Troll Face.
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Awkward Penguin for a cold city.
Skogsturken is a Swedish meme, it means "The Forest Turk".
Some stuff with different Rage Comic faces. Like "Forever Alone", "Not bad", "Y U NO" and so on.
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Great ideas! Awkward Penguin and Forever Alone would be particularly good ones for extremely northern and/or isolated cities. We've got quite a bit of ice and tundra up north that we'll probably be settling at some point - or at least some of the coast if there's seafood. Plus there's apparently another island over to our north-east that's even more isolated from the rest of our empire. So I'm sure we could quite easily work in those names.
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Actually, Awkward Penguin would suit any city that's awkwardly placed. A border city perhaps.
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Currency due next turn, for a nice little GNP boost. I'm considering going for Metal Casting next, since it's 2/3 price due to our event earlier and gives us a half price building which yields +25% hammers and +2 happiness. After that, Code of Laws is probably the next step.
Third Great Scientist born this turn. Academy in Trololopolis coming up. Fourth due in 11 turns, most likely will build an Academy in Double Rainbow.
Three cities are working on pumping out Settlers for three new cities at the moment, including Pwnage. (Others are Nyan City and Dramatic Beaver.) Pwnage is producing the potential Moai Settler, Nyan City is producing the island Settler, and Dramatic Beaver is producing the Wine Settler.
Here are the demographics. There's a new #1 in score this turn - Pindicator overtook Sunrise. Though according to Civstats, Sunrise has just taken a city of Ichabod's, so he'll probably be back in the lead before long after conquering some more territory. Although Currency will probably give us a few points... so maybe we'll briefly flick into the #1 spot ourselves in the next few turns. We'll see.
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After doing nothing for at least 2-3 turns where he could have attacked us, Azza made the bizarre decision to attack our stack in his territory with 3 Axes last turn.
24.1% - He Won
24.1% - He Lost
12.2% - He Won
Remarkably, he got absurdly lucky with his battles, and didn't follow up the attack with anything else.
The units lost don't really bother me - we can replace them easily - but the reasoning for the attack really bugs me. It was, quite literally, completely illogical for him to do that. There was a >50% chance that he would lose all three units, and a >97% chance that he would lose at least two - either way a catastrophic loss, and potentially leading to the untimely destruction of his capital. There was only a <3% chance that he would gain anything from the attack.
This is what really annoys me - not the lost units, but the complete lack of any logic. Now if he'd had units in place to follow up if he got lucky, that would make sense. But as it was, he had no backup at all, and risked his capital on a <3% gamble when there was absolutely no reason or need to do so. If this were not a Pitboss game, I'd be mighty suspicious of whether there was some funny business going on, because that just doesn't add up. Why attack on that particular turn, and not earlier when he had the same opportunity to take the same gamble?
As it is, he's killed two Combat+Shock Axes for the price of one Combat Axe, gained 5 XP for two Axes, and gained 10 XP towards his next Great General. A massive payoff, sure, but there was a >97% chance that such an idiotic gamble would end in catastrophe. Why would you gamble on a ~1 in 35 turn chance of a significant gain when on 34 of 35 turns you risk losing your capital prematurely for no good reason?
Anyway, there's nothing that can be done about it now, and I don't know of any way the Pitboss RNG can be tampered with. I'm reasonably sure it's just random blundering getting rewarded with insane luck in this case, and at least the units lost can easily be replaced. It just really bugs me when an idiotic manoeuvre like that pays off, when every instinct says it's an incredibly stupid and unnecessary risk to take.
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