Proposal:
Red line = coast line (it's visible through the fog while zooming)
Yellow circle with W = our warrior
Yellow circle with S = our scout
Yellow Line = proposed routs
Why so?
[SIZE="4"]Scout:[/SIZE]
1. We need to map the coast NW of the scout (with Wheat it's a potential second city site). And besides our scout I don't see any unit capable of doing that during the next 30 turns. Warriors will be needed for city and workers coverage.
2. Even considering sending the scout W, mapping the entire area around our capital would take him 15-20 turns max. We have plenty of time and there are no barbs.
3. It makes no sense to turn the scout back just two tiles away from a coast.
4. Of course the scout's route is only an approximation, and the true rout will depend on the uncovering terrain.
[SIZE="4"]Warrior:[/SIZE]
1. Going along the coast line is the only reasonable move for him. We need to know if there is a sea food around. If it is, it would greatly influence our decision concerning the second city site.
2. Normaly I would recommend going W with the warrior, to map the coast precisely. But by going W instead of going NW we would uncover only one additional tile (a coast, South of the tinny island), and the tile will still be uncovered by our scout 15-20 turns later. And we would loose one turn with our warrior.
3. And if we want to use the warrior to map the smaller northern peninsula the additional turn could matter.