[SIZE="4"]
Turn 33:[/SIZE]
News:
1. It's very probably, we are in a race to a Gold city spot.
2. If it's true we will loose the race.
3. But if it's true, we are in a position to destroy Pirate's gold city, and than capture their capital.
S - Capra (scout),
W3 - Equus (warrior),
S - TEAM's scout
W1 - Bos (warrior), W
2 - Sus (warrior),
W4 - Ovis (warrior),
W1 - first worker,
W2 - second worker,
Q - Pirate's quechua (probably),
S - Pirate's settler (probably)
[SIZE="3"]
Units Movement:?[/SIZE]
Capra (scout) - will return to scouting the south coast.
Bos (warrior) - IMO shold go NE,NE next turn (
after the workers will finish the road!!!), and be in a position to punish Pirate's if they steal our Gold.
Sus (warrior) - SE on to the grassland hill. He will see naxt turn what is going on. If I am right to the settler race, he should see Pirate's settler, and quechua on a selected tile on turn 34 after Pirate's turn.
Equus (warrior) - should return to Animal Farm as fast as possible.
Ovis (warrior) - should go straight NE, NE and be in a position to punish Pirates
Workers - will finish roading next turn
If I am right to the Pirate's plan, they started with a worker, and then just after they reached size 2 they started to produce a settler. That means, they have now:
- 1 worker
- 1 settler
- 1 scout somewhere
- 1 starting quechua guarding their capital
- 1 produced quechua heading to the selected spot
It means, it was a very greedy and vulnerable opening.
If I am right their settler would arrive on the selected spot on their 34 turn, and would plant a city on their turn 35. And it means they would win the race by one turn. But it also means that their Gold city would be protected by only one quechua, and we will have 3 warriors there, ready to raze the city on our turn 38, before they have any opportunity to produce a quechua there or transfer one from their capital. 3 warriors vs 1 quechua is almost a certain victory.
After we would raze the city they would be left with size 2 capital, 1 worker and 1 quechua (+ additional one they can be building now). And we would have size 4 capital, size 1 additional city (horse city will be best) and we could be building and choping chariots to cripple them to the death or take their capital at our leisure.
In that scenario, we can have 4 cities in around 50 turn (one of them could be Pirate's capital) + a very comfortable position for a future game, with one of our neighbours dead.
I would prefer to go according to our plan, but if it would be impossible due to Pirate's acction, we can have PLAN B, which is quite good too. And it could be a very interesting time indeed