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Thanks for the write-up Parkin, I'm learning a lot from it. Congrats on getting to this position from that start.
There was one thing I didn't understand while reading this, though. You were planting a second city on that island and you said:
Quote:Will be founding our second island city on the spot marked next turn. The immediate area is not enticing at all, but by founding this spot rather than the Crab/Copper one we should actually save 20+ commerce due to all the Currency trade routes in our cities going from 1->2 commerce earlier.
But the Crab/Copper location was also on the island, so wouldn't the effect on the trade routes be the same either way? Sorry if this is a dumb question, I've never played at your level and have usually kind of ignored these details.
Anyway, good luck, and thanks for the updates!
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Euler Wrote:Thanks for the write-up Parkin, I'm learning a lot from it. Congrats on getting to this position from that start.
There was one thing I didn't understand while reading this, though. You were planting a second city on that island and you said:
But the Crab/Copper location was also on the island, so wouldn't the effect on the trade routes be the same either way? Sorry if this is a dumb question, I've never played at your level and have usually kind of ignored these details.
Anyway, good luck, and thanks for the updates!
I think what he was referring to was that the crab / copper city would take 2-3 additional turns to settle, so he'd lose out on the 2 coin trade routes for those turns.
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Quote:I think what he was referring to was that the crab / copper city would take 2-3 additional turns to settle, so he'd lose out on the 2 coin trade routes for those turns.
Ah, that makes sense now. Thanks!
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Euler Wrote:Thanks for the write-up Parkin, I'm learning a lot from it. Congrats on getting to this position from that start. Thanks Euler, glad you're enjoying the show.
Euler Wrote:There was one thing I didn't understand while reading this, though. You were planting a second city on that island and you said:
But the Crab/Copper location was also on the island, so wouldn't the effect on the trade routes be the same either way? Sorry if this is a dumb question, I've never played at your level and have usually kind of ignored these details. Regoarrarr is correct that I was talking about the opportunity cost here. The Crab/Copper location would have taken 2 additional turns to settle, yet the improved trade routes would be worth 14 commerce for every turn that I had them. Thus, the 2 turn delay in Settling in reality carried a semi-hidden cost of 28 commerce in terms of trade routes.
In fact, I didn't quite arrange things optimally there, because I really should have founded that city on the turn I got Currency - but I wasn't organized enough to have the Settler out 2 turns earlier. If I'd been really organized and had the Settler out 4 turns earlier, I could have settled the (slightly preferable) Crab/Copper spot when Currency came in. Though of course, that would have delayed other items in my cities. But it just proves that even I make little screw-ups sometimes.
Euler Wrote:Anyway, good luck, and thanks for the updates! Thanks! Hope you have fun watching things play out.
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Lord Parkin Wrote:Sure, can grab an empire overview screenie next time I log in. Will probably be a bit mangled by the masses of signs I have around the place, but hopefully it'll still be readable. 
 Thanks for the pics.
fnord
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Code of Laws due next turn. Whipping Forges in a few places to overflow into Courthouses.
Demographics... still no one even close to approaching our GNP. We definitely saw some 200+ GNP's from other nations earlier though, so not sure what happened to those. Perhaps they were Wealth fueled, or perhaps those nations are just operating at a lower slider nowadays to hide themselves. Not sure.
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I assume you will research Civil Service next?
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DMOC Wrote:I assume you will research Civil Service next? That's certainly high on the priority list.
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Do you think anyone will buy your public player thread misdirection? It was certainly in the spirit of the game  .
Darrell
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Actually it's really the truth (though I didn't clarify). Code of Laws will have taken us 3 turns, not 2. Two turns at high research slider, yes, but you can't just ignore the turn required at 0%. If you save up gold for 5 turns and then take 2 turns to research a tech, then it took you 7 turns to research the tech, not 2.
Besides, Sunrise is hardly one to talk - as I'm sure he well knows. I'm pretty sure he's the one with the GNP that's been residing around 200+ for the past 20+ turns, and at #1 for almost the entire game before that. Even if my tech rate is slightly higher than his at the moment, he's definitely way ahead of me in total tech right now. I don't believe his "hopeless" facade for a second - I'm certain he's just trying to direct attention away from himself. Which is fair enough... just irritating when it's towards me. One of the pitfalls of getting near the top of the scoreboard when you've already got a reputation for being a decent player.
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