November 5th, 2004, 10:23
Posts: 149
Threads: 13
Joined: Mar 2004
Sirian Wrote:Just reading a randomly selected Civ3 SG, an Always War game being led by Microbe, I ran across this tidbit:
See? Pink Dot is -always- where the real action is taking place.

- Sirian
You are a silly person,  which is a good thing . From one who sports a goatee and wears pink shirts in a clean-shaven and white shirt organization, I can appreciate that.  Pink dot was always my favorite for dotmaps
Funny thing is...I never knew that daring fashion statements were now to be broadcast from Western PA--perhaps we have the new Paris, eh? From the Turnpike to the runway...
[OT}
I couldn't resist. After a few years of neglecting your neck of the woods, I am now renewing my acquaintence with the DC-Pittsburgh commute. Tis a far sight better than the olden days where the jersey barriers were scant inches from the yellow lines, and when I swear the lanes were sized 6 inches wider than the largest 18-wheelers.
[OT]
November 5th, 2004, 17:40
Posts: 396
Threads: 28
Joined: Mar 2004
Sirian Wrote:This is my biggest disappointment with the game. All the missions so far are rigidly scripted. We ran out of content fairly quickly.
Not completely rigid at that WPE last weekend. While I knew about the ambush, it wasn't guaranteed. The appearance of individual non-boss monsters themselves was chancy. There might've been 2 enemies or 7 at a given location.
Sirian Wrote:I'd certainly rather enjoy figuring out these missions than to be TOLD about them, yet I was probably guilty of spoiling them a bit for others, myself.
Err oops. Reminder taken. I'll ask whether my party wants spoilers next time. However, the in-game briefing was incomplete and thus spoiler information was necessary. Attuning the shrines? Uh... yeah. Most parties had no clue what that meant--and would subsequently get killed immediately by default. Balance between enjoyment of discovery and mission success is an art. Not an easy one.
I suppose, "careful, may be mage ambushes while knights attack" would suffice.
Sirian Wrote:Gah, what a mess. These missions will only have limited shelf life anyway, so cutting through to the chase when you know what's coming... not good.
I was also somewhat unhappy about all the emphasis on chasing down the obscure bonus quests. That felt more like jumping through hoops than adventuring. .
Hence, why bonus quests are bonus. Do the main quest, not worrying about bonus. When you're bored of that, spend some time exploring the map you haven't and find those bonus missions. Those coop missions were a lot larger than what was required to bee-line to the main objective. Seems natural to explore the 3rd or 5th time over.
Yes, there's a limited lifespan--and there's no comparing to the almost unlimited ability to spawn instant pseudo-random dungeons in Diablo. They'd need... oh. Dungeons for that. Would be interesting though. Force to play in near-first person to first person mode for random dungeons (this can be done, outdoor not so much)... or remove dungeon ceilings if its that big of a deal.
Speculation speculation. One day.... Just not today, and not necessarily this game.
November 6th, 2004, 00:56
Posts: 1,882
Threads: 126
Joined: Mar 2004
Drasca Wrote:They'd need... oh. Dungeons for that.
Maybe they would, but I wouldn't. Lots of creative ways to vary the mission without varying the map. Heh, it's not as if the Diablo dungeons were all THAT random anyway. In Hell, it's mirrored quarters. The Church is TicTacToe segments. The Cats are rooms and halls. The Caves are lava rivers and lakes surrounded by niches, with some picket fences (wall and room shaped) thrown in.
That's NOT very much variation, but it is enough to relieve the tedium of knowing EXACTLY what is around the next bend. Some more of that is needed in GW. And yes, I'm aware that the monsters spawn slightly differently, which is why I preferred Cursed Lands Runs over the missions, for the most part, but it's just not enough yet.
If ALL the missions follow this degree of hardcoding, I will be disappointed.
- Sirian
Fortune favors the bold.
November 6th, 2004, 01:09
Posts: 1,882
Threads: 126
Joined: Mar 2004
The PA Turnpike in my neck of the woods is a living study in the corrosive effects of automobile pollution. The PA Turnpike was THE first "interstate" type highway in the nation, and it is still extremely heavily trafficked. I'm sorry to say, PENNDOT is not the model of performance and efficiency to be mimicked elsewhere in this nation. The roads in my state have always been bad. I grew up in the DC area, and I've done the DC to Western PA route by far more than all other travel routes combined. If anything, PA roads are falling even further behind. Virginia's not the best, either. Maryland is the state to be emulated.
Anyway, along the PA Turnpike, out in the rural areas, you can see twenty or thirty yards back from each side of the highway: sickly trees. Trees with all the leaves and branches leaning one way, AWAY from the highway. I've been around the country enough to know that the degree of the problem along the PA Turnpike is unmatched. There just doesn't seem to be any comparable examples.
It's enough to make one roll up his windows and pray when caught in an urban traffic jam.  And PLENTY of those available in the DC area, although the worst bottleneck coming down I270 into the Beltway finally got fixed about fifteen years ago.
Pink actually wasn't my first thought for the RB tabard. I tried several combinations, but there were only sixteen colors plus a gamma scale, reminding me of the old days of 256 colors, and when I decided on the sunrise/sunset motif with the crossed swords, I wanted an impressive sky coloration. The options for indigo, which would have been my first choice, were entirely unsatisfactory. So I went more splashy.
- Sirian
Fortune favors the bold.
November 6th, 2004, 03:33
Posts: 660
Threads: 21
Joined: Mar 2004
So I went more splashy.
Or was it, "I went more swishy."
*ducks*
Occhi
Sorry, I could not resist, I'll be good from now on.
*wonders at the look of "Right!" he sees around the room . . .*
"Think globally, drink locally."
November 6th, 2004, 05:09
Posts: 1,882
Threads: 126
Joined: Mar 2004
Occhi Wrote:I'll be good from now on.
Riiiiiiiiight.
I just noticed I made the QOTM.
Fortune favors the bold.
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