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Turn Discussion Thread

Fine with 1 SE, given that we head W next turn.
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[SIZE="4"]Turn 14:[/SIZE]

News:
We have Horses, but we probably should have another one a little closer.

[Image: Turn014-2.jpg]

[SIZE="3"]Working tiles:[/SIZE]

The next turn we will finish camping Deer and we should change the working tile from unimproved sheep to improved Deer.


[SIZE="3"]Units Movement:[/SIZE]

Capra (Scout):
- SW, W? (IMO it's a better way)
- or SW, SE and circling the lake from the South?


[SIZE="3"]Thoughts:[/SIZE]

1. We have got Horses, but they are a little far to the North (from the starting position). I guess we have additional Horses somewhere in the fog East or South of the capital.
BTW: The stone city is blessed with resources smile

2.
Lord Parkin Wrote:Assuming this map is somewhat mirrored, we might expect to find two more lakes roughly E and S of where the Scout is.
Yup. We already see the lakes. It will probably be the area all the teams will be fighting for.
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Mortius Wrote:I guess we have additional Horses somewhere in the fog East or South of the capital.

Just curious as to why you think there may be another horse?

As for the Scout, go west.
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[SIZE="4"]Turn 15:[/SIZE]

[Image: Turn015.jpg]


[SIZE="3"]Units Movement:[/SIZE]

Capra (Scout) - SW SW?

Worker - move on to the sheep.
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Mortius Wrote:[SIZE="3"]Units Movement:[/SIZE]

Capra (Scout) - SW SW?

Worker - move on to the sheep.

Yup, that's what makes sense. smile
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Shouldn't the worker go SW and put 1t in a road, and then move onto the sheep and start the pasture on the following turn?
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Elkad Wrote:Shouldn't the worker go SW and put 1t in a road, and then move onto the sheep and start the pasture on the following turn?

It could be difficult without Wheel wink
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[SIZE="4"]Turn 16:[/SIZE]

News:
1. We have just build the second warrior (name?). He will be our bodyguard for a while.
2. Bos (the first warrior) has discovered Sugar near the capital, during his trip North.
3. Capra (scout) has encountered a chain of a bad terrain, and will slow down a little the next turn.
4. We know Gillette graphs smile

[Image: Turn016.jpg]

[SIZE="3"]Units Movement:[/SIZE]

Capra (scout) - SW?
No matter what, he will slow down next turn. SW seems like the best crossing + a very good observation point.

Bos (1st warrior) - on a trip

2nd warrior - will fortify next turn - we need a name for him. Any proposals?


[SIZE="3"]Espionage:[/SIZE]

Score:
[Image: T016-Score.jpg]

GNP:
[Image: T016-GNP.jpg]

MFG:
[Image: T016-MFG.jpg]

Food:
[Image: T016-Food.jpg]

Power:
[Image: T016-Power.jpg]

I am pretty sure that our C&D team will draw accurate information about Gillette from these data. (I put the graphs into Dropbox).

I already see they built their first worker on turn 13. They first worked a (3,0,0) tile for 5 turns, and than after borders pop, worked a forested plain hill (0,3,0) for the next 8 turns.
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And the finding of resources continues. That area around the Ivory/Gold just keeps getting better & better. Now we have Sheep available too.

[Image: Civ4ScreenShot0006.JPG]

I think we're going to want our city on that forest south of the Ivory, which would get the Cow/Sheep with access to the lake and rivers. Other option is the east of the Ivory to get the Cow/Sheep/Corn, but that one doesn't get any fresh water access.


As for the scout, he found some more sheep. I'm thinking the best move will be to go SE-S onto that hill, and then come around the south of the hills from there.

[Image: Civ4ScreenShot0007.JPG]
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[Image: Turn017.jpg]

We probably need to map the area directly South of the capital next, and if so we need to go West now. IMO, Capra (scout) should go W, SW next turn.

@HitAnyKey - Capra will be in that territory you pointed to, in about 12-15 turns, on his way back, after mapping the coast.


BTW:
- Animal Farm has just reached size 2, so I changed the production to a worker.

- We are doing well smile
[Image: Turn17-bestcity.jpg]
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